After moving and finding old books packed away on shelves, I’m rereading Memory, Sorrow, and Thorn by Tad Williams and loving it even more than when I read it in middle school. I also learned that Tad Williams has been putting out more books in the setting so now I’m even more jazzed to get back into the world of Osten Ard. What better way than to create an RPG?
What RPG to use for this? It’s hardly surprising that my first choice is A Song of Ice and Fire from Green Ronin. Even George R. R. Martin has said that the book series was an inspiration for his own series, and SIFRP has noble houses, courtly intrigues, and mass warfare. One thing it doesn’t have, though, is different races besides humans so here are two important races from Memory, Sorry, and Thorn to facilitate roleplaying in Osten Ard.
Once the Sithi ruled over Osten Ard, the tall and graceful masters of not just the forests and mountains but also with nine great cities that dazzled the minds of mortals. Millennia ago an army of Sithi, known as the Gardenborn, fled the Lost Garden of Venyha Do’sae. They enjoyed a time of golden brilliance, living peacefully alongside the humans of what would become Hernystir, until other men came with weapons forged of iron which is painful to the Sithi. They were driven from their great cities into hiding and, worse, some of their number were corrupted and twisted into a race of pale and evil creatures known as the Hidea’ya (or “Norns” in the languages of men). Today they live in the deep forests and far corners of Osten Ard, hiding and hoping to avoid notice so that they are not killed by the superstitious humans.
The Nine Cities of the Sithi are Asu’a (now ruins under the Hayholt), Da’ai Chikiza (in the heart of the Aldheorte Forest), Enki-e-Shao’saye (in the southern Aldheorte), Nakkiga (ruins held by the Norns), Kementari (near Warinsten Island), and Tumat’ai (buried under the ice of the far north) as well as Hikihikayo, Mesutu’a, and Jhiná T’seneí which are all drowned under the waves. Those underwater cities are held by the Tinukeda’ya or “Ocean Children” who were once Sithi but now live underwater.
The following are all Sithi names from the Memory, Sorrow, and Thorn trilogy. Characters with these names might be namesakes of characters from the books or you can use these names to create new Sithi names.
Male Names: An’nai, Hakatri, Initri, Ki’ushapo, Kuroyi, Sijandi.
Female Names: Aditu, Briseyu, Finaju, Likimeya.
Playing a Sitha
If you choose to play a Sitha, modify your character as follows.
- Your Athletics ability starts at 3 instead of 2. Experience point costs to raise this ability are still as listed on Table 3-8 of the core rulebook.
- You pay only 5 xp for specialties in the Awareness and Knowledge abilities.
- You pay 15 xp for specialties in the Thievery and Animal Handling abilities.
- You have Dark Sight which allows you to see up to 20 yards in darkness without a light source.
- Sithi use the same age categories as humans, found in Chapter 3 of the core rulebook. The actual age ranges, however, are different and you should multiply the ranges by twenty to get the Sithi equivalent. For example, a young adult Sithi would be 280 to 360 years old while an old Sithi would be 1,000 to 1,400 years old. Older Sithi have Flaws according to Table 3-11 but they do not have to be for any abilities in particular (and usually are not for physical abilities except in the case of injury).
- You begin with Language (Westerling) 1 and Language (Sithi) 3.
Few in the south have even heard of the trolls in the far north and the Rimmersmen who live nearby have done little to come to understand them. They are a short people, the size of a ten-year-old human child, with wide faces and tanned skin. They are longer-lived than humans andused to a more rustic life, which tends to make them more resourceful. While they have no history of violence with the Sithi (unlike humans) they also have no particular claim to friendship.
Their culture is strange to many humans, full of idioms and tales and lessons on the natural world, but it is generally hospitable. Many who are or off by their “heathen” ways are surprised by how honest and, well, Aedonite they can be. Still, generations of violence from their human neighbours has led them to be cautious so humans must break through a frosty attitude to reach their generosity.
The following are all Qanuc names from the Memory, Sorrow, and Thorn trilogy. Characters with these names might share the same name as characters from the books or you can use these names to create new Qanuc names. Most trolls use shorter versions of their names in everyday use, and especially among humans and close friends.
Male Names: Binbiniqegabenik (Binabik), Chukku, Ookequk, Pqipeg, Snenneq, Uammmannaq.
Female Names: Nunuuuika, Qinkipa (goddess), Sisqinanamook (Sisqi).
Playing a Qanuc
If you choose to play a Qanuc, modify your character as follows.
- Your Survival ability starts at 3 instead of 2. Experience point costs to raise this ability are still as listed on Table 3-8 of the core rulebook.
- You pay only 5 xp for specialties in the Awareness, Endurance, and Survival abilities.
- You pay 15 xp for specialties in the Language, Knowledge, and Warfare abilities.
- You begin with Language (Westerling) 1 and Language (Qanuc) 3.