Arkadia Review

I was more than a little intrigued when I saw the Arkadia Kickstarter. Greco-Roman mythology is a rich vein and this setting promised a setting built from the ground up with this theme in mind instead of tacked on the top of D&D 5e. Now that the PDF is available I thought I’d give you all a look at what’s included!

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Invisible Sun: The Path of Suns

So far I’ve been talking about mechanical parts of Invisible Sun, first the steps of character creation and then the basics of magical practices. Today I’m going to continue looking at what you need to start in on this game, but we’re pulling back a little to talk about the central core of the setting itself: the Path of Suns.

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Invisible Sun: Magic Practices

I’m back today with more information about Invisible Sun, the sprawling and infamous RPG from Monte Cook Games. Last time I was looking at character creation and so related the system a lot to the Cypher System. This time we’re getting into how magic works in Invisible Sun where we’re going to see more of Monte’s background in D&D coming out. Ready to jump in? No? Too bad!

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Invisible Sun: Playing It

I was gifted a copy of Invisible Sun, the new and somewhat infamous game from Monte Cook Games. While it was published previously as a massive Black Cube they recently published it as a PDF version and a friend thought I’d enjoy pouring through it. While it’s just as intricate as the physical Black Cube, I think I’m finally getting a handle on this thing. That means you all get to take this journey with me!

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The Expanse RPG Review, Part 2

We’re back today to wrap up our look at The Expanse RPG by Green Ronin. Last time I looked at character creation and what the game looked like compared to the Modern AGE RPG that it’s based on. I’m not the first to compare them by any means, but I’d rather focus on the unique elements of The Expanse itself. That’s why I’m happy to delve into the heart of the setting and how GMs can craft a story worthy of the original.

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Spaceships & Starwyrms Review, Part 2

Last time I looked at Spaceships & Starwyrms I focused on the character creation side. Today, I’m wrapping things up with a look at the setting, the spaceships that characters will use, and the creatures they’ll encounter along the way.

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The Expanse RPG Review, Part 1

Today I’m going to be talking about a product that I helped to Kickstart and finally got a chance to read through in earnest. The Expanse is an amazing story that I got into through the fantastic Amazon series, then followed up that first season by reading every one of the novels. It’s an awesome series and Green Ronin has really done a great job of making it into a game. You can get The Expanse RPG Quickstart on Drivethru now but if you want to know what’s in the full product, then read on!

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Lonely Mountain Region Guide Review

The latest supplement for Adventures in Middle-earth is here and just in time. Don’t tell my players but I’ve been looking for some extra treasure and threats to throw at them in my AME campaign. Let’s take a look at what awaits in this book and what makes it different from other supplements in this line.

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Throwback Thursday: Superheroes

March is a stressful month for me job-wise so I’ve decided to give myself a break on Thursdays and also give some prompts for you, the readers! Today I have a list of posts that I’ve written which are about superheroes in various ways. Check out this past posts for topics you might have missed, might have forgotten about, or that might want to give a second look!

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Sciences Division Review, Part 2

Last week I looked at the Science Divisions Supplement for Star Trek Adventures, the last of the three division supplements to round out your characters. I was focusing on the player-facing parts of the book in my last review. Now, let’s see what the campaign-facing side of the book holds!

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