Colony Campaigns in STA, Part 3

So, it’s been awhile since I talked about colonies in Star Trek Adventures but there’s a reason for it. My first few articles were setting up the narrative part of things but I wanted to pivot to mechanics next. When the Klingon Empire core rulebook came out and I read through the rules for houses I started from scratch on this. Then I read the Dune RPG and its rules for houses and started over again. It’s been percolating for a little but I think I’ve got the best version of these rules. Let me know!

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Espionage in Star Trek

I’m here today with some new rules for your Star Trek Adventures game to include high-stakes, tense espionage missions in your game. These rules are modified from the Dune RPG which is also published by Modiphius and uses the same 2d20 system as STA so it’s a natural connection. If you’ve ever wanted to run spy games like Julian Bashir, now’s your chance!

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STA Player’s Guide Review

I’m here today with a review of the Player’s Guide for Star Trek Adventures, an awesome resource for the whole STA gaming group. Last week I wrote a post on Continuing Mission about it but I only made it halfway through. You’ll have to go to that site for the first half but I wanted to bring you, loyal readers, the second and (dare I say?) most exciting part of it.

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Shackleton Expanse Campaign Guide Review

I’m here to talk about the Shackleton Expanse Campaign Guide, the much-anticipated setting book for STA‘s sandbox region of space. Mark Compton already gave his thoughts on the book and Jim Johnson gave us an interview as well.

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Rule Changes in the Klingon Empire Rulebook

The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.

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Assimilated Starships

The Delta Quadrant Sourcebook has a lot in it but there’s no question that the star of the book is the Borg Collective. They are probably the scariest thing that the Federation ever regularly faced and so they hold a special place in Star Trek canon. One of their scariest aspects is their assimilation and it’s not always limited to people…

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Klingon Great Houses Sheet

Hello there! A quick update today to present something that I’ve been sorely missing since the appearance of the Klingon Empire Core Rulebook for Star Trek Adventures. That book introduced the mechanic of Great Houses for your characters to utilize (check out my review of that portion here) and this elevates these pillars of Klingon society into characters in their own right like starships or Supporting Crew. To give the Great Houses their due in your game, I invite you to make use of this form-fillable pdf that I made up for the Great Houses in your campaign. Enjoy!

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Colony Campaigns in STA, Part 2

Last time I looked at colonies in the setting of Star Trek, I was taking an overview and providing inspiration for why you might want to take your Star Trek Adventures campaign there. While colonies work great as a backdrop for STA missions, the whole point of taking a deep look into them is to identify new campaign options for your game. With that in mind, let’s look at the nitty-gritty of how they actually run.

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Klingon Phrases for STA

Ever since their revamp in The Next Generation, Klingons in Star Trek have been partially characterized by the constructed language they use on screen. There are phrases in other species’ languages (the Romulan phrase “jolan tru” and the Cardassian drink “kanar” come to mind) but nothing rivals the Klingons for non-English dialog. If you’re using the Klingon Empire core rulebook, you probably want to do the same but you might be intimidated by this dense language. I’m a novice myself but here are some phrases you can start using today!

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Klingon Empire Core Rulebook Review, Part 2

Back again with more Klingon action! I covered the first half of the book in Part 1, then a deep dive into Klingon Houses in a second post. We’re going to finish up the review today with a look at the equipment of Klingon characters, the GM’s side of things, and then some of the adventures in the book.

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