How to Create Wanderhome Natures

Today’s post is a bit of a sneak preview for something I’ve been collaborating on. In Wanderhome the many places you visit can be anything you wish and the prompts provided are fairly wide open but I think people sometimes get stuck in a literal mode. This upcoming release aims to help mix that up and offers some new locales as fun examples of just how far you can go with a Nature.

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Coyote & Crow Review, Part 2

I’m back today with the second half of my review of Coyote & Crow, the awesome sci-fi RPG written by and inspired by Native Americans. Following up on my first part where I covered the mechanics and setting, today I’m launching into the characters and stories of the game.

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Arabest Rumors

In Invisible Sun, the arabest are a mysterious people who lived in the vicinity of Satyrine years ago. Very little is written about the arabest in the rulebooks (though more is hinted in secrets known to a few) so I thought it would be fun to write a little. And while I’m writing a story for the arabest, why not write four?

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Invisible Sun Resources

In running Invisible Sun it can be a bit hard to figure out how to grow your campaign. There’s so much in the game’s famous Black Cube but once you want to make your own materials then what does that look like? Well, here are four resources I can’t recommend highly enough for fellow IS Gamemasters.

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How to Run One-Shots

It’s the time of year when a lot of us are at home for a while (ha ha, so funny) and with some free time on our hands. That also means it’s the perfect time for some short, easy games so for my last post of the year I thought I’d give you my best advice for making that happen.

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Colony Campaigns in STA, Part 1

I’ve been thinking hard about how Federation colonies work in Star Trek and what stories you can tell with them. Partially this is because I have a Federation colony in one of my games that’s set in the Gamma Quadrant and I want it to play a big role. That means I have my creator’s hat on and over the next few weeks I’ll be outlining my GM advice and my new mechanics for a colony-based campaign. Feedback welcome!

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Invisible Sun: Advancing Characters

Back today with some more Invisible Sun action, this time looking at how you advance characters in the game. During quarantine I’m finally getting around to binging through the rest of A Woman With Hollow Eyes and the development of characters in that game have convinced me that I really need to explain the magic of growing vislae. Pun intended.

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