It’s time for the next stage of Bedtime Heroes! Right now this is the last installment that I have planned but who knows what the future holds! Last time I wrapped up some guidelines for creating villains that your heroes can thwart and this time I’ve got sidekicks to help them out and plots for them to enact. Try them out and let me know what you think!Continue reading “Bedtime Heroes, Part 4: Sidekicks and Plots”
I’m back this week with the other half of how you can make villains for your Bedtime Heroes game of No Thank You, Evil! We’re just picking up with where we left off last time with the approaches (adjectives) for creating a villain.Continue reading “Bedtime Heroes, Part 3: More Villains”
Welcome back for more Bedtime Heroes! Last time, I talked about how to make characters for kiddos to play superhero archetypes and today I’ve got some more info on making villains for them to face off against. As with a lot of my projects this has ballooned a little. Originally I hoped to get all things villainous into one post but this one’s being split in half. Look here next Tuesday for the exciting sequel!Continue reading “Bedtime Heroes Part 2, Villain Basics”
Superheroes are big right now and that is true for kids as well as adults. My little gamers-in-training are obsessed with some kids superhero shows and I decided to lean into it by adapting No Thank You, Evil! for the purpose.Continue reading “Bedtime Heroes, Part 1: Creating Heroes”
Once again, I’m
shamelessly stealing drawing inspiration from Little Mephling for some RPG outlet. We’ve been starting on the Redwall series by Brian Jacques, one of my favorite set of books from when I was little. It’s an enchanting story, an action-packed adventure, and a richly-built world with lots of different cultures and histories. Needless to say, it’s a goldmine in terms of roleplaying.
I’ve written before about how I love the Cypher System kids’ game No Thank You, Evil! and it’s ability to be whatever sort of game you want. My own son, Little Mephling, is currently obsessed (obsessed) with Mouse Guard and so I wrote some new nouns for NTYE to play mouse characters. Today I’m back with some options for that other classic icon of mischief: goblins.Continue reading “No Thank You, Evil! for Goblins”
Lately I’ve been reading Mouse Guard with the little Mephling. Even though it’s a little intense for him at times, it’s full of great adventure and brave mice. It occurred to me that mice are often subject of adventure stories for young audiences including The Tale of Despereaux, the Redwall series, the board game Mice and Mystics and, reaching back a little earlier, The Mouse and the Motorcycle and Stuart Little. If you also have young gamers interested in adventurous mice, feel free to use this brand new noun for No Thank You, Evil!.Continue reading “No Thank You, Evil! for Mice”
I’ve been thinking a lot about different sorts of games, and often about kids games. Reading stories to the little Mephling gets me thinking about playing RPGs with him eventually and what I’d want to start him on. The more I thought, though, the more I realized this is a tricky subject.Continue reading “Kids’ Games and Games About Kids”
After hanging out with my son on Father’s Day last weekend, I thought I’d put some thought into games built for kids. The one I’m most excited about playing with him when he’s older is No Thank You, Evil!, a Cypher-system game for children using the same engine as Numenera and The Strange.