Last time we looked at Kids On Bikes we focused on characters and collaborative worldbuilding. This is how things look from the players’ side of the table and is an important part of the game, but… More
There is a tried and true improv method called “Yes, and…” that can make it really easy to make a roleplaying situation more dynamic and fun. The Mythcreants have a good article about it’s use in RPGs and Geek & Sundry has a good article about games that make it really easy to use this option. Chris Perkins uses this all the time in the Acquisitions Incorporated series and it’s one of the reasons those are so much fun to watch. This is just the tip of the iceberg, so read on to up your GM game.
It’s been a while since I first posted some crews and ships updated from the Serenity RPG to the Firefly RPG. That original article, though, is something that people have seemed to like and I’m back with some new editions for your enjoyment: the Haphazard and the Huntingdon’s Bolt.
I’ve always been on the outskirts of 7th Sea. Before I even knew it was a campaign setting, I bought Swashbuckling Adventures and mined it for material in a 3.5e D&D campaign with lots of ships and pirates. Reading through there, it was clear that the authors had a whole world that they were working with and so I started poking into the original system (which uses a roll-and-keep mechanic) and discovered a fun, semi-familiar world to enjoy. I never ran a game with the first edition (or d20 edition) but the newer Second Wave edition I’m back into it again. I’ve played in a few short scenarios with the new edition but the release of The New World has me racing to find a more substantial connection.
Normally I don’t bother with reviews unless they are about new products, but the Alloy of Law supplement for the Mistborn Adventure Game has a curious lack of reviews around the internet. This is especially curious because I feel it is everything I wanted the original setting to be and so it actually makes me interested in running the game. If you also like the Mistborn series of novels but been less than enthusiastic about the RPG, allow me to sell you on taking a second look.
Fantasy Flight Games has received a lot of well-earned praise for their Star Wars RPGs and just recently they released the system as a stand-alone product perfect for narrative-centered roleplaying. Whether you like the Star Wars games or you’ve never heard of them, whether you are looking for a new system or new ideas, this is a product worth flipping through.
Last time, I went over system options for an RPG based on Dinotopia and its sequels. This imaginative world of people and dinosaurs deserves a robust system that can handle adventure even when there aren’t skulls to crack and dinosaur characters alongside human ones. Today, I’m going to be giving you some background to the setting to get your mind going on why this setting makes such a good one for RPGs.
Over the holidays I got the last of James Gurney’s amazing books in the Dinotopia series. If you don’t know anything about this series, drop what you’re doing and go check it out now. It’s beautiful and imaginative and captivating and was a big part of my childhood. I’ve been thinking for a long while about how to adapt this to an RPG and this time, immersed again in the wonder of Gurney’s world, it all started to finally click.
Continue reading “Dinotopia RPG, Part 1”
I watched Netflix’s new movie Bright with a mixed bag of expectations. On the one hand it kinda looks like a generic brand Shadowrun and that could be awesome or unwatchable. On the other hand, it could be something else entirely and then it’s a big question mark that might be awesome or unwatchable? Well, other people have written film reviews (some calling it good, some bad) and you should check out the professionals to see their takes. For the record, I thought it was great. What I want to write about instead is using the ideas in Bright for your RPGs.
Lately I’ve been reading Mouse Guard with the little Mephling. Even though it’s a little intense for him at times, it’s full of great adventure and brave mice. It occurred to me that mice are often subject of adventure stories for young audiences including The Tale of Despereaux, the Redwall series, the board game Mice and Mystics and, reaching back a little earlier, The Mouse and the Motorcycle and Stuart Little. If you also have young gamers interested in adventurous mice, feel free to use this brand new noun for No Thank You, Evil!.
Happy 2018! Hopefully this year is a little better than last year and at the moment it is full of possibility… Full disclosure, I’m writing this in 2017 so I’m a little nervous that something is going to happen between now and then but in the mean time I’m focusing on ways that we can all improve our gaming experience in the new year.