There’s a lot of information out there for Cypher System GMs but I’m writing up suggestions for GMs wanting to try Star Trek: Cypher. This is a beloved and unique series, after all, so you want to make… More
Like I said last time, the adventures produced for The One Ring RPG are a great source of material for your Adventures in Middle Earth game. I’m certainly using them and tonight I will be running my group’s first adventure in Middle Earth (see what I did there?). I’m going to be running The Marsh Bell from the Loremaster’s Guide of TOR, a great adventure with some Tolkien staples and many new surprises.
My first and greatest love in D&D is the Planescape setting by Monte and Zeb Cook. This has no small part to do with my affinity for the Cypher System, but it also means that every new edition of D&D that comes out makes me think of running a version of Planescape. Like a lot of people, I think that 4e made it difficult to have the same feel for the game. Personally, I really liked 4e and enjoyed exploring it but whatever side of the Edition Wars you ended up on you probably have seen 5e as a blast from the past in terms of game design and feel.
I’m once again going to take up the Planescape mantle to create rules for running it in 5e. This is the first part, but there will be more coming!
This weekend is my fifth wedding anniversary so that’s occupying my time. Rather than leave you with nothing, check out this great article on introducing that “special someone” to RPGs.
Mrs. James has been really great about trying RPGs a few times. While it’s not her cup of tea, it means a lot that she’s given it a shot and is willing to try again in the future. Like my fellow James says in the article, trying gets across how important this is to you and that can improve your relationship. I don’t have too many hopes that my wife will be joining my regular gaming group but trying it out with her has shown her my excitement for making up worlds and stories and it’s inspired sharing in other ways like trading book series and cooperative writing. When my son is old enough to play som No Thank You, Evil! she might be willing to try it again for an epic trip into Storia!
See you all next week!
I know that lots of people out there are as excited as I am about Adventures in Middle Earth from Cubicle 7. This RPG is based on The Hobbit and The Lord of the Rings and makes use of the Open Game License for Dungeons & Dragons 5e. The Player’s Guide is out and the Loremaster’s Guide is going to have all the creatures and such, but some people want to get started now. One of those is me: I just convinced a group to start some Roll20 gaming and we settled on AME as our game.
We’re starting tonight, in fact, which means I need to come up with some material. Luckily, there’s plenty of material already out there for Adventures in Middle Earth! Sort of!
After showing off Book 2: Starships first, I’m going back to polish up and finish Book One: Creating Characters. Included in this pdf is…
- The Four Character Types: Commander, Engineer, Scientist, and Tactical Officer.
- Descriptors: Including some specifically written for Star Trek: Cypher.
- Species Descriptors: Including some feedback from playtesters.
- Foci: With some brand-new foci that haven’t been released here before.
- Equipment: For giving your character the latest and greatest.
When the original Character Options sourcebook for Numenera came out, I was not sure what to expect so I was very pleasantly surprised when it turned out to be a really helpful and expansive option for Numenera characters. Now there’s a second Character Options 2 book and I have the opposite problem: how can this one be as useful as the last?
A quick little update today to show off my latest creation: a PDF collecting all the starship information for Star Trek: Cypher! Click on the link below to download your copy today, absolutely free of charge (since I don’t want Paramount Studios coming after me…).
I’ve made a few adjustments to how things work from previous posts here. First of all, I removed firing arcs from starship weapons: I had a feeling these wouldn’t mesh well with the Cypher System but feedback has confirmed it. Secondly, I added in some information on advancing ships past Tier 1 and/or starting with a ship above Tier 1. Lastly, I totally switched up the mechanics for targeting subsystems to be a combination of what I had before and the vehicular combat from the Cypher System Rulebook.
The journey isn’t over, I still have to make the Characters book and the GM’s Guide. For the moment, though, this is a beta test version that I will happily amend if you kindly share your experiences. Enjoy!