STO Spaceframes: Federation Cruisers

Back today with another set of spaceframes for Star Trek Online! Last time I went over how to handle variant designs for different spaceframes and I had just one example of the process. Today, though, I’ve got twelve (!) different options for you, including a brand-new, from-scratch spaceframe (the first in this series). Enjoy!

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Vulcan Philosophical Schools

The Vulcan species has been an important and beloved part of Star Trek since the very start and fans have delighted in seeing the species and culture grow. A great leap forward in this is the information in The Way of Kolinahr supplement from Last Unicorn Games. Personally, I love these schools and wanted to bring them into the present with Star Trek Adventures. If you feel the same way then read on and enjoy!

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Challenge Maps for Star Trek Adventures

There are tons of Star Trek games out there and one of the most popular (for good reason) is Star Trek Timelines, a mobile game that’s pretty addictive. The storyline isn’t my favorite (and hardly enters into playing for me) but all the characters are fun to level up and assemble. There’s also missions which are a great tool for Star Trek Adventures Challenges.

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Holodeck Adventures: Thumbnail Guides

I wrote previously about how you can use holodecks in Star Trek Adventures but I’m about to delve into these photonic realms again! It’s a tricky task, telling a story while you’ve already got a story going on, but these thumbnail tools are my means of keeping it all straight.

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Alpha Quadrant Review

I’ve been looking forward to this one, folks. For many science-fiction settings the geography of the setting isn’t so critical but the quadrants of Star Trek are as integral as transporters and phasers. The Alpha Quadrant sourcebook is a great opportunity to delve into that setting, then, and this awesome sourcebook.

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Crossovers in Star Trek Adventures

One thing that I’ve really enjoyed creating for Star Trek Adventures is writing options for non-Starfleet campaigns. It’s a big ask, though, to start a brand new campaign just to try playing Klingons, Cardassians, or Romulans. There’s another option, though: a crossover!

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Ten Things to Know About Star Trek Adventures

I’ve written other “Ten Things to Know…” posts, and they’re always pretty fun. I see them as short lists you can send to a group to pitch them on a game you want to try or just prep them for a game you’ve already decided on. They’re short and sweet and today I want to give that treatment to Star Trek Adventures, a game that I’ve grown to love and appreciate.

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Star Trek Adventures Role Cards

A few weeks ago, I wrote about character roles in Star Trek Adventures and added a few more to supplement some of the roles in various sourcebooks. These were meant to showcase some of the roles seen in Star Trek shows and in fandom (especially the Starfleet Marine Corps which I love). Today, I’ve got a new tool for you to use at your table.

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More Roles for Star Trek Adventures

One thing I really like about Star Trek Adventures is the structure of the party. Roleplaying games use a lot of different frameworks for linking players together (something I’ve written about a little) but having a crew in Star Trek is a powerful tool, especially as it gives everyone something that they excel at.

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Sciences Division Review, Part 2

Last week I looked at the Science Divisions Supplement for Star Trek Adventures, the last of the three division supplements to round out your characters. I was focusing on the player-facing parts of the book in my last review. Now, let’s see what the campaign-facing side of the book holds!

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