Shackleton Expanse Campaign Guide Review

I’m here to talk about the Shackleton Expanse Campaign Guide, the much-anticipated setting book for STA‘s sandbox region of space. Mark Compton already gave his thoughts on the book and Jim Johnson gave us an interview as well.

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Rule Changes in the Klingon Empire Rulebook

The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.

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Assimilated Starships

The Delta Quadrant Sourcebook has a lot in it but there’s no question that the star of the book is the Borg Collective. They are probably the scariest thing that the Federation ever regularly faced and so they hold a special place in Star Trek canon. One of their scariest aspects is their assimilation and it’s not always limited to people…

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Klingon Great Houses Sheet

Hello there! A quick update today to present something that I’ve been sorely missing since the appearance of the Klingon Empire Core Rulebook for Star Trek Adventures. That book introduced the mechanic of Great Houses for your characters to utilize (check out my review of that portion here) and this elevates these pillars of Klingon society into characters in their own right like starships or Supporting Crew. To give the Great Houses their due in your game, I invite you to make use of this form-fillable pdf that I made up for the Great Houses in your campaign. Enjoy!

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Colony Campaigns in STA, Part 2

Last time I looked at colonies in the setting of Star Trek, I was taking an overview and providing inspiration for why you might want to take your Star Trek Adventures campaign there. While colonies work great as a backdrop for STA missions, the whole point of taking a deep look into them is to identify new campaign options for your game. With that in mind, let’s look at the nitty-gritty of how they actually run.

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Klingon Phrases for STA

Ever since their revamp in The Next Generation, Klingons in Star Trek have been partially characterized by the constructed language they use on screen. There are phrases in other species’ languages (the Romulan phrase “jolan tru” and the Cardassian drink “kanar” come to mind) but nothing rivals the Klingons for non-English dialog. If you’re using the Klingon Empire core rulebook, you probably want to do the same but you might be intimidated by this dense language. I’m a novice myself but here are some phrases you can start using today!

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Klingon Empire Core Rulebook Review, Part 2

Back again with more Klingon action! I covered the first half of the book in Part 1, then a deep dive into Klingon Houses in a second post. We’re going to finish up the review today with a look at the equipment of Klingon characters, the GM’s side of things, and then some of the adventures in the book.

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Klingon Great Houses

Today we’re back with another review of the Klingon Empire Core Rulebook, looking deeply into the section on creating and running a Great House of the Klingon Empire. This is such an important part of the book and a change from a Federation game that I wanted to give it its own post.

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Klingon Empire Core Rulebook Review, Part 1

So last week, Modiphius surprised the Star Trek Adventures community with a brand new core rulebook! Periodically gaming companies will release new core books with mechanical tweaks and the same fluff or a little extra. This is the opposite, though: mechanically identical but designed to be played with Klingon crews!

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Colony Campaigns in STA, Part 1

I’ve been thinking hard about how Federation colonies work in Star Trek and what stories you can tell with them. Partially this is because I have a Federation colony in one of my games that’s set in the Gamma Quadrant and I want it to play a big role. That means I have my creator’s hat on and over the next few weeks I’ll be outlining my GM advice and my new mechanics for a colony-based campaign. Feedback welcome!

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