I’m so excited about the game I’m reviewing today, Good Society. I helped to Kickstart this game after being completely won over by the tone and look of the game. This Jane-Austen-inspired game is both wholesome and tactical, it’s robust but straightforward, and it’s got a team of creators who are so enthusiastic and determined to make your game succeed. There are lots of different types of games out there and this one so excellently does what it sets out to do that I want to say up front that I think anyone even remotely interested should go out and get it.
Hoo, it’s been awhile! When I took my brief hiatus following the birth of Baby Grue I had promised a second look at the rest of the Esper Genesis core rulebook. An attentive reader pointed out that I didn’t come back to this, so today I’m coming back to it! If you missed it, last time we looked at races, classes, and backgrounds in this game. Today we’re looking at setting, stuff, and aliens!
Hot on the heels of SIGMATA, I’ve taken some time to look through the new game from Evil Hat Productions: Uprising. I’ve actually had this one for a little bit (I was one of the Kickstarter backers) but the actual street date for its release is today so I’ve been waiting to review. Uprising is a darkly-themed game of resistance, betrayal, and hardship, set in the same universe as The Resistance, Coup, and Coup: Rebellion, collectively called the “Dystopian Universe” which really doesn’t seem like a term you can claim as your own thing. Regardless, it’s a very attractive-looking book but does it live up to that potential? Read on and see.
Another Star Trek Adventures book has hit the digital shelf for those with the PDF Collection and I immediately started flipping through it. I loved the Command Supplement and was eager to see what was in store this time. There was a high level of quality to meet and… Well, let’s just get into it.
The game SIGMATA popped up on my radar a while back and the tagline caught my eye: “This Signal Kills Facists.” Maybe it’s the news, but the idea of a game about a determined Resistance fighting against a totalitarian vision of America really struck a chord with me. The game was headed up by Chad Walker, writer of Cryptomancer, and before entering a book I thought this could be some amazingly cathartic roleplaying or a hollow mess of punching “Nazis” in the face with little substance. Which did it end up being? Read on and find out.
I love everything having to do with the Roman Empire. I think it’s the mix of familiar places and then exotic names and culture. I also love everything Lovecraftian so needless to say Cthulhu Invictus was pretty high up on my list. When Golden Goblin Press announced that they were Kickstarting a new version using the 7th Edition ruleset, needless to say that I was pretty excited. The Golden Goblins told me that the supplement will be available soon on their site but in the meantime, here’s what you can expect!
The last articles covered a lot of ground and in particular detail but it really just covered Parts 1 and 2 of Numenera Destiny. The book promises to expand options and flavor in your Numenera campaign and this is where we take a look at all that. Come with me into the heady world of building a settlement a billion years in the future!
Last time I talked about Numenera Destiny, it was a lot of information all at once: lists of descriptors and foci, details on the arkus’s abilities, etc. This was of necessity but today I’m happy to dig a little deeper into a specific aspect of this new vision for Numenera: the wright, the delve, and how to salvage and craft numenera devices.
As I mentioned last time, the new Numenera core books are split into two separate volumes. If you want the newest and latest you can get Nuemenera Discovery (the one I covered last time) and keep going with the Numenera game you know and love. If you’d rather not get a new version of the game and/or you want to check out the expanded options then you’ll need Numenera Destiny. Today we’re starting a dive into that and, in contrast to the simple rules and straightforward intention, it’s going to take some time to get through everything!
Back when I was contributing to Castles & Cooks, I reviewed the original Numenera game in one of my first big book reviews. It will surprise no one that my interest in Cypher remains, so when Monte Cook Games announced an update of the Numenera core books I eagerly signed up. As they recently announced they sent copies out to backers so you guys are in for a shiny new review!