Character Development in Star Trek Adventures

One of the best parts of Star Trek Adventures is how characters can change and grow through play. The inclusion of creating (and updating) Supporting Characters is a big part of this but PCs and Major NPCs can also change as a result.

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Utopia Planitia Review

Today I’m here with another Star Trek Adventures review, this time looking at the new Utopia Planitia Starfleet Sourcebook full of everything you might need for starships in your campaign. While there’s already an excellent review (which I entirely agree with) on Continuing Mission, I wanted to give a little more detail. I’ve been looking forward to this for a while and, not to get ahead of myself, it’s well beyond my expectations.

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Discovery Campaign Guide Review

The latest sourcebook for Star Trek Adventures brings the elements of Star Trek: Discovery into the official game. Specifically it covers the first two seasons (if you’ve seen the show you know why) and brings in materials that can easily translate into your original series era game or really any time. Let’s dive in and see what’s inside!

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Colony Campaigns in STA, Part 3

So, it’s been awhile since I talked about colonies in Star Trek Adventures but there’s a reason for it. My first few articles were setting up the narrative part of things but I wanted to pivot to mechanics next. When the Klingon Empire core rulebook came out and I read through the rules for houses I started from scratch on this. Then I read the Dune RPG and its rules for houses and started over again. It’s been percolating for a little but I think I’ve got the best version of these rules. Let me know!

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Espionage in Star Trek

I’m here today with some new rules for your Star Trek Adventures game to include high-stakes, tense espionage missions in your game. These rules are modified from the Dune RPG which is also published by Modiphius and uses the same 2d20 system as STA so it’s a natural connection. If you’ve ever wanted to run spy games like Julian Bashir, now’s your chance!

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STA Player’s Guide Review

I’m here today with a review of the Player’s Guide for Star Trek Adventures, an awesome resource for the whole STA gaming group. Last week I wrote a post on Continuing Mission about it but I only made it halfway through. You’ll have to go to that site for the first half but I wanted to bring you, loyal readers, the second and (dare I say?) most exciting part of it.

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Shackleton Expanse Campaign Guide Review

I’m here to talk about the Shackleton Expanse Campaign Guide, the much-anticipated setting book for STA‘s sandbox region of space. Mark Compton already gave his thoughts on the book and Jim Johnson gave us an interview as well.

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Rule Changes in the Klingon Empire Rulebook

The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.

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Assimilated Starships

The Delta Quadrant Sourcebook has a lot in it but there’s no question that the star of the book is the Borg Collective. They are probably the scariest thing that the Federation ever regularly faced and so they hold a special place in Star Trek canon. One of their scariest aspects is their assimilation and it’s not always limited to people…

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Klingon Great Houses Sheet

Hello there! A quick update today to present something that I’ve been sorely missing since the appearance of the Klingon Empire Core Rulebook for Star Trek Adventures. That book introduced the mechanic of Great Houses for your characters to utilize (check out my review of that portion here) and this elevates these pillars of Klingon society into characters in their own right like starships or Supporting Crew. To give the Great Houses their due in your game, I invite you to make use of this form-fillable pdf that I made up for the Great Houses in your campaign. Enjoy!

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