This past weekend I got my copy of the latest Mutant: Year Zero supplement, called Mutant: Genlab Alpha. It’s so new, in fact, that it’s not for public release yet; I got it back joining the Kickstarter. If you’re looking forward to this, though, you can live vicariously with me as I make a character with this new book.
Last time I posted about Transhumanity’s FATE, I mentioned that I was working on a character sheet for the system. If you want this too, here’s the finished product!
I also have a few pregenerated characters:
Since Tuesday’s post was pretty big so hopefully you’ll excuse this short one today.
I’ve run a few Eclipse Phase games where I purposefully stayed away from Firewall entirely. It’s not that I don’t like Firewall, games of covert espionage and clandestine cells are awesome (especially with the extra material in the Firewall sourcebook), but sometimes you want something different. It might be as simple as the authors at Posthuman Studios assuming you will do one thing so you do something else just to be contrary!
Whatever the reason, I’ve wanted some other options as well. One of my favorite is gatecrashing campaigns, specifically the gatehopping plan of going through one gate after another until you are in truly uncharted territory. In making all of these plans, however, I’ve started to wonder about the best way to create extrasolar systems. I’d like something fast and easy so that I can concentrate on plot and I found some great resources for Traveller that were a great start. So here they are converted and tweaked for all you Eclipse Phase GMs out there.
After making an Ark for Mutant Year Zero it’s about time I made some mutant “heroes” to fill it up. I use heroes in quotes because this isn’t D&D or Exalted… hell, it’s not even Eclipse Phase. The people here aren’t heroes, they’re survivors. It’s assumed from the start that they’ll do whatever it takes to keep the Ark alive. Where the line between that mission and doing “what’s right” might be the subject of a mission or two but it’s not the center of the story by any means.
I’m still mulling over Transhumanity’s Fate after making Piotr LeFleur. It’s an interesting task to be looking at a new version of an existing game, not least because there’s already lost of material to update. I understand why they had only a smattering of morphs in Transhumanity’s Fate (although why that would include the neo-pig and not some other favorites is beyond me) but the internet isn’t restrained by such needs. If I want to give you a slew of morphs that may-or-may-not be useful to you, then I’m perfectly free to.
And so, here’s a slew of morphs for Transhumanity’s Fate! Continue reading “New FATE Morphs”
The newest publication from Posthuman Studios, the FATE version of their acclaimed Eclipse Phase setting called Transhumanity’s Fate, has been at the top of Drive Thru RPG’s best-selling list for weeks. And with good reason! While the book doesn’t cover everything in the post-apocalyptic transhuman setting, it does a good job of hitting the highlights. Specifically, they were trying for the “high-octane technothriller” aspects of Eclipse Phase (or “Jason Bourne in an octomorph” according to co-author Ryan Macklin in the developer notes), and in that respect they do an awesome job.