Character Development in Star Trek Adventures

One of the best parts of Star Trek Adventures is how characters can change and grow through play. The inclusion of creating (and updating) Supporting Characters is a big part of this but PCs and Major NPCs can also change as a result.

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Utopia Planitia Review

Today I’m here with another Star Trek Adventures review, this time looking at the new Utopia Planitia Starfleet Sourcebook full of everything you might need for starships in your campaign. While there’s already an excellent review (which I entirely agree with) on Continuing Mission, I wanted to give a little more detail. I’ve been looking forward to this for a while and, not to get ahead of myself, it’s well beyond my expectations.

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Discovery Campaign Guide Review

The latest sourcebook for Star Trek Adventures brings the elements of Star Trek: Discovery into the official game. Specifically it covers the first two seasons (if you’ve seen the show you know why) and brings in materials that can easily translate into your original series era game or really any time. Let’s dive in and see what’s inside!

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Repost: Settings with Canon

With so many awesome games based on franchises, I thought it would be a good time to repost this article from a few years ago. I think it really helps and might inspire people considering games based on established stories. Originally I cited A Song of Ice and Fire Roleplaying and Adventures in Middle-earth to Star Trek Adventures and Mouse Guard but the list is even longer now. Tales of Xadia and The Terminator RPG are out, The One Ring has a new second edition, the Dune RPG, Avatar Legends, the Stargate RPG… There’s a lot out there, and I’m here to help you figure out how to play.

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Colony Campaigns in STA, Part 3

So, it’s been awhile since I talked about colonies in Star Trek Adventures but there’s a reason for it. My first few articles were setting up the narrative part of things but I wanted to pivot to mechanics next. When the Klingon Empire core rulebook came out and I read through the rules for houses I started from scratch on this. Then I read the Dune RPG and its rules for houses and started over again. It’s been percolating for a little but I think I’ve got the best version of these rules. Let me know!

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Espionage in Star Trek

I’m here today with some new rules for your Star Trek Adventures game to include high-stakes, tense espionage missions in your game. These rules are modified from the Dune RPG which is also published by Modiphius and uses the same 2d20 system as STA so it’s a natural connection. If you’ve ever wanted to run spy games like Julian Bashir, now’s your chance!

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STA Player’s Guide Review

I’m here today with a review of the Player’s Guide for Star Trek Adventures, an awesome resource for the whole STA gaming group. Last week I wrote a post on Continuing Mission about it but I only made it halfway through. You’ll have to go to that site for the first half but I wanted to bring you, loyal readers, the second and (dare I say?) most exciting part of it.

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Shackleton Expanse Campaign Guide Review

I’m here to talk about the Shackleton Expanse Campaign Guide, the much-anticipated setting book for STA‘s sandbox region of space. Mark Compton already gave his thoughts on the book and Jim Johnson gave us an interview as well.

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Rule Changes in the Klingon Empire Rulebook

The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.

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