Arabest Rumors

In Invisible Sun, the arabest are a mysterious people who lived in the vicinity of Satyrine years ago. Very little is written about the arabest in the rulebooks (though more is hinted in secrets known to a few) so I thought it would be fun to write a little. And while I’m writing a story for the arabest, why not write four?

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Improvise After the Fact

I’m a lazy Game Master. I tend to come up with the dots but leave the connecting between them for improvisation during the game. One trick that I’ve fallen into is something that could help people feel more comfortable with running games is retroactive improvising.

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Invisible Sun Resources

In running Invisible Sun it can be a bit hard to figure out how to grow your campaign. There’s so much in the game’s famous Black Cube but once you want to make your own materials then what does that look like? Well, here are four resources I can’t recommend highly enough for fellow IS Gamemasters.

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How to Run One-Shots

It’s the time of year when a lot of us are at home for a while (ha ha, so funny) and with some free time on our hands. That also means it’s the perfect time for some short, easy games so for my last post of the year I thought I’d give you my best advice for making that happen.

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Colony Campaigns in STA, Part 1

I’ve been thinking hard about how Federation colonies work in Star Trek and what stories you can tell with them. Partially this is because I have a Federation colony in one of my games that’s set in the Gamma Quadrant and I want it to play a big role. That means I have my creator’s hat on and over the next few weeks I’ll be outlining my GM advice and my new mechanics for a colony-based campaign. Feedback welcome!

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Invisible Sun: Advancing Characters

Back today with some more Invisible Sun action, this time looking at how you advance characters in the game. During quarantine I’m finally getting around to binging through the rest of A Woman With Hollow Eyes and the development of characters in that game have convinced me that I really need to explain the magic of growing vislae. Pun intended.

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Now’s the Time for Solo Gaming!

While gamers have a lot of superpowers compared to the Muggles around us (“you’re bored? just make a new character!”) we still have our mental health to consider and having the outlet of roleplaying games is a big part of that. I’ve read a lot about how to organize games online (the best article I’ve seen is this one by Mike Shea) but today I want to talk a little about gaming by yourself.

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Challenge Maps for Star Trek Adventures

There are tons of Star Trek games out there and one of the most popular (for good reason) is Star Trek Timelines, a mobile game that’s pretty addictive. The storyline isn’t my favorite (and hardly enters into playing for me) but all the characters are fun to level up and assemble. There’s also missions which are a great tool for Star Trek Adventures Challenges.

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Alignment Alternatives

Lately I’ve been doing a lot of thinking about D&D 5e. I love the edition and, of course, Dungeons & Dragons is a pinnacle of the hobby but there are somethings about it that I just don’t love. One of those is the alignment system which I find a little strained and not something that actually achieves what it means to. I don’t ever think it’s in the way of the game (Lawful Stupid and Chaotic Dumb situations aside) but there are definitely ways it could be improved. Here are some brainstorming efforts at achieving just that!

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