Hello Gentlefolk, Today was a very exciting day in the James household: Dr. James and I, as well as big brother Little Mephling, welcomed Baby Grue into the world! We’re both exhausted but also really happy… More
I’ve toyed around with science-fiction adaptations of D&D rules (in two separate posts) but today I’m taking a look at one in particular. Esper Genesis is a new product with big ambitions to bring the mechanics of D&D 5e to the heady realms of space opera. It’s got great production value and a good energy but what does it look like under the hood? Let’s take a look together.
Alright, so let me get this out there first: this video is pretty terrible. This is my first real attempt at a video like this and I can already tell that I have a lot to learn… Still, people have been asking about The Ninth World: A Skillbuilding Game for Numenera and the content here is just fine. You can buy the game starting yesterday at the Lone Shark Games online store!
Let me know how you like this and, if people appreciate some multimedia on here, I’ll make more in the future!
Today I’m back with more stuff about a Dinotopia RPG, following up on the two original posts about Dinotopia for Fate. As a modular system, we’ve already got everything we need to run a Dinotopia campaign but if you’re aiming to try it then here are a few NPCs to get the ball rolling!
We’re back on our tour of the World of Darkness, this time looking at Promethean: the Created. Previously we looked at commonalities in all the different Chronicles of Darkness games, then took a specific look at vampires, werewolves, mages, and changelings. Now it’s time for the Created.
Last time I came at you with some Fate rules for Dinotopia, I took the broad approach to making characters. This time I’m drilling down on something that’s very important for all characters and a little different from other Fate games: species. Characters’ species in Dinotopia likely affects nearly every facet of the character. Mechanically, it comes up in two ways: the character’s skill array and their species aspect.
Short update today but it involves some homework. I’ve been a longtime fan of the One Shot Podcast Network which features a whole constellation of great shows with amazing actors, master GMs, and great alternative viewpoints. The most recent (I think?) podcast on the network is Character Evolution Cast and the first episode features James D’Amato talking about character voices.
You guys. It’s great.
The first 28 minutes is about James’ gaming philosophy and experience which is a great listen, but the best part for me was the second two thirds where he reviews voice acting tips and demonstrates techniques. I was worried that this would be too abstracted and dry but it was a fascinating listen and had me practicing various character voices in my car on the way to work. An amazing episode and I highly, highly recommend giving it a listen even if you don’t think you’re someone who wants to do character voices.
A while ago, Modiphius released a “beta version” of some rules entitled Red Alert. This is a rules supplement for the Star Trek Adventures RPG that (probably) is a preview of something they are rolling out in their upcoming Operations Division Supplement. It’s a more tactical version of the combat rules in STA and it doubles as a miniatures wargame. I’ve been interested in dissecting it for a while but haven’t had the chance. Well, today’s the day!
I really like the feel of a detailed, rich setting for superhero games. I’ve talked about it before but I’ve been thinking about it again as I listened to the awesome podcast Protean City Comics. Their worldbuilding episode is a really fun listen and it got me thinking about the best way collaboratively create a world of superheroes.
Last time we looked at the world of Bloodlines and Black Magic, an engaging combination of worldwide conspiracy and urban magic. At the center of all of this (unsurprisingly) are the bloodlines that rule the world, the seven sources of arcane power that we’ll be looking at today.