When I kickstarted the game Star Crossed from Bully Pulpit Games, I got the chance to add a few interesting items from their catalog to my order. Among their games I saw an interesting gem called The Warren: “a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits.” Immediately wanting to know more, I added it and found it interesting and unique. I didn’t have time to review it when I got it but now that Netflix’s series Watership Down has started to show up in my feed, it reminded me that this is a game that deserves some attention.
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Hello and welcome to another of our system roundtables! We’re going to be talking today about Civilization: Beyond Earth, the latest science-fiction installment in the Civilization series. I played Sid Meier’s Alpha Centauri as a kid and loved it so I’ve been enjoying this as a stress reliever recently. It got me thinking that this setting is really interesting and would be a fun place to set an RPG. But what system to use?
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The game engine called Powered by the Apocalypse has spread far beyond it’s original form as a post-apocalyptic game of sad struggle. It’s even changed beyond the logical extension of Dungeon World which took those powerful stories and placed them in a fantasy world like D&D. Given the storytelling focus of the game engine, it’s perhaps unsurprising that the game would eventually iterate into film genres but the level to which it gels with noir film is amazing. Allow me to outline for you the amazing game called Noir World by John Adamus.
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The new RPG City of Mist is part of the Powered by the Apocalypse family, a superhero game that blends the definition of the genre into high fantasy. It’s a complicated idea but I’ll get into all of that below as we start our dive head-first into Amít Moshe’s awesome game!
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Finishing up what I started with my first look at Farflung, I wanted to look at the game’s two-dozen (!) playbooks. I only got through the half in my first follow-up post so here we go with the second half!
Continue reading “Farflung Sci-Fi RPG, Part 3”
Last time I wrote about Farflung I went over all the basics of the game: the attributes, character elements, indices, and common moves. Today I’m going to look at the biggest element of the game, the playbooks!
Continue reading “Farflung Sci-Fi RPG, Part 2”