In my post on character creation in Dark Horizon, I explained that your character will have the descriptor, type, and focus common to all Cypher System characters but also a Species and Culture that will make them more unique with more options for abilities. This is the first of those options, a Species template for the octopus-like dupalans. There are five more of these in store so let me know what you think of this one before I get too off base!
In my previous posts I’ve been chipping away at the historical settings for the Chronicles of Darkness and today I’m continuing with that series by covering the next few centuries. We’re through the twentieth and nineteenth setting so today we’re moving through the next three centuries in one post. Buckle in!
The players in my Adventures in Middle-earth game are messing with me. I’m sure of it. They took a nice, simple campaign of helping people and fighting the forces of Sauron and they’ve made it into some kingdom-building Greyhawk nonsense. So, what is a poor Loremaster to do? Lean straight into it.
I’m really psyched about the new Kickstarter for Eclipse Phase Second Edition, and if you are a fan of the game you are probably psyched too. If you aren’t, though, you might want to check out Renegade Octopus’s blog for some reasons to give it a look. For my two cents, just keep reading!
Having introduced everyone to the background elements and the long-running history of Dark Horizon, I’m back with some actual game mechanics. Or, sort of. This post is to clue everyone in to how player characters are designed in the setting and why they are slightly different from other Cypher characters.