Rule Changes in the Klingon Empire Rulebook

The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.

Continue reading “Rule Changes in the Klingon Empire Rulebook”

Bedtime Heroes, Part 1: Creating Heroes

Superheroes are big right now and that is true for kids as well as adults. My little gamers-in-training are obsessed with some kids superhero shows and I decided to lean into it by adapting No Thank You, Evil! for the purpose.

Continue reading “Bedtime Heroes, Part 1: Creating Heroes”

Assimilated Starships

The Delta Quadrant Sourcebook has a lot in it but there’s no question that the star of the book is the Borg Collective. They are probably the scariest thing that the Federation ever regularly faced and so they hold a special place in Star Trek canon. One of their scariest aspects is their assimilation and it’s not always limited to people…

Continue reading “Assimilated Starships”

Invisible Sun Resources

In running Invisible Sun it can be a bit hard to figure out how to grow your campaign. There’s so much in the game’s famous Black Cube but once you want to make your own materials then what does that look like? Well, here are four resources I can’t recommend highly enough for fellow IS Gamemasters.

Continue reading “Invisible Sun Resources”

Lex Arcana Review

Happy New Year! I’m here today with something that I’ve been chipping away at for the whole holiday season, which means it’s pretty long. Normally I’d split this sort of thing into a few different posts but I’m so into this game that I just want to start the year off with a massive post!

Continue reading “Lex Arcana Review”

How to Run One-Shots

It’s the time of year when a lot of us are at home for a while (ha ha, so funny) and with some free time on our hands. That also means it’s the perfect time for some short, easy games so for my last post of the year I thought I’d give you my best advice for making that happen.

Continue reading “How to Run One-Shots”

We Are All Mad Here Review

Though it came out in September, I’ve had limited time to look through We Are All Mad Here, the fairytale sourcebook for Monte Cook Game’s Cypher system. This isn’t because I wasn’t interested in it, but more because I wanted some time to give it the attention it deserved. Today, let me tell you what I think about this beautiful book by the amazing Shanna Germain.

Continue reading “We Are All Mad Here Review”

Dark Eras 2: Part 3

It’s been a minute (thanks to a brief stop in Eberron) but I’m back with more information on Dark Eras 2 for the Chronicles of Darkness. In Part 1 and Part 2 I talked about the truly ancient settings in the book and now we’re getting a little closer to present day, but that doesn’t mean it’s getting any less crazy!

Continue reading “Dark Eras 2: Part 3”