In earlier reviews I went over the setting and character generation of Tales From the Loop and now it’s time to look at this game from the GM’s perspective. What sort of dangers and obstacles can kids expect to run into in the area around the Loop? Read on and find out.
When I announced that Star Trek: Cypher wouldn’t be part of the site anymore, I told you all that I was planning on focusing that energy into reviving an old sci-fi setting that I have been playing around with for years. Called Dark Horizon, it was among my first creations for roleplaying games and I’m really excited to give it some new life.
Hey everyone. I have some sad news: I’ve decided to pull all of the Star Trek: Cypher content from the site. This might seem abrupt, and it definitely is, but I got an advisory email from Monte Cook Games that made me think critically about the implications of using this much copyrighted material.
Like I’ve mentioned previously, the material for The One Ring RPG is a great boon for the DMs running Adventures in Middle-earth RPG. In particular, I’ve been making frequent use of all the extra undertakings listed in the Adventurer’s Companion and in a previous post I converted the common undertakings to AME. I’m back now with some more from the area around Rivendell. My players have been dealing with that location a lot and I want to extend their options when visiting. They also have been splitting up nearly every Fellowship Phase so I’ve expanded the list of individual tasks they can try. Now you all get the benefits of my labor!
All of these are inspired by the undertakings from The One Ring RPG. I take no credit for their originality.
The Bridges We Burn is a five-part adventure series for Numenera written by Janek Sielicki intended for Tier 3 characters. It’s a Cypher product, meaning that groups in other Cypher games might find a lot to use in here, but it should be most exciting to Numenera fans. And excited you should definitely be.
I’ve been a big fan of Bill Bryson for years, ever since I read his amazing A Walk In the Woods in middle school. He’s hilarious and interesting and he makes topics that would otherwise be very dry (from the history of English to a drive through the American Midwest) into page-turners. One of his latest book is One Summer, the story of June, July, and August 1927 in America, and it’s not only a great read but it’s a resource waiting for your early-twentieth-century campaign.
This will be my last post for 2016 and it feels pretty weird! I started this blog this summer just wanting to share my thoughts with people and maybe generate some feedback. The connections I’ve made and the support from people has felt pretty good but I also know that I’m mostly doing this for myself. I make stuff that I’d want to play and I think that’s the beauty of RPGs. You can easily design and modify things more than you can with a boardgame and certainly more than with a video game or (shudder) real life.
I’m open to suggestion, though. If you are reading this and there’s something in particular you’d like to see on this blog then write me a message here and let me know. It’s a whole new year in 2017 and I’m willing to go in new and strange directions.
See you in the future!