March is always the busiest month at my day job (boo! hiss!) and so I’m going to give myself a break from the blog for this month. This will let me concentrate on some great new content starting in April and also keep me from getting completely burnt out (which would definitely shut down production).
While you wait, feel free to peruse one of my series such as my Star Trek Online spaceframes for Star Trek Adventures or my series on Invisible Sun (still the only in-depth discussion on the net that I’ve seen). There’s also years of content to scroll back through if you like so hopefully there’s enough to keep you occupied for the month of March. See you back when it’s officially spring!
There are four Orders in Invisible Sun: the vances, the makers, the weavers, and the Goetics. So why are we back with another post about magic users in the game? Well, not everyone plays by the rules and today I’m here to tell you about the bad boys and girls of Satyrine: the apostates
Continue reading “Invisible Sun’s Apostates” →
We’re almost through all of the Orders in Invisible Sun, and after tackling weavers last time we’re now onto the most occult of the mage types in the game: the Geotics.
Continue reading “Invisible Sun’s Goetics” →
The second edition of Scion is a great game and the Community Content on DriveThruRPG is pretty awesome. I’ve collected a few of the products and every one so far has had some awesome stuff to add. Out of everything I’ve looked through, though, here are the top five that I’d recommend you start with.
Continue reading “Top Five Scion Community Content” →
I love lifepath generation. Similar to an active session zero, using lifepath generation lets you start a campaign with mechanics and a colorful backstory. In my experience it gives you a richer character whether you’re new to the game or a veteran. Lifepath generation hasn’t been an option for D&D before so I’m doing it myself! This is a preview of a product that I’m creating for The DM’s Guild. Let me know what you think!
Continue reading “Lifepath System for D&D” →
Alright! We’re at the end of our run of Agents of Yesterday, the time-displaced expansion for Star Trek Online. The first post in this mini-series just looked at starships of the 26th century and what options you had. The second post looked at eight different spaceframes that feature in the expansion, both 23rd century vessels and the 26th century versions they inspired. Today we’re going to look at one of the story’s most compelling details: time travel.
Continue reading “STO Spaceframes: Agents of Yesterday, Part 3” →
I’ll be using a pregenerated character again this time. Palome is a Stalwart Stoic of the Order of Weavers who Explores the Nöosphere which makes him an exciting character to play in a campaign, not least because she’s got an open freakin’ book as a head. I created Gemma Frostwhistle for a campaign but when I wanted to try a weaver in a separate campaign Palome was just too interesting to pass up.
Continue reading “Invisible Sun’s Weavers” →
I’m back today with the next post in my Star Trek Online series, bringing you spaceframes from the game’s Agents of Yesterday. Last time I went over the rules for starships in the 26th century but today we’re going to be looking at some specific spaceframes from the expansion.
Continue reading “STO Spaceframes: Agents of Yesterday, Part 2” →