Scion: Saints and Monsters Review

I’m back in the world of Scion today with a look at the Player’s Guide book Saints and Monsters. This book is brimming with different possible pathways for your Scion character so let’s see which of them are worth your time!

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Character Development in Star Trek Adventures

One of the best parts of Star Trek Adventures is how characters can change and grow through play. The inclusion of creating (and updating) Supporting Characters is a big part of this but PCs and Major NPCs can also change as a result.

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STA Player’s Guide Review

I’m here today with a review of the Player’s Guide for Star Trek Adventures, an awesome resource for the whole STA gaming group. Last week I wrote a post on Continuing Mission about it but I only made it halfway through. You’ll have to go to that site for the first half but I wanted to bring you, loyal readers, the second and (dare I say?) most exciting part of it.

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Klingon Great Houses

Today we’re back with another review of the Klingon Empire Core Rulebook, looking deeply into the section on creating and running a Great House of the Klingon Empire. This is such an important part of the book and a change from a Federation game that I wanted to give it its own post.

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Building Characters in Eclipse Phase, Second Edition

Posthuman Studios just sent out the second edition core rulebook of Eclipse Phase and I decided to take it out for a spin. There are so many awesome aspects to the setting but the one that’s most important is what we’re going to be creating today: the characters.

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Character Backstory Guide for Other Genres

Since getting a copy of The Ultimate RPG Character Backstory Guide for my birthday, I’ve turned to it again and again for experience deepening my games. Its exercises are fun, diverse, and well-written so it’s a joy to do even if you feel your character is pretty deep already. I think it’s universally useful but it is written with a fantasy setting (particularly a D&D game) as the default so here are my thoughts on using it with some other genres.

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Fateforge, Part 2 – Character Species

Welcome to part two of my look at Studio Agate‘s new 5e setting, Fateforge. Last time I took a high-up view of the project and noted things that set it apart from other D&D 5e settings. Today, I’m getting a little more in the weeds to look at what character choices are opened up in Fateforge.

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Character Pitches for City of Mist 2

I’m back with more character sketches based on random articles from the Fairytale Wikiand the Mythology Wiki. It’s really helpful doing these, not really because I’m making characters that I’d like to use in a campaign but because it’s handy to stretch my imagination a little. I encourage you to do it, and to steal these characters if they interest you.

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Invisible Sun: Playing It

I was gifted a copy of Invisible Sun, the new and somewhat infamous game from Monte Cook Games. While it was published previously as a massive Black Cube they recently published it as a PDF version and a friend thought I’d enjoy pouring through it. While it’s just as intricate as the physical Black Cube, I think I’m finally getting a handle on this thing. That means you all get to take this journey with me!

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The Expanse RPG Review, Part 1

Today I’m going to be talking about a product that I helped to Kickstart and finally got a chance to read through in earnest. The Expanse is an amazing story that I got into through the fantastic Amazon series, then followed up that first season by reading every one of the novels. It’s an awesome series and Green Ronin has really done a great job of making it into a game. You can get The Expanse RPG Quickstart on Drivethru now but if you want to know what’s in the full product, then read on!

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