Once again, I’m shamelessly stealing drawing inspiration from Little Mephling for some RPG outlet. We’ve been starting on the Redwall series by Brian Jacques, one of my favorite set of books from when I was little.… More
I’m back with more City of Mist inspiration! Here’s another member of Alexis Liddel‘s crew, the book-loving veterinary student Anna Rose. I have to say that hiding little Easter eggs is a big part of the fun in making these characters. Sometimes they’re super-obvious and surely you’ll find some of those here. I wasted a lot of time covering my tracks on some, though, so if anyone can tell me why Anna’s father’s hospital is named “St. Vedast’s” or why her father left her a prototype energy core then you get ten Mephit points (redeemable at your local Mephit James Sandwich Emporium).
Another Star Trek Adventures book has hit the digital shelf for those with the PDF Collection and I immediately started flipping through it. I loved the Command Supplement and was eager to see what was in store this time. There was a high level of quality to meet and… Well, let’s just get into it.
Here is the first of my City of Mist characters for the game I outlined last time. I’ve decided not to do a walkthrough of how I created this character but let me sum it up by saying that this process (in true PbtA fashion) is so fun. It is pretty much a storytelling session where you make up a genius character complete with powers, allies, foes, faults, and a life outside of being a living legend. So great.
The game SIGMATA popped up on my radar a while back and the tagline caught my eye: “This Signal Kills Facists.” Maybe it’s the news, but the idea of a game about a determined Resistance fighting against a totalitarian vision of America really struck a chord with me. The game was headed up by Chad Walker, writer of Cryptomancer, and before entering a book I thought this could be some amazingly cathartic roleplaying or a hollow mess of punching “Nazis” in the face with little substance. Which did it end up being? Read on and find out.
This year my birthday falls on a day when I’d normally be posting content here, so I’m giving myself the day off instead. Rather than write up something long reflecting on my life and how lucky I feel, I’m keeping it short and sweet with some suggested sources you should check out in lieu of Mephit content today. These are some amazing podcasts, blogs, and artists who I think everyone should be checking out so go see them and I’ll see you all on Thursday!
I was watching Star Trek with Dr. James the other day, and the episode happened to be one of those centering on the holodeck technology. Specifically, it was the Voyager episode “Heroes and Demons” which involves holonovel characters, a photonic alien, and the ship’s EMH venturing out of sickbay for the first time. It’s not the most dramatic episode but it led me to explain to Dr. James (she’s just getting into the series) all about holodecks and how they’ve been explored in Star Trek in the past. After the conversation my mind naturally drifted to holodecks in Star Trek Adventures where there’s a lot of awesome potential.
So a while back I wrote about the fantasy-noir PbtA game called City of Mist. I still have this game on my list of long-term campaigns but now that it has a new campaign book on Kickstarter it seems like the time to revisit this awesome game and give it the attention it deserves. In order to explore the possibilities of this game, I’m going to go through the process of world- and character-creation for the campaign that I’d happily launch tomorrow, players pending.
I love everything having to do with the Roman Empire. I think it’s the mix of familiar places and then exotic names and culture. I also love everything Lovecraftian so needless to say Cthulhu Invictus was pretty high up on my list. When Golden Goblin Press announced that they were Kickstarting a new version using the 7th Edition ruleset, needless to say that I was pretty excited. The Golden Goblins told me that the supplement will be available soon on their site but in the meantime, here’s what you can expect!
The last articles covered a lot of ground and in particular detail but it really just covered Parts 1 and 2 of Numenera Destiny. The book promises to expand options and flavor in your Numenera campaign and this is where we take a look at all that. Come with me into the heady world of building a settlement a billion years in the future!
Last time I talked about Numenera Destiny, it was a lot of information all at once: lists of descriptors and foci, details on the arkus’s abilities, etc. This was of necessity but today I’m happy to dig a little deeper into a specific aspect of this new vision for Numenera: the wright, the delve, and how to salvage and craft numenera devices.