Rising From the Last War Review, Part 2

Alright, we’re back! So last time we looked in depth at the character creation portions of the book and found them interesting but mostly updated versions of what’s in the Wayfinder’s Guide. That’s just the first third of the book, though. Today we’re going to be looking at the setting information and what it can offer to new and veteran players in Eberron.

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Rising From the Last War Review, Part 1

I love the Eberron setting for D&D. I’ve gotten every official book put out since it debuted in 3e and I’ve bought a significant number of fan creations since it was opened up for the DM’s Guild. I’ve also written a ton about it here and on other sites… So clearly I’m excited about the latest book from Wizards giving official versions of the setting material for the game’s fifth edition.

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Pollution in Eberron

The Renegade Octopus recently posted an interesting series of articles on making magic more like technology in a fantasy setting. The last article discussed Fallout, the polluting effects of magic in this style of setting. Immediately I thought of Eberron… and then I kept going.

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Foreign Powers in Fairhaven

A long time ago I started a project to make a full description of cities in the Eberron Campaign Setting along the lines of Sharn: City of Towers. It quickly ballooned out of control and I burnt out somewhat. Mostly, the limiting factor for these sorts of things is audience feedback and I just didn’t get enough to sustain my massive ego and keep things going.

Cities of Khorvaire (as I like to call it) was put on the back-burner, taken off, put back, and then left to cool for a little bit. I want to pick it back up, though, so here’s some new info to get things going!

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