While it’s not out for general consumption, Mutant: Mechatron was released to Kickstarter backers. This expansion for Mutant: Year Zero expands the world of the game but can also be played on its own. Like Mutant: Genelab Alpha, the expansion is into totally new territory and this time its robots!
With all of my Dark Eras posts lately, I was excited to see that A Thousand Years of Night was finally released by Onyx Path. This book is about elder vampires, creatures that have lived for centuries and been smart, adaptable, and ruthless enough to resist the grind of time. Obviously, Dark Eras and Dark Eras Companion are excellent resources for vampiric elders, it even says so in the book’s introduction. On the other hand, it would be great to have a book that was more than just “here’s how to make super-deadly vampires!” and actually addressed the themes of the matter. Is this that book? Let’s see!
Cubicle 7 came out with its most recent accessory for The One Ring RPG, a book simply called Bree which is all about the lands and creatures of Mordor and… I’m just kidding. It’s all about the town of Bree and places within a day’s walk from the town. Bree has an important place in the lore of The Lord of the Rings and is the scene of just about two chapters in the Fellowship of the Rings. Those might seem like contradictory assessments but the importance of Bree is not in its size, its influence, or in battles, and the merits of this book are the same.
Last time I posted about the player characters of Star Trek Adventures, the main focus of the story, but there’s one character present in every Star Trek series that we haven’t talked about: the ship. Fans of Star Trek know that the bridge crew are people you come to love (or love to hate) but whenever there’s a battle or emergency that threatens to destroy the ship, that is when you’re on the edge of your seat. Star Trek Adventures understands that and makes sure that the ship is a fully-fledged character both narratively and mechanically.
In my first post about Star Trek Adventures, I went over just the basics of the game: the orbital view of what you can expect from a campaign with this game line. This already gave some people a good idea of whether they were interested in buying the game (now available on Drive Thru RPG!) but others will be looking for a little more detail. If you want a real blow-by-blow you should check out the Philippine gamer‘s in-depth Let’s Study series but today I’m going to talk generally about one of the most important aspects of this game. The focus of every story, whether on the screen or in the mind’s eye, is always the same: the characters.
A few weeks back, I posted some thoughts about Star Trek: Adventures by Modiphius and then the other day I got a semi-final copy of the pdf from them. If you’ve read through that post you know I had some concerns about the direction things might be headed and now I get to see if those were justified or not. Let’s lay in a course!
When I was a kid, I was obsessed with dinosaurs. I memorized names, watched Jurassic Park on loop, and poured through National Geographic information books. My brother and I had Jurassic Park dinosaur action figures that we gleefully set up massive battles amid the ferns in the yard with raptors stalking the X-Men and pterodactyls swooping down at a Starfleet away team. It was fun and a crazy mash of worlds… and it’s the reason I was so excited when I saw Predation in Monte Cook Game’s lineup of Cypher worlds.