I just wrapped up Season 1 of my Invisible Sun campaign last week, taking a break from campaign play to be more flexible this summer. Given this experience I wanted to take a minute and give the Ten Things to Know treatment to Invisible Sun as well.Continue reading “Ten Things to Know About Invisible Sun”
I’m back today with another Ten Things to Know about the Chronicles of Darkness. If you check out that original post you’ll find a list of all the previous additions to this list, including the seven points shared by all the Chronicles of Darkness gamelines. There aren’t too many of these left but today welcome to my look at Beast: the Primordial.Continue reading “Ten Things to Know About Beast: the Primordial”
I’ve written other “Ten Things to Know…” posts, and they’re always pretty fun. I see them as short lists you can send to a group to pitch them on a game you want to try or just prep them for a game you’ve already decided on. They’re short and sweet and today I want to give that treatment to Star Trek Adventures, a game that I’ve grown to love and appreciate.Continue reading “Ten Things to Know About Star Trek Adventures”
I’m back today with another entry in the series of Ten Things To Know About the Chronicle of Darkness. I’ve gone through nearly all of the gamelines so far and today I’m going to be tackling one of the remaining ones: Demon: The Descent. This game came out hot on the heels of the Chronicles of Darkness changeover and incorporated a lot of material from the God-Machine Chronicle. It’s a fascinating and labyrinthine game with some fun surprises, so let’s check it out!
Welcome back to another addition to the series on the Chronicles of Darkness. After laying out seven items for the new World of Darkness I’ve gone through many different gamelines, as listed at the bottom of that article. The last thing I wrote about were the mummies of Mummy: The Curse who were deathless sorcerers from the dawn of time. Today we’re going to be looking at another set of people from beyond death, though these ones are a little closer to home. Just simple dead people trying to make the best of their situation.
Today we’re continuing with our series on the various gamelines of the Chronicles of Darkness. The next line to cover is one of my favorites that I think doesn’t get enough attention. It’s a globe-spanning story of immortals trapped in repeating cycles, cut off from their past lives by untold centuries, and struggling against cosmic power while wielding the might of gods. This is more than just linen-wrapped corpses in Egyptian pyramids, my friends. This is Mummy: The Curse.
I really like the 7th Sea family of games and I’m really loving the new edition by John Wick Presents. It’s a fun, topsy-turvy version of medieval Europe with familiar themes and a fun cinematic system for combat. If you are intrigued by this game as well or you want to try your hand at a campaign but need to get players up to speed, then this list’s for you!
We’re back on our tour of the World of Darkness, this time looking at Promethean: the Created. Previously we looked at commonalities in all the different Chronicles of Darkness games, then took a specific look at vampires, werewolves, mages, and changelings. Now it’s time for the Created.
We’re back with another “Ten Things” about a Chronicles of Darkness game, this time for Changeling: the Lost. This is currently in the process of getting a Second Edition but I don’t think it’ll change things much. Like the “Ten Things” posts for Vampire, Werewolf, and Mage this is more of a “general themes” list than anything. It builds off the original list of seven items, with specifics for Changeling below!
Continuing with our series on Ten Things to Know about various settings in the Chronicles of Darkness, in this post we’re going to take a look at Mage: The Awakening. This gameline is steeped in lore like all the rest but also