It’s been a while since I first posted some crews and ships updated from the Serenity RPG to the Firefly RPG. That original article, though, is something that people have seemed to like and I’m back with some new editions for your enjoyment: the Haphazard and the Huntingdon’s Bolt.
The new RPG City of Mist is part of the Powered by the Apocalypse family, a superhero game that blends the definition of the genre into high fantasy. It’s a complicated idea but I’ll get into all of that below as we start our dive head-first into Amít Moshe’s awesome game!
In my first post about Star Trek Adventures, I went over just the basics of the game: the orbital view of what you can expect from a campaign with this game line. This already gave some people a good idea of whether they were interested in buying the game (now available on Drive Thru RPG!) but others will be looking for a little more detail. If you want a real blow-by-blow you should check out the Philippine gamer‘s in-depth Let’s Study series but today I’m going to talk generally about one of the most important aspects of this game. The focus of every story, whether on the screen or in the mind’s eye, is always the same: the characters.
Last time I reviewed the setting of Tales From the Loop but a setting is nothing without characters. The PCs in this game follow the same general format as other Fria Ligan games but with a distinct twist because we’re talking about kids and 1980s archetypes.
I love the Firefly RPG by Margaret Weis Productions. It’s got all the great parts of the Cortex System, all the great parts of the TV series, and is a great lesson in crafting a game to evoke a specific atmosphere. An earlier licensed RPG by MWP (the Serenity RPG) was also pretty great but the newer, narrative-focused Firefly game is a better design in my opinion. Still, I look through the Serenity stuff for inspiration and background materials and one of the things it has the Firefly lacks is a boatload of pregens.
I got my Kickstarter copy of Gods of the Fall from Monte Cook Games not too long ago and I’ve been wanting to try it out. Today’s the day! I’m about to become a god, boys and girls.
After hanging out with my son on Father’s Day last weekend, I thought I’d put some thought into games built for kids. The one I’m most excited about playing with him when he’s older is No Thank You, Evil!, a Cypher-system game for children using the same engine as Numenera and The Strange.
Continuing with the adaptation of Night’s Black Agents to Eclipse Phase, the vampire conspiracy game has a list of backgrounds for clandestine spy groups that would work well for a Firewall cell. As an Eclipse Phase GM, one of the first questions people ask me are “what are the classes” or “what positions are there?” People want to make sure their group has all bases covered, but I don’t really have a set list for them. In part it depends on what the game’s focus will be but it would be handy to have a starting point.