Star Trek Adventures Role Cards

A few weeks ago, I wrote about character roles in Star Trek Adventures and added a few more to supplement some of the roles in various sourcebooks. These were meant to showcase some of the roles seen in Star Trek shows and in fandom (especially the Starfleet Marine Corps which I love). Today, I’ve got a new tool for you to use at your table.

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More Roles for Star Trek Adventures

One thing I really like about Star Trek Adventures is the structure of the party. Roleplaying games use a lot of different frameworks for linking players together (something I’ve written about a little) but having a crew in Star Trek is a powerful tool, especially as it gives everyone something that they excel at.

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Sciences Division Review, Part 2

Last week I looked at the Science Divisions Supplement for Star Trek Adventures, the last of the three division supplements to round out your characters. I was focusing on the player-facing parts of the book in my last review. Now, let’s see what the campaign-facing side of the book holds!

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Science Division Supplement Review, Part 1

Folks. It’s here. The Science Division Supplement is here. This is the one, everyone. I had fairly modest expectations of the Command Division Supplement and was pleasantly surprised by the result. On the other hand, I was really hoping for something great out of the Operations Division Supplement and it fell a little short of my expectations. The Science Division Supplement is that rare gem among RPG: something you feel excited about but that turns out to be even better than expected!

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Collected Options for STA

Today I’m sharing that a lot of people have asked about, here and at Continuing Mission: a comprehensive list of all the options for Star Trek Adventures. Specifically, with all the spaceframes and species in the official books and on Continuing Mission, where can they find them all listed? Well, you can find them here. I’ve made a master spreadsheet with the basic stats of all spaceframes and species to date, with their source for easy looking up. Share with your players and GM to make building your crew and galaxy a little easier. You can search for specific terms and also download a copy if you want to change how things are sorted. Enjoy!

Click Here for the Google Spreadsheet

Power Creep in Star Trek Adventures

Since it was released, Star Trek Adventures seen a number of different supplements. I had some earlier posts about how to create adversaries and NPC starships in Star Trek Adventures (links below) but I thought I’d revisit the subject and see how things have shifted with the Beta Quadrant Sourcebook, the Command Division Supplement, the Operations Division Supplement, and the adventure compendium These Are the Voyages… Read on to see what tweaks have happened in the game’s first year!

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Operations Division Review

Another Star Trek Adventures book has hit the digital shelf for those with the PDF Collection and I immediately started flipping through it. I loved the Command Supplement and was eager to see what was in store this time. There was a high level of quality to meet and… Well, let’s just get into it.

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Holodecks in Star Trek Adventures

I was watching Star Trek with Dr. James the other day, and the episode happened to be one of those centering on the holodeck technology. Specifically, it was the Voyager episode “Heroes and Demons” which involves holonovel characters, a photonic alien, and the ship’s EMH venturing out of sickbay for the first time. It’s not the most dramatic episode but it led me to explain to Dr. James (she’s just getting into the series) all about holodecks and how they’ve been explored in Star Trek in the past. After the conversation my mind naturally drifted to holodecks in Star Trek Adventures where there’s a lot of awesome potential.

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Expanding Squads in Star Trek Adventures

I was thinking the other day about things that I’d covered in my now-defunct Cypher System treatment of Star Trek and what isn’t already available in Star Trek Adventures. One thing that I’d thought of, and something that turned out to be in the works for the new Numenera Destiny, is teams of NPCs. Groups were covered in a combat sense in the mass combat rules in Red Alert and today I’m jotting down some of my thoughts on how this can expand to non-combat situations.

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Hot Take: Star Trek Discovery is an RPG

The first season of Star Trek: Discovery has been over for a while, but I’m only just getting caught up. This series has caused more consternation than any Star Trek series has, and I’m including the intense wailing about Star Trek: Enterprise back in the day. For the purposes of this post, however, I’m asking you to put aside any negative feelings you have about Discovery to appreciate one interesting aspect: it’s pretty much an RPG campaign.

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