I was thinking the other day about all the Dungeons & Dragons campaigns I’ve done in my life. Whether I was running back and forth through the Dalelands, traversing the scorching sands of Athas, or recovering in Sigil from my latest trek to the Lower Planes things were pretty sweet. My characters were all different in their background but they could find adventure and glory if they put their minds to it. Then I thought: why? Today, I’m going to make a case for not doing that.
The players in my Adventures in Middle-earth game are messing with me. I’m sure of it. They took a nice, simple campaign of helping people and fighting the forces of Sauron and they’ve made it into some kingdom-building Greyhawk nonsense. So, what is a poor Loremaster to do? Lean straight into it.
Last week I wrote about some tools for making sandbox games easier. I didn’t really think about it at the time, but this fits neatly into Monte Cook Games’s New GM Month, a feature they do every year around this time that is a real benefit to up-and-coming gamemasters for any system. While I don’t really recommend sandbox-style games for the beginning GM, I thought I’d follow it up with some advice for GMs of all levels.
There’s a lot of information out there for GMs but I’m writing up suggestions for GMs wanting to try Star Trek games. This is a beloved and unique series, after all, so you want to make sure you hit the right tone. This advice applies to any game really, though, so feel free to use it for whatever you’re playing!