Hoo, it’s been awhile! When I took my brief hiatus following the birth of Baby Grue I had promised a second look at the rest of the Esper Genesis core rulebook. An attentive reader pointed out that I didn’t come back to this, so today I’m coming back to it! If you missed it, last time we looked at races, classes, and backgrounds in this game. Today we’re looking at setting, stuff, and aliens!
Ryan Chaddock has been a subject on this blog since its very beginning. Mostly of the time that has been because of his Cypher System products, but today I want to talk about his second foray into adapting D&D 5e to a different genre. With his gaming label, Scrivened LLC, Chaddock has taken on cinematic spacetravel with Hyperlanes but now he’s coming out with a new book all about the apocalypse.
Being a Dungeon Master is hard work, especially if you want to create a deep and engaging setting for your players. There’s no need to do it all yourself, though, you can get your players to help you with the worldbuilding. Not only does this help you with your workload for the game, but it builds buy-in from the players. Win-win!
I’m going to call it: we’re living through an epidemic. Since the debut of Dungeons & Dragons 5e there have been several products adding advanced technology to your campaign. In the past year we’ve gotten Ultramodern5 and Hyperlanes and the Pathfinder world has responded with last spring’s Aethera Campaign Setting, the dystopian Hypercorps 2099, and the much-hyped Starfinder that just released. It’s starting to feel crowded!
My brother and I just released a Gith Handbook on the DM’s Guild and I’m pretty proud of how it turned out. We’re both huge fans of the Planescape setting and while that hasn’t been approved for writing on the DM’s Guild there are plenty of topics that have been so we’re exploring the edges of things for use with D&D 5e. To that end, I thought I’d give a new generation of players what they need to start in on this amazing setting.