Since getting a copy of The Ultimate RPG Character Backstory Guide for my birthday, I’ve turned to it again and again for experience deepening my games. Its exercises are fun, diverse, and well-written so it’s a joy to do even if you feel your character is pretty deep already. I think it’s universally useful but it is written with a fantasy setting (particularly a D&D game) as the default so here are my thoughts on using it with some other genres.Continue reading “Character Backstory Guide for Other Genres”
We’re back today to wrap up our look at The Expanse RPG by Green Ronin. Last time I looked at character creation and what the game looked like compared to the Modern AGE RPG that it’s based on. I’m not the first to compare them by any means, but I’d rather focus on the unique elements of The Expanse itself. That’s why I’m happy to delve into the heart of the setting and how GMs can craft a story worthy of the original.Continue reading “The Expanse RPG Review, Part 2”
Last time I looked at Spaceships & Starwyrms I focused on the character creation side. Today, I’m wrapping things up with a look at the setting, the spaceships that characters will use, and the creatures they’ll encounter along the way.Continue reading “Spaceships & Starwyrms Review, Part 2”
Today I’m going to be talking about a product that I helped to Kickstart and finally got a chance to read through in earnest. The Expanse is an amazing story that I got into through the fantastic Amazon series, then followed up that first season by reading every one of the novels. It’s an awesome series and Green Ronin has really done a great job of making it into a game. You can get The Expanse RPG Quickstart on Drivethru now but if you want to know what’s in the full product, then read on!Continue reading “The Expanse RPG Review, Part 1”
I’ve been excited by the possibilities in the prospects of Spaceships & Starwyrms for a while. As a matter of fact, I’ve written repeatedly about sci-fi adaptations of D&D and about Esper Genesis in detail. So when I got the chance to examine a copy of the latest addition to this category, I eagerly opened it up. It’s a setting of technology and magic, busy planets and empty space, and… well, spaceships and starwyrms.
With the recent release of the awesome Emissary Lost campaign, I’ve been focusing once again on the Coriolis: The Third Horizon sci-fi game from Fria Ligan. I never actually got around to writing a review of the game so I’m setting out today to write a review… of sorts. Usually I go through every section to let you know what’s in the book but instead I’m going to go through the process of character creation to let you know why you might be interested and then review the awesome parts of the setting in a future post to hopefully set the hook. Bottom line, I think this is an awesome game that you should definitely check out.
I’ve posted before about random tables for generating star systems in Dark Horizon: first on political systems and then on political stances. These are all part of a long section for creating compelling systems on the fly which provides one hundred different hooks for a star system. That’s just the tip of the iceberg, though.
I’ve toyed around with science-fiction adaptations of D&D rules (in two separate posts) but today I’m taking a look at one in particular. Esper Genesis is a new product with big ambitions to bring the mechanics of D&D 5e to the heady realms of space opera. It’s got great production value and a good energy but what does it look like under the hood? Let’s take a look together.
So, I’ve been looking up a lot of science discussions about aliens for an upcoming project (you’ll see) and it’s a bit of a rabbit hole to say the least. There are countless examples of aliens out there from Star Trek’s various foreheads to the tongue-in-cheek aliens of Futurama. But for a hard sci-fi setting like Eclipse Phase that won’t work. So how do you make some interesting but realistic alien ecosystems? Here are some resources.