Since it was released, Star Trek Adventures seen a number of different supplements. I had some earlier posts about how to create adversaries and NPC starships in Star Trek Adventures (links below) but I thought I’d revisit the subject and see how things have shifted with the Beta Quadrant Sourcebook, the Command Division Supplement, the Operations Division Supplement, and the adventure compendium These Are the Voyages… Read on to see what tweaks have happened in the game’s first year!
Another Star Trek Adventures book has hit the digital shelf for those with the PDF Collection and I immediately started flipping through it. I loved the Command Supplement and was eager to see what was in store this time. There was a high level of quality to meet and… Well, let’s just get into it.
I was watching Star Trek with Dr. James the other day, and the episode happened to be one of those centering on the holodeck technology. Specifically, it was the Voyager episode “Heroes and Demons” which involves holonovel characters, a photonic alien, and the ship’s EMH venturing out of sickbay for the first time. It’s not the most dramatic episode but it led me to explain to Dr. James (she’s just getting into the series) all about holodecks and how they’ve been explored in Star Trek in the past. After the conversation my mind naturally drifted to holodecks in Star Trek Adventures where there’s a lot of awesome potential.
I was thinking the other day about things that I’d covered in my now-defunct Cypher System treatment of Star Trek and what isn’t already available in Star Trek Adventures. One thing that I’d thought of, and something that turned out to be in the works for the new Numenera Destiny, is teams of NPCs. Groups were covered in a combat sense in the mass combat rules in Red Alert and today I’m jotting down some of my thoughts on how this can expand to non-combat situations.
The first season of Star Trek: Discovery has been over for a while, but I’m only just getting caught up. This series has caused more consternation than any Star Trek series has, and I’m including the intense wailing about Star Trek: Enterprise back in the day. For the purposes of this post, however, I’m asking you to put aside any negative feelings you have about Discovery to appreciate one interesting aspect: it’s pretty much an RPG campaign.
A while ago, Modiphius released a “beta version” of some rules entitled Red Alert. This is a rules supplement for the Star Trek Adventures RPG that (probably) is a preview of something they are rolling out in their upcoming Operations Division Supplement. It’s a more tactical version of the combat rules in STA and it doubles as a miniatures wargame. I’ve been interested in dissecting it for a while but haven’t had the chance. Well, today’s the day!
The Command Division Supplement is definitely my favorite sourcebook for Star Trek Adventures so far. It’s a small field but there are a lot of cool ideas and exciting expansions to the main rules in there. One of the coolest, and something I skipped over in my initial review, are the fleet engagement rules in Chapter 5. These are really neat but I wanted a chance to play around with them before voicing an opinion. So, here we are!
Like Starfleet, the characters of Star Trek Adventures are divided into three major divisions: command, operations, and science. To support character development in the game, Modiphius has three supplement books planned, one for each division, and the first one is out now! Like the four quadrant books that are planned (you can read a review of the first one here) there is a lot of setting material and game inspirations in these books. The Quadrant books, however, are full of NPCs and plot hooks while the supplement books are full of new Talents, rules expansions, and crew templates. Ready to see what the command division is all about? Let’s get started!
The first major sourcebooks for Star Trek Adventures are out! The game has seen a core book, adventures, pregenerated characters, and custom dice but not much in the way of official expansions of mechanics and options. There are two books releasing next month but if you have the PDF Collection then you’ve already gotten links to them. The first one (alphabetically) is a sourcebook outlining the Beta Quadrant, home to the Klingons, Romulans, Orions, and other nasties. What is the book like? Well read on and find out.
Star Trek Adventures is designed for starships warping around the galaxy, chasing down adventure on strange new worlds and contacting new life and new civilizations. One of the challenges in creating a campaign centered on a space station is a feeling of being stuck. What do your players do when you can’t head off into the final frontier? Well, here are a few ideas to consider.