Invisible Sun on Bundle of Holding

When I wrote previously about Invisible Sun, I talked up the game as an amazing and imaginative experience, but even digitally it’s pretty pricey. The Digital Black Cube is available through DriveThruRPG but I’m excited to let you all know about an incredible deal to get involved in this game. Head over to the Bundle of Holding now to get the Digital Black Cube for only $24.95, a 75% mark-down! Besides which, ten percent of the payments from this deal go to support Human Rights Watch.

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Invisible Sun: Advancing Characters

Back today with some more Invisible Sun action, this time looking at how you advance characters in the game. During quarantine I’m finally getting around to binging through the rest of A Woman With Hollow Eyes and the development of characters in that game have convinced me that I really need to explain the magic of growing vislae. Pun intended.

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Invisible Sun: The Sooth Deck

Back with more Invisible Sun action today, looking at one of the most mystical parts of the game, the Sooth Deck. This deck of round cards with Tarot-like images are played through the game along a path of Kabbalah-like symbols to dictate the course of magic and outcomes in the story. Weird, right? Well wait until you see how it plays out.

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Invisible Sun’s Apostates

There are four Orders in Invisible Sun: the vances, the makers, the weavers, and the Goetics. So why are we back with another post about magic users in the game? Well, not everyone plays by the rules and today I’m here to tell you about the bad boys and girls of Satyrine: the apostates

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Invisible Sun’s Weavers

I’ll be using a pregenerated character again this time. Palome is a Stalwart Stoic of the Order of Weavers who Explores the Nöosphere which makes him an exciting character to play in a campaign, not least because she’s got an open freakin’ book as a head. I created Gemma Frostwhistle for a campaign but when I wanted to try a weaver in a separate campaign Palome was just too interesting to pass up.

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Invisible Sun’s Makers

Welcome again to the heady world of Invisible Sun and the fantastic city of Satyrine! Last time we looked at the vance, spellcasters who memorize spells like D&D wizards. Today we’re looking at another type of spellcaster in the world of Invisible Sun, the magical forgers known as makers.

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Invisible Sun’s Vances

It’s been a while (six months) since the last time I talked about Monte Cook Game’s Invisible Sun. At the time I talked about the high price, which is still a bit of a sticking point for me, as well as the complexity of the game materials. Now with some extra time I’ve been able to grasp it more and try out the game myself so I’m back to go in depth into the Orders of Invisible Sun, starting with the Vance!

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Invisible Sun: The Path of Suns

So far I’ve been talking about mechanical parts of Invisible Sun, first the steps of character creation and then the basics of magical practices. Today I’m going to continue looking at what you need to start in on this game, but we’re pulling back a little to talk about the central core of the setting itself: the Path of Suns.

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Invisible Sun: Magic Practices

I’m back today with more information about Invisible Sun, the sprawling and infamous RPG from Monte Cook Games. Last time I was looking at character creation and so related the system a lot to the Cypher System. This time we’re getting into how magic works in Invisible Sun where we’re going to see more of Monte’s background in D&D coming out. Ready to jump in? No? Too bad!

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