Previously in this series we’ve looked at the setting and bloodlines for the Pathfinder adaptation Bloodlines & Black Magic. It’s a land of strange magics lurking just below the surface, dark shadows underlying familiar people and places. Today, we’re going to take a look at the game’s classes to finish up a profile on this modern fantasy game.
Last time we looked at the world of Bloodlines and Black Magic, an engaging combination of worldwide conspiracy and urban magic. At the center of all of this (unsurprisingly) are the bloodlines that rule the world, the seven sources of arcane power that we’ll be looking at today.
Some of you might recall that I interviewed the folks over at Storm Bunny Studios a while back to talk about their new project, Bloodlines & Black Magic. Well, it’s available now and you should check it out! For a quick look at what you can expect here’s a first take on the setting for B&BM. (I just made that abbreviation up and I don’t know how I feel about it).
Kickstarter is an amazing resource for small-scale game developers and roleplayers alike. Of course, finding Kickstarters that are worth backing is difficult and I find as many that I’d never want to back as ones that I like, if not more useless ones. Still, I like to keep my eye out and so it didn’t take long after I encountered Bloodlines & Black Magic to realize that it was one that I wanted to be involved with.