I love everything having to do with the Roman Empire. I think it’s the mix of familiar places and then exotic names and culture. I also love everything Lovecraftian so needless to say Cthulhu Invictus was pretty high up on my list. When Golden Goblin Press announced that they were Kickstarting a new version using the 7th Edition ruleset, needless to say that I was pretty excited. The Golden Goblins told me that the supplement will be available soon on their site but in the meantime, here’s what you can expect!
The last articles covered a lot of ground and in particular detail but it really just covered Parts 1 and 2 of Numenera Destiny. The book promises to expand options and flavor in your Numenera campaign and this is where we take a look at all that. Come with me into the heady world of building a settlement a billion years in the future!
Last time I talked about Numenera Destiny, it was a lot of information all at once: lists of descriptors and foci, details on the arkus’s abilities, etc. This was of necessity but today I’m happy to dig a little deeper into a specific aspect of this new vision for Numenera: the wright, the delve, and how to salvage and craft numenera devices.
As I mentioned last time, the new Numenera core books are split into two separate volumes. If you want the newest and latest you can get Nuemenera Discovery (the one I covered last time) and keep going with the Numenera game you know and love. If you’d rather not get a new version of the game and/or you want to check out the expanded options then you’ll need Numenera Destiny. Today we’re starting a dive into that and, in contrast to the simple rules and straightforward intention, it’s going to take some time to get through everything!
Back when I was contributing to Castles & Cooks, I reviewed the original Numenera game in one of my first big book reviews. It will surprise no one that my interest in Cypher remains, so when Monte Cook Games announced an update of the Numenera core books I eagerly signed up. As they recently announced they sent copies out to backers so you guys are in for a shiny new review!
Previously in this series we’ve looked at the setting and bloodlines for the Pathfinder adaptation Bloodlines & Black Magic. It’s a land of strange magics lurking just below the surface, dark shadows underlying familiar people and places. Today, we’re going to take a look at the game’s classes to finish up a profile on this modern fantasy game.
The swashbuckling world of 7th Sea has captured imaginations for nearly two decades. It’s set in the world of Théah, a world which contains nations and peoples very similar to our own world but also very different. While there are French-like people in Montaigne, that country is most assuredly not France. Magic and the supernatural abound in this reimagining of our world, and in Lands of Gold and Fire this is taken to an African setting.
I’ve toyed around with science-fiction adaptations of D&D rules (in two separate posts) but today I’m taking a look at one in particular. Esper Genesis is a new product with big ambitions to bring the mechanics of D&D 5e to the heady realms of space opera. It’s got great production value and a good energy but what does it look like under the hood? Let’s take a look together.
Alright, so let me get this out there first: this video is pretty terrible. This is my first real attempt at a video like this and I can already tell that I have a lot to learn… Still, people have been asking about The Ninth World: A Skillbuilding Game for Numenera and the content here is just fine. You can buy the game starting yesterday at the Lone Shark Games online store!
Let me know how you like this and, if people appreciate some multimedia on here, I’ll make more in the future!
A while ago, Modiphius released a “beta version” of some rules entitled Red Alert. This is a rules supplement for the Star Trek Adventures RPG that (probably) is a preview of something they are rolling out in their upcoming Operations Division Supplement. It’s a more tactical version of the combat rules in STA and it doubles as a miniatures wargame. I’ve been interested in dissecting it for a while but haven’t had the chance. Well, today’s the day!