Star Trek Adventures has a lot of great material in it but no game is beyond homebrew expansion. In fact, for me the better the game the more I want to write new material for it as well. Certainly, Modiphius has plenty of supplements planned so we’ll definitely see more but if you want to make more in the meantime where do you start? Allow me to offer some suggestions…
So, I definitely have plans for Star Trek Adventures and to that end I started making up my own quick cheat sheets for the game. As is my philosophy, any resource that’s handy for one GM would be handy for others as well! Check out these two documents and let me know if they help you in your STA game. If you have improvements that you’d like to see, I’m open to those as well!
Quick Reference Guide: A cheat sheet for players and GMs to help them get a handle on the system and jumpstart their campaigns.
Attribute-Discipline Guide: Charts for players and starships that show how the core book recommends combining Attributes and Disciplines (or Systems and Departments for ships).
My son, Little Mephling, is obsessed with the Cat in the Hat. I’ve read it every night for a month despite several plans and sleights-of-hand so I’ve done a deep dive into the story for sure. Around the tenth repetition I realized there was something weird about the cat. He’s not your typical antagonist and his motives are a bit opaque, but I couldn’t put my finger quite on it.
And then it hit me. The Cat in the Hat is the devil.
One question that I have about the currently-Kickstarting Monarchies of Mau is how the game compares to Pugmire. They are the same world so you should be able to have a joint campaign with both games, but how feasible is this? How do cat characters and dog characters compare? Are they too different to be at the same table? Are they different enough that players can feel the divide? How do they cooperate in-game? Come along and we’ll figure it out together!
I’m really psyched about the new Kickstarter for Eclipse Phase Second Edition, and if you are a fan of the game you are probably psyched too. If you aren’t, though, you might want to check out Renegade Octopus’s blog for some reasons to give it a look. For my two cents, just keep reading!
I made a really great find on DriveThruRPG the other day and thought other people might be interested. Farflung is an excellent, narrative game that combines elements of FATE Accelerated and Apocalypse World to great effect. Usually when DTRPG recommends things to me I give it a passing glance but this time I was really intrigued by what I saw and so I snatched it up.
For my Adventures in Middle-earth game I’ve done something that I always encourage with my campaigns. I want to make sure there’s a record of what’s happened so I encourage my players to take notes. I could do it, of course, but there’s so much that the GM has to do and this is something I can pawn off on the players.