Following up on my last post, I’ve got more Klingon content for you today. Much of the character creation process is suitable for Klingon characters with a few tweaks (look for those in future posts) but the Career Events table needs some work. Read on for an adjusted selection!Continue reading “Klingon Career Events”
There are so many games out there inspired by ongoing series from A Song of Ice and Fire Roleplaying and Adventures in Middle-earth to Star Trek Adventures and Mouse Guard. This is actually one of my favorite types of RPG and the whole system roundtable is based around the idea of playing in a setting that already has an awesome story in it. But how exactly do you make room for your own story in there? Here are a few ideas.Continue reading “Settings with Canon”
Here’s a small module I made for Star Trek Adventures, something to facilitate Klingon-centered campaigns. My previous post set up things for playing Klingons but there are more changes required for it to really feel like a Klingon campaign. Below is the first tool in making that happen.Continue reading “Klingon Reputation”
Today I’m sharing that a lot of people have asked about, here and at Continuing Mission: a comprehensive list of all the options for Star Trek Adventures. Specifically, with all the spaceframes and species in the official books and on Continuing Mission, where can they find them all listed? Well, you can find them here. I’ve made a master spreadsheet with the basic stats of all spaceframes and species to date, with their source for easy looking up. Share with your players and GM to make building your crew and galaxy a little easier. You can search for specific terms and also download a copy if you want to change how things are sorted. Enjoy!
Since it was released, Star Trek Adventures seen a number of different supplements. I had some earlier posts about how to create adversaries and NPC starships in Star Trek Adventures (links below) but I thought I’d revisit the subject and see how things have shifted with the Beta Quadrant Sourcebook, the Command Division Supplement, the Operations Division Supplement, and the adventure compendium These Are the Voyages… Read on to see what tweaks have happened in the game’s first year!
Another Star Trek Adventures book has hit the digital shelf for those with the PDF Collection and I immediately started flipping through it. I loved the Command Supplement and was eager to see what was in store this time. There was a high level of quality to meet and… Well, let’s just get into it.
I was watching Star Trek with Dr. James the other day, and the episode happened to be one of those centering on the holodeck technology. Specifically, it was the Voyager episode “Heroes and Demons” which involves holonovel characters, a photonic alien, and the ship’s EMH venturing out of sickbay for the first time. It’s not the most dramatic episode but it led me to explain to Dr. James (she’s just getting into the series) all about holodecks and how they’ve been explored in Star Trek in the past. After the conversation my mind naturally drifted to holodecks in Star Trek Adventures where there’s a lot of awesome potential.
I was thinking the other day about things that I’d covered in my now-defunct Cypher System treatment of Star Trek and what isn’t already available in Star Trek Adventures. One thing that I’d thought of, and something that turned out to be in the works for the new Numenera Destiny, is teams of NPCs. Groups were covered in a combat sense in the mass combat rules in Red Alert and today I’m jotting down some of my thoughts on how this can expand to non-combat situations.
The first season of Star Trek: Discovery has been over for a while, but I’m only just getting caught up. This series has caused more consternation than any Star Trek series has, and I’m including the intense wailing about Star Trek: Enterprise back in the day. For the purposes of this post, however, I’m asking you to put aside any negative feelings you have about Discovery to appreciate one interesting aspect: it’s pretty much an RPG campaign.
A while ago, Modiphius released a “beta version” of some rules entitled Red Alert. This is a rules supplement for the Star Trek Adventures RPG that (probably) is a preview of something they are rolling out in their upcoming Operations Division Supplement. It’s a more tactical version of the combat rules in STA and it doubles as a miniatures wargame. I’ve been interested in dissecting it for a while but haven’t had the chance. Well, today’s the day!