I’ve been thinking hard about how Federation colonies work in Star Trek and what stories you can tell with them. Partially this is because I have a Federation colony in one of my games that’s set in the Gamma Quadrant and I want it to play a big role. That means I have my creator’s hat on and over the next few weeks I’ll be outlining my GM advice and my new mechanics for a colony-based campaign. Feedback welcome!Continue reading “Colony Campaigns in STA, Part 1”
I recently ran an encounter with oracles in my D&D 5e game that went wild. It turned into a great experience of plot hooks, clue dispensing, and character development. I wanted to share the mechanics I used with you and also give my advice on using prophecies and oracles in your games.Continue reading “Oracles In Your Game”
Back today with some more Invisible Sun action, this time looking at how you advance characters in the game. During quarantine I’m finally getting around to binging through the rest of A Woman With Hollow Eyes and the development of characters in that game have convinced me that I really need to explain the magic of growing vislae. Pun intended.Continue reading “Invisible Sun: Advancing Characters”
While gamers have a lot of superpowers compared to the Muggles around us (“you’re bored? just make a new character!”) we still have our mental health to consider and having the outlet of roleplaying games is a big part of that. I’ve read a lot about how to organize games online (the best article I’ve seen is this one by Mike Shea) but today I want to talk a little about gaming by yourself.Continue reading “Now’s the Time for Solo Gaming!”
There are tons of Star Trek games out there and one of the most popular (for good reason) is Star Trek Timelines, a mobile game that’s pretty addictive. The storyline isn’t my favorite (and hardly enters into playing for me) but all the characters are fun to level up and assemble. There’s also missions which are a great tool for Star Trek Adventures Challenges.Continue reading “Challenge Maps for Star Trek Adventures”
Lately I’ve been doing a lot of thinking about D&D 5e. I love the edition and, of course, Dungeons & Dragons is a pinnacle of the hobby but there are somethings about it that I just don’t love. One of those is the alignment system which I find a little strained and not something that actually achieves what it means to. I don’t ever think it’s in the way of the game (Lawful Stupid and Chaotic Dumb situations aside) but there are definitely ways it could be improved. Here are some brainstorming efforts at achieving just that!Continue reading “Alignment Alternatives”
A few weeks ago, I wrote about character roles in Star Trek Adventures and added a few more to supplement some of the roles in various sourcebooks. These were meant to showcase some of the roles seen in Star Trek shows and in fandom (especially the Starfleet Marine Corps which I love). Today, I’ve got a new tool for you to use at your table.Continue reading “Star Trek Adventures Role Cards”
I recently was talking with my wife, Dr. James, about how one gets to be a “Reactive GM.” That prompted me to pull out a webpage that I’d saved a while ago entitled The Ultimate Guide to Improv. I don’t know about ultimate but it does include 101 excellent tips for being a good improver. I think about this list a lot and there are some tips in particular that really speak to being a GM.Continue reading “Improvising As a GM”
I was thinking back the other day to some of the awesome D&D supplements I’ve used in the past and how they are just collecting dust now (in my hard drive or on my shelf). Usually this is because I’m not really playing the games they were written for anymore (old editions, settings I haven’t been back to, etc) but there are some really awesome ones that I think I should have back in my repertoire anyways! Today I want to talk about five older books that you might not have heard of that you should check out anyways.
I was watching Star Trek with Dr. James the other day, and the episode happened to be one of those centering on the holodeck technology. Specifically, it was the Voyager episode “Heroes and Demons” which involves holonovel characters, a photonic alien, and the ship’s EMH venturing out of sickbay for the first time. It’s not the most dramatic episode but it led me to explain to Dr. James (she’s just getting into the series) all about holodecks and how they’ve been explored in Star Trek in the past. After the conversation my mind naturally drifted to holodecks in Star Trek Adventures where there’s a lot of awesome potential.