Fateforge, Part 4: Spellcasting

I’m back with another look at the Fateforge setting, this time with the magical sourcebok called Grimoire. While the other posts that I’ve made about this setting from Studio Agate have focused on the setting and characters, this post is about the metaphysics of Eana and the spellcasting ability of adventurers.

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Fateforge, Part 3: Backgrounds and Classes

I’m back with more about the fantastic 5e setting of Fateforge by Studio Agate. Last time I talked about character species and before that I gave a generalized introduction to the setting. Today, I want to talk about the other parts of the character equation: background and class.

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Fateforge, Part 2 – Character Species

Welcome to part two of my look at Studio Agate‘s new 5e setting, Fateforge. Last time I took a high-up view of the project and noted things that set it apart from other D&D 5e settings. Today, I’m getting a little more in the weeds to look at what character choices are opened up in Fateforge.

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Fateforge, Part 1 – Introduction

Right now on Kickstarter is a campaign by Studio Agate, the producers of my favorite grimdark RPG Shadows of Esteren, is a new D&D 5e setting called Fateforge. To say that the 5e marked is overcrowded is an understatement, but the folks at Studio Agate have produced some great games and settings. What will they do with this system? Let’s find out together.

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Arkadia Review

I was more than a little intrigued when I saw the Arkadia Kickstarter. Greco-Roman mythology is a rich vein and this setting promised a setting built from the ground up with this theme in mind instead of tacked on the top of D&D 5e. Now that the PDF is available I thought I’d give you all a look at what’s included!

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Alignment Alternatives

Lately I’ve been doing a lot of thinking about D&D 5e. I love the edition and, of course, Dungeons & Dragons is a pinnacle of the hobby but there are somethings about it that I just don’t love. One of those is the alignment system which I find a little strained and not something that actually achieves what it means to. I don’t ever think it’s in the way of the game (Lawful Stupid and Chaotic Dumb situations aside) but there are definitely ways it could be improved. Here are some brainstorming efforts at achieving just that!

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Ongoing Kickstarters to Jump On

Today I’m going to do something slightly self-serving, but also to spread the word about some awesome projects. There are always tons of Kickstarter projects going on and I know that I hate it when I miss out on ones that I would have loved to back. Today I’m going to tell you about three that I’m currently backing and why. Maybe you’ll jump on too!

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Journey to Ragnarok Review, Part 2

I’m returning to Journey to Ragnarok to take a look at the campaign arc and setting. Last time, I looked at what player options were in the book and concluded that there was a fair spread. Now I’m looking at whether the campaign holds up and whether you can use this as a full campaign setting independent of the adventure series.

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Spaceships & Starwyrms Review, Part 1

I’ve been excited by the possibilities in the prospects of Spaceships & Starwyrms for a while. As a matter of fact, I’ve written repeatedly about sci-fi adaptations of D&D and about Esper Genesis in detail. So when I got the chance to examine a copy of the latest addition to this category, I eagerly opened it up. It’s a setting of technology and magic, busy planets and empty space, and… well, spaceships and starwyrms.

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