Another Star Trek Adventures book has hit the digital shelf for those with the PDF Collection and I immediately started flipping through it. I loved the Command Supplement and was eager to see what was in store this time. There was a high level of quality to meet and… Well, let’s just get into it.
I was watching Star Trek with Dr. James the other day, and the episode happened to be one of those centering on the holodeck technology. Specifically, it was the Voyager episode “Heroes and Demons” which involves holonovel characters, a photonic alien, and the ship’s EMH venturing out of sickbay for the first time. It’s not the most dramatic episode but it led me to explain to Dr. James (she’s just getting into the series) all about holodecks and how they’ve been explored in Star Trek in the past. After the conversation my mind naturally drifted to holodecks in Star Trek Adventures where there’s a lot of awesome potential.
Earlier in the month I was out for a little bit. Baby Grue arrived and I took family leave from work and personal leave from this blog. During that period I got quality time with the new arrival but I also had to frequently entertain Little Mephling (Grue’s three-year-old brother) and after many days of trips to various locations I wanted something quiet that we could do at the kitchen table. As always (and unsurprisingly) I thought of RPGs but even No Thank You, Evil! starts with five year olds. Tired and with nothing to lose, I pulled a dirt-simple RPG based on Cthulhu Dark out of my butt and ran with it.
It worked like a charm.
Back when I was contributing to Castles & Cooks, I reviewed the original Numenera game in one of my first big book reviews. It will surprise no one that my interest in Cypher remains, so when Monte Cook Games announced an update of the Numenera core books I eagerly signed up. As they recently announced they sent copies out to backers so you guys are in for a shiny new review!
The “Roaring Twenties” was a time of extremes in the United States. While Prohibition had outlawed alcohol, drinking and vice were on the rise in secret speakeasies. Police officers might be everywhere enforcing the morality laws of the day but the attention pushed criminals to organize and grow more powerful than ever. Some women were out marching for the right to vote but others were flinging balls of lightning with their bare hands.
This is CAPERS.
Jade Colossus: Ruins of the Prior Worlds is the latest supplement for Numenera published by Monte Cook Games. It’s a different sort of game supplement, at least in part. The titular location, the Jade Colossus, is one big dungeon delve which is a very important addition to the game line as Monte Cook Games itself has published many of those for Numenera. The other part of the book, though, is what I’m more interested in: an engine for generating ruins from previous worlds. Come for a quick run-down of what each part is like.
The Star Trek Adventures rulebook comes with a good host of adversaries, but there’s always room for more. There are guidelines for making supporting characters in STA but none so far about making more adversaries. I tried to reverse engineer Modiphius’s strategies for making NPCs, and today I’m going to outline my guidelines for writing them.
Star Trek Adventures has a lot of great material in it but no game is beyond homebrew expansion. In fact, for me the better the game the more I want to write new material for it as well. Certainly, Modiphius has plenty of supplements planned so we’ll definitely see more but if you want to make more in the meantime where do you start? Allow me to offer some suggestions…
We’ve discussed two alien species so far for Dark Horizon: the Jurganna and the dupalans. Both of these are strange and unfamiliar creatures, though their motivations and cultures might have familiar aspects. Now let’s flip things and look at humans, a species we all know pretty well but which sees the galaxy in a very strange way…
Last time I posted about the player characters of Star Trek Adventures, the main focus of the story, but there’s one character present in every Star Trek series that we haven’t talked about: the ship. Fans of Star Trek know that the bridge crew are people you come to love (or love to hate) but whenever there’s a battle or emergency that threatens to destroy the ship, that is when you’re on the edge of your seat. Star Trek Adventures understands that and makes sure that the ship is a fully-fledged character both narratively and mechanically.