Right now on Kickstarter is a campaign by Studio Agate, the producers of my favorite grimdark RPG Shadows of Esteren, is a new D&D 5e setting called Fateforge. To say that the 5e marked is overcrowded is an understatement, but the folks at Studio Agate have produced some great games and settings. What will they do with this system? Let’s find out together.
Continue reading “Fateforge, Part 1 – Introduction”Month: June 2019
Automatic Generators for Star Trek Adventures
Today I want to show off a gaming resource you might not have seen. Chartopia is a user-friendly website for making automatic generation tables, making those handy randomizing tables in your DMG or other RPG sourcebook even easier. With just the click of a mouse you can have inspiration popping up on your screen!
Continue reading “Automatic Generators for Star Trek Adventures”Crossovers in Star Trek Adventures
One thing that I’ve really enjoyed creating for Star Trek Adventures is writing options for non-Starfleet campaigns. It’s a big ask, though, to start a brand new campaign just to try playing Klingons, Cardassians, or Romulans. There’s another option, though: a crossover!
Continue reading “Crossovers in Star Trek Adventures”Humblewood Review
Welcome to a review that I’ve been waiting some time to bring you! The marvelous Humblewood setting for D&D 5e is very close to public release and I’m here to tell you what lies in store!
Continue reading “Humblewood Review”Fast, Furious, and Fairytales: Part 1
I’m back today (a little delayed, sorry) to flesh out my first case for the Disney Princesses in my City of Mist campaign. A full write-up for a case can get pretty long so we’re splitting it up into two parts. Today’s post is all about the main culprit behind this plot, and we’ll get to the locations and iceberg next time. I imagine it goes without saying but If You Might be Playing Through This Case, Stop Reading Now!
Continue reading “Fast, Furious, and Fairytales: Part 1”A Design Framework for Games
How do you know if you’re creating a campaign with enough buy-in and interest with your group? How can you be sure that you’ve given your players enough context on a new gaming system for them to adequately interact with it? The answer to these sorts of questions is far more art than science, but today I’d like to talk about a framework that can help you out.
Continue reading “A Design Framework for Games”Ten Things to Know About Beast: the Primordial
I’m back today with another Ten Things to Know about the Chronicles of Darkness. If you check out that original post you’ll find a list of all the previous additions to this list, including the seven points shared by all the Chronicles of Darkness gamelines. There aren’t too many of these left but today welcome to my look at Beast: the Primordial.
Continue reading “Ten Things to Know About Beast: the Primordial”Arkadia Review
I was more than a little intrigued when I saw the Arkadia Kickstarter. Greco-Roman mythology is a rich vein and this setting promised a setting built from the ground up with this theme in mind instead of tacked on the top of D&D 5e. Now that the PDF is available I thought I’d give you all a look at what’s included!
Continue reading “Arkadia Review”