A while ago I posted some crews for the Firefly RPG using the Cortex system. I plan to talk about the new, consolidated version of the Cortex system soon but someone recently went back to those earlier posts to say that they wanted even more! On top of that, reader Kevin Jones had long ago mentioned that the crew of the Betty from Alien: Resurrection would make a good Firefly crew and at long last here is my take on it!Continue reading “Alien Resurrection Crew”
Today I’m here to talk about Wanderhome, the wonderful and beautiful game from Possum Creek Games. During this, the darkest timeline, this game has been a therapeutic tool that keeps me going, often as a solo game on my own. I’ve written about some options for playing solo games before but today I want to talk about specific tools for Wanderhome.Continue reading “Solo Worksheets for Wanderhome”
I hope I haven’t made a secret how much I love the City of Mist game. It’s really great, an excellent mesh of crunch and freeform mechanics, plus you get to do things like send a hardbitten detective with a staff made of Christmas up against a punk rock Gretel and her gingerbread zombies. True story.
I have a bonus Thursday post today to make sure everyone who’s interested checks out the City of Mist Bundle of Holding absolutely everything you’d need to get started (core books, starter characters, intro case, location maps) for under $20. That’s almost 25% of the normal price for these things. If you pay a little more you can get three more cases, three plot-hook-filled district sourcebooks, expanded character options, and an awesome soundtrack for just under $32. That’s about 30% of what all of this would normally cost. And on top of all that, ten percent of the money from this goes to pandemic relief funds and I don’t know about you but I’m beyond ready for relief from this pandemic.
Check it out if you’re interested and check back here next week for more City of Mist content!
This isn’t exactly cutting edge gaming but the A Song of Ice and Fire RPG remains one of my favorite games out there. Recently, Green Ronin put out a settingless version of the game system as Sword Chronicle which made me think about it again recently.Continue reading “Digging Up A Song of Ice and Fire RPG”
One thing that I didn’t spend a lot of time on in my Wanderhome review was the “small and forgotten gods” of the setting. On the one hand, they’re small spirits that add a “Studio Ghibli” vibe to the game. On the other hand, they’re a really endearing part of Wanderhome that deserves some extra attention.Continue reading “Small and Forgotten Gods Generator”
It’s time for another edition of Faces of Satyrine! The first time I did this, I looked to the work of Tony DiTerlizzi whose Planescape work made it not much of a stretch to get to Satyrine. Today I’m looking at another fantasy illustrator whose work is instantly recognizable: Wayne Reynolds.Continue reading “Faces of Satyrine: Wayne Reynolds”
This is a quick notice to all of you out there who enjoyed my Lex Arcana review and the older interview with Valerio Ferzi about the game’s development. If you didn’t, the tl;dr version is that I love this game and think it’s both visually stunning and well-constructed. That’s why I’m so excited that they have a new Kickstarter campaign underway for a brand-new sourcebook!Continue reading “New Lex Arcana Kickstarter”
The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.Continue reading “Rule Changes in the Klingon Empire Rulebook”
I’m a lazy Game Master. I tend to come up with the dots but leave the connecting between them for improvisation during the game. One trick that I’ve fallen into is something that could help people feel more comfortable with running games is retroactive improvising.Continue reading “Improvise After the Fact”