Kids on Brooms

It’s just three days until Halloween (sorry for the late post, by the way) and if you’re looking for a fun and otherworldly game for the holiday then my recommendation this year is Kids on Brooms. The latest version of Kids on Bikes has all the same worldbuilding strengths and fun mechanics but instead of being the story of schoolkids in the 80s it’s the story of magical students doing their best.

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Klingon Great Houses Sheet

Hello there! A quick update today to present something that I’ve been sorely missing since the appearance of the Klingon Empire Core Rulebook for Star Trek Adventures. That book introduced the mechanic of Great Houses for your characters to utilize (check out my review of that portion here) and this elevates these pillars of Klingon society into characters in their own right like starships or Supporting Crew. To give the Great Houses their due in your game, I invite you to make use of this form-fillable pdf that I made up for the Great Houses in your campaign. Enjoy!

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Dark Horizon: Tac Character Type

I’m back with another addition to my long-running project of Dark Horizon, a hard sci-fi setting that I’ve been toying with for years. I’ve been releasing bits and pieces for people to use as they want and today I’m taking a look at how Character Type fits into the setting with the revised Cypher System Rulebook.

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Good Strong Hands Review

In the past I’ve talked a lot about wanting alternatives to the assumed “adventurers for hire” mercenary campaign. There are alternative frameworks for campaigns (I wrote up a few some time ago) but if you want a high fantasy, wild adventure game that includes thoughtful, positive stories from the start, you should check out Good Strong Hands. You can back the game on Kickstarter to get it as soon as Craig at Nerdburger Games (maker of Capers and Die Laughing) finishes but he sent me a pre-art manuscript copy to look over. To put it bluntly, it’s fantastic.

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