City of Mist: Fianna Allies

I’m back today with two short characters for your City of Mist campaign, specifically ones that are tied to the Fianna Rifts David Marcus and Laney Dearborn. These characters are presented as Allies that you can add to your character through development as part of a campaign. You can add the story of the Warriors biker gang as a side story in any case you like (including published ones) or use gaining more power as a story to pull David, Laney, and their allies along through multiple cases.

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Now’s the Time for Solo Gaming!

While gamers have a lot of superpowers compared to the Muggles around us (“you’re bored? just make a new character!”) we still have our mental health to consider and having the outlet of roleplaying games is a big part of that. I’ve read a lot about how to organize games online (the best article I’ve seen is this one by Mike Shea) but today I want to talk a little about gaming by yourself.

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STO Spaceframes: Even More Science Vessels

We’re exploring strange new worlds and new civilizations today, as well as featuring a space whale that has nothing to do with Eclipse Phase! Today I’m looking at some of the flashiest, fanciest science vessels in Star Trek Online, some of which are fan-favorites from the extended Star Trek canon in books. Check them out and expand your game’s science capabilities!

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Invisible Sun: The Sooth Deck

Back with more Invisible Sun action today, looking at one of the most mystical parts of the game, the Sooth Deck. This deck of round cards with Tarot-like images are played through the game along a path of Kabbalah-like symbols to dictate the course of magic and outcomes in the story. Weird, right? Well wait until you see how it plays out.

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STO Spaceframes: Tier 5 Cruisers

Welcome back to another addition to our growing list of Star Trek Online spaceframes! I’ve got to keep up on this because they keep adding more ships, but today I’m going to talk about some spaceframes that have been around in the game for quite a while.

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Custom Muses for Eclipse Phase 2e

Almost four years ago I put up a post outlining the custom muses that I let my players develop for Eclipse Phase. With the game now in its second edition those rules are outdated but I really want to keep using them. These are my rules for creating custom muses in Eclipse Phase 2e, or really any Artificial Limited Intelligence (ALI). They’re a first draft but this should give you the ability to add custom ALIs of all sorts to your game and make the setting feel more lived-in.

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Delta Quadrant Review, Part 2

I’m back with the second half of my Delta Quadrant sourcebook review. Last time I talked about the information chapter and the species of the Delta Quadrant. Today, I’m continuing with the starships and antagonists you’ll find there. Spoiler alert: there are a lot of threats here, and a lot of them are Borg.

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City of Mist Case: The Silver Key

I got a chance to introduce some new friends to City of Mist last month and wrote up an adventure specifically for them. We all met playing Lovecraftian RPGs so I peppered it with Dreamlands references that should hopefully continue into later cases. I’m all done with it now so you can use it in your own home campaigns!

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Delta Quadrant Review, Part 1

Well, we’ve come full circle. What started with the Beta Quadrant and Alpha Quadrant, then continued more recently with the Gamma Quadrant. Now we’re at the final slice of the Milky Way Galaxy, the Delta Quadrant Sourcebook and what a finish. Folks, if you like Voyager and/or Borg then you are in for a treat. If you just want new ideas, fresh stats, and innovative mechanics then read on as well. Come for a ride and see just how far this thing goes.

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City of Mist: Laney Dearborn

We’re back! I wasn’t really thinking that things might be worse or more stressful when I came back in April but… well here we are. Dr. James, the Mephling, and Little Grue are all healthy and well, but we’ve got some serious cabin fever being stuck at home all day, every day. And so (even though I’m still feeling a bit overwhelmed by life, the universe, and everything) I’m very happy to be returning to the escapism of creating gaming resources.

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