We’re back! I wasn’t really thinking that things might be worse or more stressful when I came back in April but… well here we are. Dr. James, the Mephling, and Little Grue are all healthy and well, but we’ve got some serious cabin fever being stuck at home all day, every day. And so (even though I’m still feeling a bit overwhelmed by life, the universe, and everything) I’m very happy to be returning to the escapism of creating gaming resources.
I’m back today (a little delayed, sorry) to flesh out my first case for the Disney Princesses in my City of Mist campaign. A full write-up for a case can get pretty long so we’re splitting it up into two parts. Today’s post is all about the main culprit behind this plot, and we’ll get to the locations and iceberg next time. I imagine it goes without saying but If You Might be Playing Through This Case, Stop Reading Now!Continue reading “Fast, Furious, and Fairytales: Part 1”
I’m back with more character sketches based on random articles from the Fairytale Wikiand the Mythology Wiki. It’s really helpful doing these, not really because I’m making characters that I’d like to use in a campaign but because it’s handy to stretch my imagination a little. I encourage you to do it, and to steal these characters if they interest you.Continue reading “Character Pitches for City of Mist 2”
I’m back with more for my City of Mist campaign skeleton! Having described Alexis, Anna, Heather, and Ophelia (as well as a villain for good measure) I’m here to take the next step and and make a Crew playbook for these gals. I really love social mechanics like this so let’s see how it goes!
I’m continuing my campaign-building for my hypothetical City of Mist campaign and this time I’m delving into the antagonistic side of things. I established early on that Alexis had an enemy in the criminal known as the Red Queen, but I am thinking that’s not the ultimate threat here. It’s actually interesting (and super-noir) to have a criminal that the protagonists might end up working with. So that’s what we ended up with!
I was thinking back the other day to some of the awesome D&D supplements I’ve used in the past and how they are just collecting dust now (in my hard drive or on my shelf). Usually this is because I’m not really playing the games they were written for anymore (old editions, settings I haven’t been back to, etc) but there are some really awesome ones that I think I should have back in my repertoire anyways! Today I want to talk about five older books that you might not have heard of that you should check out anyways.
So a while back I wrote about the fantasy-noir PbtA game called City of Mist. I still have this game on my list of long-term campaigns but now that it has a new campaign book on Kickstarter it seems like the time to revisit this awesome game and give it the attention it deserves. In order to explore the possibilities of this game, I’m going to go through the process of world- and character-creation for the campaign that I’d happily launch tomorrow, players pending.
Today I’m back with more stuff about a Dinotopia RPG, following up on the two original posts about Dinotopia for Fate. As a modular system, we’ve already got everything we need to run a Dinotopia campaign but if you’re aiming to try it then here are a few NPCs to get the ball rolling!
Last time I came at you with some Fate rules for Dinotopia, I took the broad approach to making characters. This time I’m drilling down on something that’s very important for all characters and a little different from other Fate games: species. Characters’ species in Dinotopia likely affects nearly every facet of the character. Mechanically, it comes up in two ways: the character’s skill array and their species aspect.