Today I’m back with more stuff about a Dinotopia RPG, following up on the two original posts about Dinotopia for Fate. As a modular system, we’ve already got everything we need to run a Dinotopia campaign but if you’re aiming to try it then here are a few NPCs to get the ball rolling!
Last time I came at you with some Fate rules for Dinotopia, I took the broad approach to making characters. This time I’m drilling down on something that’s very important for all characters and a little different from other Fate games: species. Characters’ species in Dinotopia likely affects nearly every facet of the character. Mechanically, it comes up in two ways: the character’s skill array and their species aspect.
Last time, I went over system options for an RPG based on Dinotopia and its sequels. This imaginative world of people and dinosaurs deserves a robust system that can handle adventure even when there aren’t skulls to crack and dinosaur characters alongside human ones. Today, I’m going to be giving you some background to the setting to get your mind going on why this setting makes such a good one for RPGs.
Over the holidays I got the last of James Gurney’s amazing books in the Dinotopia series. If you don’t know anything about this series, drop what you’re doing and go check it out now. It’s beautiful and imaginative and captivating and was a big part of my childhood. I’ve been thinking for a long while about how to adapt this to an RPG and this time, immersed again in the wonder of Gurney’s world, it all started to finally click.
Continue reading “Dinotopia RPG, Part 1”