Alpha Quadrant Review

I’ve been looking forward to this one, folks. For many science-fiction settings the geography of the setting isn’t so critical but the quadrants of Star Trek are as integral as transporters and phasers. The Alpha Quadrant sourcebook is a great opportunity to delve into that setting, then, and this awesome sourcebook.

Continue reading “Alpha Quadrant Review”

Fateforge, Part 3: Backgrounds and Classes

I’m back with more about the fantastic 5e setting of Fateforge by Studio Agate. Last time I talked about character species and before that I gave a generalized introduction to the setting. Today, I want to talk about the other parts of the character equation: background and class.

Continue reading “Fateforge, Part 3: Backgrounds and Classes”

Character Backstory Guide for Other Genres

Since getting a copy of The Ultimate RPG Character Backstory Guide for my birthday, I’ve turned to it again and again for experience deepening my games. Its exercises are fun, diverse, and well-written so it’s a joy to do even if you feel your character is pretty deep already. I think it’s universally useful but it is written with a fantasy setting (particularly a D&D game) as the default so here are my thoughts on using it with some other genres.

Continue reading “Character Backstory Guide for Other Genres”

Debt for Ferengi Characters

Continuing with my effort to expand your campaign options in Star Trek Adventures, I’m here today with a new mechanic for Ferengi characters! Sure they’re one of the goofiest species in Star Trek, sure they were a failed attempt at a nefarious enemy in The Next Generation, but if you watched Deep Space Nine and don’t have a soft spot for these big-eared weirdos then you’re dead inside.

Continue reading “Debt for Ferengi Characters”

Signs of Sorcery, Part 1

Today I’m here to talk about the new sourcebook for Mage: the Awakening 2e: Signs of Sorcery. There’s a lot packed into this book so I’ll be splitting it into two sections, first the character options and then the cosmological stuff. Let’s start on this journey!

Continue reading “Signs of Sorcery, Part 1”

Fateforge, Part 2 – Character Species

Welcome to part two of my look at Studio Agate‘s new 5e setting, Fateforge. Last time I took a high-up view of the project and noted things that set it apart from other D&D 5e settings. Today, I’m getting a little more in the weeds to look at what character choices are opened up in Fateforge.

Continue reading “Fateforge, Part 2 – Character Species”