Along with the Federation and the Romulans, the Klingon Empire is likely to be one of the factions your players might like to try out in Star Trek Adventures. What might that look like at… More
I’m going to call it: we’re living through an epidemic. Since the debut of Dungeons & Dragons 5e there have been several products adding advanced technology to your campaign. In the past year we’ve gotten Ultramodern5 and Hyperlanes and the Pathfinder world has responded with last spring’s Aethera Campaign Setting, the dystopian Hypercorps 2099, and the much-hyped Starfinder that just released. It’s starting to feel crowded!
I’ve been enjoying Star Trek Adventures a lot and think it’s well-poised to become the sort of sweeping Star Trek RPG that Last Unicorn Game’s Star Trek RPG was. To do this, though, it needs to expand beyond Federation starships and into territory that Star Trek fans are interested in and don’t necessarily have an on-screen model for. To help with that process, I’m starting with a short guide on how to play STA as everyone’s favorite xenophobes: the Romulans.
So you’re a superhero, ready to defend the world from dangers untold. Across the globe, valiant heroes with amazing powers do the same and together you keep evil and crime at bay. There’s just one problem: the world is going to end in about six months. Eight, if you’re lucky.
I love Mutants & Masterminds, particularly the deep setting that Green Ronin has created for the game. Without a single comic book printed, they’ve managed to create a world that feels alive and has the weight of history to it. Likewise, the various product lines by Xion Studios are impressively imaginative and perfect resources for a campaign. Wanting to keep all this stuff straight, I made a spreadsheet that you might appreciate too!
In the new Star Trek Adventures game from Modiphius Entertainment, your crew will probably be spending as much time on away missions as they will onboard their starship. Previously, I went through the process of making your very own spaceframe and last week I laid out guidelines for making new adversaries. Today those two missions come together with guidelines for making new NPC ships to challenge your players.
Jade Colossus: Ruins of the Prior Worlds is the latest supplement for Numenera published by Monte Cook Games. It’s a different sort of game supplement, at least in part. The titular location, the Jade Colossus, is one big dungeon delve which is a very important addition to the game line as Monte Cook Games itself has published many of those for Numenera. The other part of the book, though, is what I’m more interested in: an engine for generating ruins from previous worlds. Come for a quick run-down of what each part is like.
The Star Trek Adventures rulebook comes with a good host of adversaries, but there’s always room for more. There are guidelines for making supporting characters in STA but none so far about making more adversaries. I tried to reverse engineer Modiphius’s strategies for making NPCs, and today I’m going to outline my guidelines for writing them.
While it’s not out for general consumption, Mutant: Mechatron was released to Kickstarter backers. This expansion for Mutant: Year Zero expands the world of the game but can also be played on its own. Like Mutant: Genelab Alpha, the expansion is into totally new territory and this time its robots!
Star Trek Adventures has a lot of great material in it but no game is beyond homebrew expansion. In fact, for me the better the game the more I want to write new material for it as well. Certainly, Modiphius has plenty of supplements planned so we’ll definitely see more but if you want to make more in the meantime where do you start? Allow me to offer some suggestions…
After reviewing a few adventures by Janek Sielicki for the Cypher System, I’m excited to start in on one for Dungeons & Dragons Fifth Edition. The adventures, Finders Keepers, has an interesting premise: an epic story for 20th level characters that you could use as a starting adventure. That’s a tall order, let’s see if he can pull it off!