Ten Things to Know About Invisible Sun

I just wrapped up Season 1 of my Invisible Sun campaign last week, taking a break from campaign play to be more flexible this summer. Given this experience I wanted to take a minute and give the Ten Things to Know treatment to Invisible Sun as well.

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Dreams as Setting

Recently I sent my Invisible Sun characters to the Deeps of Sleep, a realm of nightmares and forgotten dreams. The reasons aren’t important but it did give me a chance to think of how to make a setting seem like a dream.

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Faces of Satyrine: Wayne Reynolds

It’s time for another edition of Faces of Satyrine! The first time I did this, I looked to the work of Tony DiTerlizzi whose Planescape work made it not much of a stretch to get to Satyrine. Today I’m looking at another fantasy illustrator whose work is instantly recognizable: Wayne Reynolds.

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Zilats of Satyrine

I love the idea in Invisible Sun of zilats. There are vislae, like the player characters, and there are nons who can’t use a single spell. But there are also zilats who can do one particular kind of magic and nothing else. In my campaign I like the PCs to be special so I limit the number of other vislae they interact with. Most of the NPCs they encounter are zilats and it can be really fun to come up with their magical specialties.

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Invisible Sun Resources

In running Invisible Sun it can be a bit hard to figure out how to grow your campaign. There’s so much in the game’s famous Black Cube but once you want to make your own materials then what does that look like? Well, here are four resources I can’t recommend highly enough for fellow IS Gamemasters.

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Numerology in Invisible Sun

I love the spooky, occult aspects of the Invisible Sun game and especially the symbolism of the Path of Suns. It’s a unique conceptual background, carefully divorced from real world occultism by the game designers, but the depth of tradition in Tarot, numerology, and other divinatory practices means that you can take these concepts and run with them. Which I did!

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Invisible Sun on Bundle of Holding

When I wrote previously about Invisible Sun, I talked up the game as an amazing and imaginative experience, but even digitally it’s pretty pricey. The Digital Black Cube is available through DriveThruRPG but I’m excited to let you all know about an incredible deal to get involved in this game. Head over to the Bundle of Holding now to get the Digital Black Cube for only $24.95, a 75% mark-down! Besides which, ten percent of the payments from this deal go to support Human Rights Watch.

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Invisible Sun: Advancing Characters

Back today with some more Invisible Sun action, this time looking at how you advance characters in the game. During quarantine I’m finally getting around to binging through the rest of A Woman With Hollow Eyes and the development of characters in that game have convinced me that I really need to explain the magic of growing vislae. Pun intended.

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