Creating Superhero Settings

I really like the feel of a detailed, rich setting for superhero games. I’ve talked about it before but I’ve been thinking about it again as I listened to the awesome podcast Protean City Comics. Their worldbuilding episode is a really fun listen and it got me thinking about the best way collaboratively create a world of superheroes.

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Dinotopia for Fate, Part 1

When I started writing about Dinotopia I had some strong ideas about how I’d approach it with different gaming systems. I’ve been percolating the ideas ever since and I thought I’d share the first part of running Dinotopia in the Fate system.

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Bloodlines and Black Magic – The Bloodlines

Last time we looked at the world of Bloodlines and Black Magic, an engaging combination of worldwide conspiracy and urban magic. At the center of all of this (unsurprisingly) are the bloodlines that rule the world, the seven sources of arcane power that we’ll be looking at today.

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Political Stances in Dark Horizon

Governments have a political structure but that doesn’t mean they have a particular leaning or policy. The political stance of a system’s government, or its stance towards a particular subject, can also be a useful tool in detailing the star system.

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Ten Things to Know About Changeling: the Lost

We’re back with another “Ten Things” about a Chronicles of Darkness game, this time for Changeling: the Lost. This is currently in the process of getting a Second Edition but I don’t think it’ll change things much. Like the “Ten Things” posts for VampireWerewolf, and Mage this is more of a “general themes” list than anything. It builds off the original list of seven items, with specifics for Changeling below!

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Races of Osten Ard

After moving and finding old books packed away on shelves, I’m rereading Memory, Sorrow, and Thorn by Tad Williams and loving it even more than when I read it in middle school. I also learned that Tad Williams has been putting out more books in the setting so now I’m even more jazzed to get back into the world of Osten Ard. What better way than to create an RPG?

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Noir World Review

The game engine called Powered by the Apocalypse has spread far beyond it’s original form as a post-apocalyptic game of sad struggle. It’s even changed beyond the logical extension of Dungeon World which took those powerful stories and placed them in a fantasy world like D&D. Given the storytelling focus of the game engine, it’s perhaps unsurprising that the game would eventually iterate into film genres but the level to which it gels with noir film is amazing. Allow me to outline for you the amazing game called Noir World by John Adamus.

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Political Systems in Dark Horizon

Hello everyone. You may have wondered what became of my Dark Horizon project that I started a while back. The last post I made on it was last summer which was just before I started writing for Continuing Mission. Contributing that blog and a grueling work schedule this spring has meant a gap in putting material out but I’ve still been quietly working at it on the side. Today I’m back with a look at part of the section on making stellar systems for your player characters to visit.

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Bloodlines and Black Magic – Introduction

Some of you might recall that I interviewed the folks over at Storm Bunny Studios a while back to talk about their new project, Bloodlines & Black Magic. Well, it’s available now and you should check it out! For a quick look at what you can expect here’s a first take on the setting for B&BM. (I just made that abbreviation up and I don’t know how I feel about it).

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