My brother and I just released a Gith Handbook on the DM’s Guild and I’m pretty proud of how it turned out. We’re both huge fans of the Planescape setting and while that hasn’t been approved for writing on the DM’s Guild there are plenty of topics that have been so we’re exploring the edges of things for use with D&D 5e. To that end, I thought I’d give a new generation of players what they need to start in on this amazing setting.
I was thinking the other day about all the Dungeons & Dragons campaigns I’ve done in my life. Whether I was running back and forth through the Dalelands, traversing the scorching sands of Athas, or recovering in Sigil from my latest trek to the Lower Planes things were pretty sweet. My characters were all different in their background but they could find adventure and glory if they put their minds to it. Then I thought: why? Today, I’m going to make a case for not doing that.
Another adaptation for a Tales From Wilderland adventure to Adventures in Middle Earth. This is another option for my players (along with Those Who Tarry No Longer) and I’m not sure which I hope they pick. They’re leaning towards Radagast, though, so I’m guessing it will be this one!