I’m back today with another entry in the series of Ten Things To Know About the Chronicle of Darkness. I’ve gone through nearly all of the gamelines so far and today I’m going to be tackling one of the remaining ones: Demon: The Descent. This game came out hot on the heels of the Chronicles of Darkness changeover and incorporated a lot of material from the God-Machine Chronicle. It’s a fascinating and labyrinthine game with some fun surprises, so let’s check it out!
Welcome back to another addition to the series on the Chronicles of Darkness. After laying out seven items for the new World of Darkness I’ve gone through many different gamelines, as listed at the bottom of that article. The last thing I wrote about were the mummies of Mummy: The Curse who were deathless sorcerers from the dawn of time. Today we’re going to be looking at another set of people from beyond death, though these ones are a little closer to home. Just simple dead people trying to make the best of their situation.
Today we’re continuing with our series on the various gamelines of the Chronicles of Darkness. The next line to cover is one of my favorites that I think doesn’t get enough attention. It’s a globe-spanning story of immortals trapped in repeating cycles, cut off from their past lives by untold centuries, and struggling against cosmic power while wielding the might of gods. This is more than just linen-wrapped corpses in Egyptian pyramids, my friends. This is Mummy: The Curse.
I really like the 7th Sea family of games and I’m really loving the new edition by John Wick Presents. It’s a fun, topsy-turvy version of medieval Europe with familiar themes and a fun cinematic system for combat. If you are intrigued by this game as well or you want to try your hand at a campaign but need to get players up to speed, then this list’s for you!
We’re back on our tour of the World of Darkness, this time looking at Promethean: the Created. Previously we looked at commonalities in all the different Chronicles of Darkness games, then took a specific look at vampires, werewolves, mages, and changelings. Now it’s time for the Created.
We’re back with another “Ten Things” about a Chronicles of Darkness game, this time for Changeling: the Lost. This is currently in the process of getting a Second Edition but I don’t think it’ll change things much. Like the “Ten Things” posts for Vampire, Werewolf, and Mage this is more of a “general themes” list than anything. It builds off the original list of seven items, with specifics for Changeling below!
Continuing with our series on Ten Things to Know about various settings in the Chronicles of Darkness, in this post we’re going to take a look at Mage: The Awakening. This gameline is steeped in lore like all the rest but also
Continuing with the Ten Things to Know About the Chronicles of Darkness, today we’re going to go over the world of Werewolf: the Forsaken. While it inherits some of its themes from the older Werewolf: the Apocalypse, it’s a very different game with some interesting quirks.
Last week I gave you guys Ten Things to Know About the Chronicles of Darkness as a quick way to get your gaming group up to speed on this rich setting. I’m now spending time on each of the game lines to round things out. There were seven items on the last list; this time we’re circling back to the splats and then including some specific items about vampires.
Campaigns (or, more properly, “chronicles”) in the World of Darkness involve a lot of different elements. These gamelines have been celebrated for decades as rich storytelling systems that have huge followings but they also are notoriously dense in lore. If you want to start a new campaign using the Chronicles of Darkness, here is a short list of items to get your gaming group up to speed.