Today I want to share a trio of podcasts with you, shows that I’ve been listening to lately. These are some great podcasts to add to your commute schedule as a way to improve your… More
When I reviewed the Origin book for Scion Second Edition, I went over character creation separately in a post outlining a sample band of characters. Now that I’ve given my thoughts on Scion: Hero (and the pantheons), I wanted to circle back around and look at that same band of characters at the Hero level. I don’t need as much space to discuss character creation this time around but why not take the time to explore how you step up a character from Origin to Hero and make a brand new character from scratch as well?
I’m back today with another entry in the series of Ten Things To Know About the Chronicle of Darkness. I’ve gone through nearly all of the gamelines so far and today I’m going to be tackling one of the remaining ones: Demon: The Descent. This game came out hot on the heels of the Chronicles of Darkness changeover and incorporated a lot of material from the God-Machine Chronicle. It’s a fascinating and labyrinthine game with some fun surprises, so let’s check it out!
On Tuesday I wrote about the Book 2 of the new edition of Scion, the book about Hero-level play. Hopefully it gave you a good idea of what’s included in the book but one thing it didn’t give you a sense of is what the pantheons in the book are and how they resemble the first edition pantheons. This post’s length should show you why I split things up but without further ado… These! Are! Your! Gods!
Happy 2019! We’re back in the world of Scion 2e. Last time I reviewed the first book in the game, Origin, which (unsurprisingly) is the first steps into the world of Scion. The characters there are more powerful than your average human but they aren’t quite divine. For that, you need this book: Hero.
Happy holidays, readers! I hope you’re doing just what you want tonight. For me that’s being slightly cold with a warm fire and a board game so hopefully that’s true! As I write this, though, I’m taking a look back at 2018. Like a lot of people I have mixed feelings about the events of the year but I’m pretty happy with how things have gone with my blog. I joined the writers at Continuing Mission and have been writing up a storm on both sites, not to mention starting RPGs with my oldest and gaining a second kid!
I wrote a ton of posts that I’m proud of here as well, some of which I’ve listed below in case you need something to read. I’m taking this week off of writing but here’s to new posts in the new year!
Hello and welcome to another of our system roundtables! We’re going to be talking today about Civilization: Beyond Earth, the latest science-fiction installment in the Civilization series. I played Sid Meier’s Alpha Centauri as a kid and loved it so I’ve been enjoying this as a stress reliever recently. It got me thinking that this setting is really interesting and would be a fun place to set an RPG. But what system to use?
The Spot Hidden Crew has more thoughts! Today we’re hearing from Marxist Moose, who has a lot to say about the nuts and bolts of the game. If last time got you excited about Gobblin’ then this time will give you more of an idea of how the game actually works.
Hello faithful readers! I’m relinquishing the stage today to some associates of mine known as the Spot Hidden Crew. I was chatting with them about a game they tried out to great hilarity called Gobblin’. Apparently their one shot involved a lot of the goblin characters building things out of the other goblin characters and ended with a ride in a goblin-wagon through a horde of zombies that went absolutely terrible. It sounded really fun so I asked them to write up their thoughts and here’s what they have to say!
I’m continuing my campaign-building for my hypothetical City of Mist campaign and this time I’m delving into the antagonistic side of things. I established early on that Alexis had an enemy in the criminal known as the Red Queen, but I am thinking that’s not the ultimate threat here. It’s actually interesting (and super-noir) to have a criminal that the protagonists might end up working with. So that’s what we ended up with!
I was thinking back the other day to some of the awesome D&D supplements I’ve used in the past and how they are just collecting dust now (in my hard drive or on my shelf). Usually this is because I’m not really playing the games they were written for anymore (old editions, settings I haven’t been back to, etc) but there are some really awesome ones that I think I should have back in my repertoire anyways! Today I want to talk about five older books that you might not have heard of that you should check out anyways.