Exploring Eberron Review, Part 3

I’m back today with more on the wonderful Exploring Eberron book by Keith Baker and company. Previously we’ve covered the parts of this book dealing with the setting’s ancient history as well as the parts focused on more modern stuff. In this last entry, we’re going to be looking at the “other realms” of the Eberron setting, places that have only been mentioned in passing before and so are completely untrodden ground from the perspective of Eberron fans: the oceans and planes of Eberron.

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Exploring Eberron Review, Part 2

Today I’m back with more information on Exploring Eberron, the latest 5e Eberron sourcebook created by Keith Baker and a crack group of authors. Last time I skipped through the book focusing on the ancient history of the setting and the ways in which Baker and his team are exploring fascinating corners of Eberron’s past that you never knew you needed.

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Pollution in Eberron

The Renegade Octopus recently posted an interesting series of articles on making magic more like technology in a fantasy setting. The last article discussed Fallout, the polluting effects of magic in this style of setting. Immediately I thought of Eberron… and then I kept going.

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Korth Introduction

With Fairhaven already almost done, I’m looking forward to the next metropolis in my Cities of Khorvaire series. Located on the Karrn River, Korth has been a major trade settlement since humans settled Khorvaire… Before, even, if you count the goblin settlements that set up nearby although there was no major site there in the Age of Monsters. This makes it a thoroughly human place, unlike many of the cities in the Five Nations and beyond, which makes sense since it’s a centerpiece of the Galifarian legacy in Eberron.

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Foreign Powers in Fairhaven

A long time ago I started a project to make a full description of cities in the Eberron Campaign Setting along the lines of Sharn: City of Towers. It quickly ballooned out of control and I burnt out somewhat. Mostly, the limiting factor for these sorts of things is audience feedback and I just didn’t get enough to sustain my massive ego and keep things going.

Cities of Khorvaire (as I like to call it) was put on the back-burner, taken off, put back, and then left to cool for a little bit. I want to pick it back up, though, so here’s some new info to get things going!

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