Almost four years ago I put up a post outlining the custom muses that I let my players develop for Eclipse Phase. With the game now in its second edition those rules are outdated but I really want to keep using them. These are my rules for creating custom muses in Eclipse Phase 2e, or really any Artificial Limited Intelligence (ALI). They’re a first draft but this should give you the ability to add custom ALIs of all sorts to your game and make the setting feel more lived-in.Continue reading “Custom Muses for Eclipse Phase 2e”
Today, I’ve got a few websites that I’ve taken to consulting for City of Mist inspiration. The Fairytale Wiki and Mythology Wiki aren’t perfect, but they do have one feature that makes them great for this purpose: the Random Page option. It’s at the top under “Explore” and it’s a great way to cast around for ideas for your City of Mist campaign. I hit that button two times for each wiki and here’s what I came up with.Continue reading “Character Pitches for City of Mist”
When I reviewed the Origin book for Scion Second Edition, I went over character creation separately in a post outlining a sample band of characters. Now that I’ve given my thoughts on Scion: Hero (and the pantheons), I wanted to circle back around and look at that same band of characters at the Hero level. I don’t need as much space to discuss character creation this time around but why not take the time to explore how you step up a character from Origin to Hero and make a brand new character from scratch as well?
I’m behind the times here but after hearing about Spire on Character Creation Cast and checking it out, I fell in love enough to get behind the recent Kickstarter. More and more I can’t believe how long this amazing game flew under my radar and so I thought I’d write a belated review in case anyone else out there missed it!
It’s been a while since I first posted some crews and ships updated from the Serenity RPG to the Firefly RPG. That original article, though, is something that people have seemed to like and I’m back with some new editions for your enjoyment: the Haphazard and the Huntingdon’s Bolt.
The new RPG City of Mist is part of the Powered by the Apocalypse family, a superhero game that blends the definition of the genre into high fantasy. It’s a complicated idea but I’ll get into all of that below as we start our dive head-first into Amít Moshe’s awesome game!
In my first post about Star Trek Adventures, I went over just the basics of the game: the orbital view of what you can expect from a campaign with this game line. This already gave some people a good idea of whether they were interested in buying the game (now available on Drive Thru RPG!) but others will be looking for a little more detail. If you want a real blow-by-blow you should check out the Philippine gamer‘s in-depth Let’s Study series but today I’m going to talk generally about one of the most important aspects of this game. The focus of every story, whether on the screen or in the mind’s eye, is always the same: the characters.
Last time I reviewed the setting of Tales From the Loop but a setting is nothing without characters. The PCs in this game follow the same general format as other Fria Ligan games but with a distinct twist because we’re talking about kids and 1980s archetypes.
I love the Firefly RPG by Margaret Weis Productions. It’s got all the great parts of the Cortex System, all the great parts of the TV series, and is a great lesson in crafting a game to evoke a specific atmosphere. An earlier licensed RPG by MWP (the Serenity RPG) was also pretty great but the newer, narrative-focused Firefly game is a better design in my opinion. Still, I look through the Serenity stuff for inspiration and background materials and one of the things it has the Firefly lacks is a boatload of pregens.