After showing off Book 2: Starships first, I’m going back to polish up and finish Book One: Creating Characters. Included in this pdf is… The Four Character Types: Commander, Engineer, Scientist, and Tactical Officer. Descriptors: Including some… More
In reading through the amazing Dracula Dossier, I’m most impressed by the sheer customizability inherent in the book. Pelgrane Press has done an awesome job in creating a book format that allows for quick and comprehensive GM response to player actions and expectations. As with other items from the GUMSHOE system, I thought immediately about how this could be applied to the technothriller genre of Eclipse Phase.
I’ve just finished Harry Potter and the Cursed Child. First of all, really fun book and very quick read even compared to the other works in the series (since it’s a play). Getting back into the world of Harry Potter inspired me to dig out an adaptation of the Cortex rules for the setting that I wrote a while ago and to polish them up. Now I’m passing the results on ti you!
I promised last week that you’d be able to face off against enemy ships and many of you asked the same question. How do we do that without weapons? Well, here’s your answer.
A long time ago I started a project to make a full description of cities in the Eberron Campaign Setting along the lines of Sharn: City of Towers. It quickly ballooned out of control and I burnt out somewhat. Mostly, the limiting factor for these sorts of things is audience feedback and I just didn’t get enough to sustain my massive ego and keep things going.
Cities of Khorvaire (as I like to call it) was put on the back-burner, taken off, put back, and then left to cool for a little bit. I want to pick it back up, though, so here’s some new info to get things going!
Community member Ian Brewer on the “Cypher System Gaming” Facebook group asked my thoughts on Tholians and… well, I’ve got a bunch!
He’s done it again.
Chris Dias published a modern-fantasy setting called Amethyst eight years ago and it really impressed me.Growing out of that came the adaptation of the D&D 4e ruleset called Ultramodern4 which offered classes and rules for playing modern and futuristic characters with the Fourth Edition rules. The understanding of the system and the innovation of the rules were awesome and now Chris has repeated this accomplishment with Ultramodern5.