When I wrote about Upwind a few weeks ago, I mentioned the game Cairn which I called “quirky enough to be nearly unplayable.” I stand by that but I’d heard good things about Nocturnal Media before (for games like Pendragon and Belly of the Beast) that I wanted to give one of their other products a try before I crossed them off the list. Looking through their collection I saw Würm and thought, “Bingo.”
A few weeks back, I posted some thoughts about Star Trek: Adventures by Modiphius and then the other day I got a semi-final copy of the pdf from them. If you’ve read through that post you know I had some concerns about the direction things might be headed and now I get to see if those were justified or not. Let’s lay in a course!
I made a really great find on DriveThruRPG the other day and thought other people might be interested. Farflung is an excellent, narrative game that combines elements of FATE Accelerated and Apocalypse World to great effect. Usually when DTRPG recommends things to me I give it a passing glance but this time I was really intrigued by what I saw and so I snatched it up.
I’ve just finished Harry Potter and the Cursed Child. First of all, really fun book and very quick read even compared to the other works in the series (since it’s a play). Getting back into the world of Harry Potter inspired me to dig out an adaptation of the Cortex rules for the setting that I wrote a while ago and to polish them up. Now I’m passing the results on ti you!
He’s done it again.
Chris Dias published a modern-fantasy setting called Amethyst eight years ago and it really impressed me.Growing out of that came the adaptation of the D&D 4e ruleset called Ultramodern4 which offered classes and rules for playing modern and futuristic characters with the Fourth Edition rules. The understanding of the system and the innovation of the rules were awesome and now Chris has repeated this accomplishment with Ultramodern5.
I got my Kickstarter copy of Gods of the Fall from Monte Cook Games not too long ago and I’ve been wanting to try it out. Today’s the day! I’m about to become a god, boys and girls.
This past weekend I got my copy of the latest Mutant: Year Zero supplement, called Mutant: Genlab Alpha. It’s so new, in fact, that it’s not for public release yet; I got it back joining the Kickstarter. If you’re looking forward to this, though, you can live vicariously with me as I make a character with this new book.
After making an Ark for Mutant Year Zero it’s about time I made some mutant “heroes” to fill it up. I use heroes in quotes because this isn’t D&D or Exalted… hell, it’s not even Eclipse Phase. The people here aren’t heroes, they’re survivors. It’s assumed from the start that they’ll do whatever it takes to keep the Ark alive. Where the line between that mission and doing “what’s right” might be the subject of a mission or two but it’s not the center of the story by any means.
The newest publication from Posthuman Studios, the FATE version of their acclaimed Eclipse Phase setting called Transhumanity’s Fate, has been at the top of Drive Thru RPG’s best-selling list for weeks. And with good reason! While the book doesn’t cover everything in the post-apocalyptic transhuman setting, it does a good job of hitting the highlights. Specifically, they were trying for the “high-octane technothriller” aspects of Eclipse Phase (or “Jason Bourne in an octomorph” according to co-author Ryan Macklin in the developer notes), and in that respect they do an awesome job.
I’ve admired the game Mutant Year Zero for a while and have had the core rulebook pdf just waiting to be utilized. It’s a post-apocalyptic setting and does an excellent job of storytelling and narration. The basic format of the game, mutated characters as part of an isolated community called and Ark, means that players are forced to explore and think about the bigger picture while also rewarding them for dealing with the world at large. In the spirit of shows like The Walking Dead and games like Dead of Winter and Last Night on Earth a character can be totally successful personally and yet lose out overall.