Following up on my last post, I’ve got more Klingon content for you today. Much of the character creation process is suitable for Klingon characters with a few tweaks (look for those in future posts) but the Career Events table needs some work. Read on for an adjusted selection!Continue reading “Klingon Career Events”
Here’s a small module I made for Star Trek Adventures, something to facilitate Klingon-centered campaigns. My previous post set up things for playing Klingons but there are more changes required for it to really feel like a Klingon campaign. Below is the first tool in making that happen.Continue reading “Klingon Reputation”
File today’s post under “Short But Labor-Intensive.” Having played a lot of Star Trek Adventures and some short games of Infinity, I’ve noticed a question come up repeatedly in the 2d20 system. How many dice is enough dice? With the criticals and the shifting Difficulties it can be hard to figure out whether you should be buying more dice. Well, I aim to settle that mathematically today.Continue reading “Dice Pools in the 2d20 System”
I’ve written other “Ten Things to Know…” posts, and they’re always pretty fun. I see them as short lists you can send to a group to pitch them on a game you want to try or just prep them for a game you’ve already decided on. They’re short and sweet and today I want to give that treatment to Star Trek Adventures, a game that I’ve grown to love and appreciate.Continue reading “Ten Things to Know About Star Trek Adventures”
A few weeks ago, I wrote about character roles in Star Trek Adventures and added a few more to supplement some of the roles in various sourcebooks. These were meant to showcase some of the roles seen in Star Trek shows and in fandom (especially the Starfleet Marine Corps which I love). Today, I’ve got a new tool for you to use at your table.Continue reading “Star Trek Adventures Role Cards”
One thing I really like about Star Trek Adventures is the structure of the party. Roleplaying games use a lot of different frameworks for linking players together (something I’ve written about a little) but having a crew in Star Trek is a powerful tool, especially as it gives everyone something that they excel at.Continue reading “More Roles for Star Trek Adventures”
Last week I looked at the Science Divisions Supplement for Star Trek Adventures, the last of the three division supplements to round out your characters. I was focusing on the player-facing parts of the book in my last review. Now, let’s see what the campaign-facing side of the book holds!Continue reading “Sciences Division Review, Part 2”
Folks. It’s here. The Science Division Supplement is here. This is the one, everyone. I had fairly modest expectations of the Command Division Supplement and was pleasantly surprised by the result. On the other hand, I was really hoping for something great out of the Operations Division Supplement and it fell a little short of my expectations. The Science Division Supplement is that rare gem among RPG: something you feel excited about but that turns out to be even better than expected!Continue reading “Science Division Supplement Review, Part 1”
Today I’m sharing that a lot of people have asked about, here and at Continuing Mission: a comprehensive list of all the options for Star Trek Adventures. Specifically, with all the spaceframes and species in the official books and on Continuing Mission, where can they find them all listed? Well, you can find them here. I’ve made a master spreadsheet with the basic stats of all spaceframes and species to date, with their source for easy looking up. Share with your players and GM to make building your crew and galaxy a little easier. You can search for specific terms and also download a copy if you want to change how things are sorted. Enjoy!
Since it was released, Star Trek Adventures seen a number of different supplements. I had some earlier posts about how to create adversaries and NPC starships in Star Trek Adventures (links below) but I thought I’d revisit the subject and see how things have shifted with the Beta Quadrant Sourcebook, the Command Division Supplement, the Operations Division Supplement, and the adventure compendium These Are the Voyages… Read on to see what tweaks have happened in the game’s first year!