Sense, Sensibility, & Swordsmanship Review

When I reviewed the regency-era RPG Good Society, I was pretty complementary. One thing I didn’t get into at the time, though, is that Storybrewers have a whole wonderful series of expansions planned for the game that stretch and explore what it can be. Today I’m taking a look at the swashbuckling expansion of flashing blades and masked identities: Sense, Sensibility, & Swordsmanship.

Continue reading “Sense, Sensibility, & Swordsmanship Review”

Rising From the Last War Review, Part 2

Alright, we’re back! So last time we looked in depth at the character creation portions of the book and found them interesting but mostly updated versions of what’s in the Wayfinder’s Guide. That’s just the first third of the book, though. Today we’re going to be looking at the setting information and what it can offer to new and veteran players in Eberron.

Continue reading “Rising From the Last War Review, Part 2”

Rising From the Last War Review, Part 1

I love the Eberron setting for D&D. I’ve gotten every official book put out since it debuted in 3e and I’ve bought a significant number of fan creations since it was opened up for the DM’s Guild. I’ve also written a ton about it here and on other sites… So clearly I’m excited about the latest book from Wizards giving official versions of the setting material for the game’s fifth edition.

Continue reading “Rising From the Last War Review, Part 1”

Shotguns & Sorcery Review, Part 1

Shotguns & Sorcery is an RPG of fantasy-noir using the Cypher System. This book has been delayed a bunch during its production so it’s not as groundbreaking as when it Kickstarted but now that we’ve got two editions of a generic Cypher System Rulebook it’s worth questioning what S&S offers.

Continue reading “Shotguns & Sorcery Review, Part 1”

Esper Genesis, Threats Database Part 2

I’m back with more information about the Threats Database for Esper Genesis. Last time, I talked about some of the creatures featured in the book and how they stacked up to what’s already available and what you might need for an Esper Genesis campaign. Today I keep going and I delve into some of the weirder stuff in the Threat Database.

Continue reading “Esper Genesis, Threats Database Part 2”

What’s the Deal with Cypher Shorts?

So Monte Cook Games recently released a product called Cypher Shorts, a version of the Cypher System that means “You could be playing ten minutes from now!” as the tagline relentlessly says. The product is available for free so there isn’t really a question of whether you should get it, but really why would you want to consider Cypher Shorts?

Continue reading “What’s the Deal with Cypher Shorts?”

Superteam Handbook Review

Back today with a look at the newest supplement for Mutants & Masterminds, the Superteam Handbook. This book sets you up to play a team of heroes all working together, which technically is something that could be done with the base game. This book, though, purports to set you up with everything you need to have an awesome superteam.

Continue reading “Superteam Handbook Review”

Esper Genesis Threats Database, Part 1

Esper Genesis is a science-fiction D&D 5e game that I’ve been excited to see grow better and better since its launch. They have a series of adventures out and another on the way, plus pregenerated characters and a bunch of great digital resources. Today, though, I’m going to talk about their biggest and most recent supplement: the Threat Database.

Continue reading “Esper Genesis Threats Database, Part 1”

Turn Review

I’m back today with a great game from a great writer. Turn is a game inspired by PbtA and dealing with conflicted shapeshifters just trying to get by. It’s a fascinating game of navigating relationships and following instincts. Read on to see why I’m so inspired by this game and check out the website to order your own copy!

Continue reading “Turn Review”

Consent in Gaming Review

I was talking with friends recently about intentionality and how it applies to gaming. There are so many things in life that people just “go along with” but if you want a truly great gaming table then you have to be purposeful in how you approach things. Specifically, do you have the trust of your players that you’re all telling an amazing story?

Continue reading “Consent in Gaming Review”