I’ve posted before about random tables for generating star systems in Dark Horizon: first on political systems and then on political stances. These are all part of a long section for creating compelling systems on the fly which provides one hundred different hooks for a star system. That’s just the tip of the iceberg, though.
Governments have a political structure but that doesn’t mean they have a particular leaning or policy. The political stance of a system’s government, or its stance towards a particular subject, can also be a useful tool in detailing the star system.
One thing that I’ve been thinking about frequently when designing Dark Horizon is how things actually work. There are galaxy-spanning powers but they rely on a network of interspatial tunnels the require hops through all these different systems like some weird island-hopping military campaign. I’ve worked it out in my head over the course of thinking about this for years but it deserves a long discussion in order to establish the setting. Here’s a preview of a sidebar discussing the intricacies. Feedback welcome!
Last week I gave you a short list of things that you could expect from Dark Horizon, something to give you a sense of what the basics of the game are. Today I’m going to go a little more in-depth, showing you the history (well the first part) of how the galaxy got to where it was today. We had some interesting questions last time so maybe this will illicit some more!