Wanderhome Review

I’ve got a treat for everyone today that I’m excited about. Kickstarter backers just got a full copy of the Wanderhome RPG and I bumped up my posting schedule to review it right away. Why? Because Wanderhome is one of those projects that seemed awesome when I read the pitch and has only got better.

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New Secrets for Invisible Sun

I just love the weirdness of Invisible Sun and especially all the weird secrets that characters pick up. These beautiful little gifts enhance roleplaying and planning to allow players to make amazing choices that delight everyone at the table. Today, I have a few more of those beautiful gifts!

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Sentinel Comics RPG Review

I’m very excited to bring you this review today for a game that I love very, very much. While I’ve actually never played the Sentinel Comics deck-building game, I’ve always heard really good things… Plus the company is in my city so there’s some civic pride there. When I saw the Sentinel Comics RPG come up on Kickstarter, though, I eagerly joined on and… Let me just cut to the chase and say I have a new favorite superhero RPG.

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Bedtime Heroes Part 2, Villain Basics

Welcome back for more Bedtime Heroes! Last time, I talked about how to make characters for kiddos to play superhero archetypes and today I’ve got some more info on making villains for them to face off against. As with a lot of my projects this has ballooned a little. Originally I hoped to get all things villainous into one post but this one’s being split in half. Look here next Tuesday for the exciting sequel!

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Faces of Satyrine: Wayne Reynolds

It’s time for another edition of Faces of Satyrine! The first time I did this, I looked to the work of Tony DiTerlizzi whose Planescape work made it not much of a stretch to get to Satyrine. Today I’m looking at another fantasy illustrator whose work is instantly recognizable: Wayne Reynolds.

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New Lex Arcana Kickstarter

This is a quick notice to all of you out there who enjoyed my Lex Arcana review and the older interview with Valerio Ferzi about the game’s development. If you didn’t, the tl;dr version is that I love this game and think it’s both visually stunning and well-constructed. That’s why I’m so excited that they have a new Kickstarter campaign underway for a brand-new sourcebook!

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Zilats of Satyrine

I love the idea in Invisible Sun of zilats. There are vislae, like the player characters, and there are nons who can’t use a single spell. But there are also zilats who can do one particular kind of magic and nothing else. In my campaign I like the PCs to be special so I limit the number of other vislae they interact with. Most of the NPCs they encounter are zilats and it can be really fun to come up with their magical specialties.

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Rule Changes in the Klingon Empire Rulebook

The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.

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