Zilats of Satyrine

I love the idea in Invisible Sun of zilats. There are vislae, like the player characters, and there are nons who can’t use a single spell. But there are also zilats who can do one particular kind of magic and nothing else. In my campaign I like the PCs to be special so I limit the number of other vislae they interact with. Most of the NPCs they encounter are zilats and it can be really fun to come up with their magical specialties.

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Kids on Brooms

It’s just three days until Halloween (sorry for the late post, by the way) and if you’re looking for a fun and otherworldly game for the holiday then my recommendation this year is Kids on Brooms. The latest version of Kids on Bikes has all the same worldbuilding strengths and fun mechanics but instead of being the story of schoolkids in the 80s it’s the story of magical students doing their best.

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Golden Sky Stories Review

I’m always on the lookout for new RPGs suitable for kids, and I’m also always looking for RPGs with a different set of assumptions to D&D. Golden Sky Stories is both, a youth-centered RPG where fighting isn’t the focus or even something to expect. It’s a beautiful RPG with some great potential, so let’s dive in and see what it’s about!

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Invisible Sun’s Apostates

There are four Orders in Invisible Sun: the vances, the makers, the weavers, and the Goetics. So why are we back with another post about magic users in the game? Well, not everyone plays by the rules and today I’m here to tell you about the bad boys and girls of Satyrine: the apostates

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Pride, Prejudice, and Practical Magic Review

A lot of people are celebrating holidays this week, so there’s no better time to review the magical supplement for Good Society. While Sense, Sensibility, & Swordsmanship explored combat and duels in regency storytelling, Pride, Prejudice, & Practical Magic looks at Georgian-era tales of sorcery and mystery in the vein of Jonathan Strange & Mr. Norrell or Shades of Milk and Honey. Get ready for social climbing and magical cottages!

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Pigsmoke Review

Pigsmoke is a Powered by the Apocalypse game that… well frankly that I didn’t understand reading the blurbs. It looked intriguing and I kept seeing it suggested, but I also found it impossible to pin down even digging into it a little bit. If you’re in that boat, or if this review is the first time you’ve heard of Pigsmoke but you’re willing to stick around, then allow me to say why you should check this game out.

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Invisible Sun’s Vances

It’s been a while (six months) since the last time I talked about Monte Cook Game’s Invisible Sun. At the time I talked about the high price, which is still a bit of a sticking point for me, as well as the complexity of the game materials. Now with some extra time I’ve been able to grasp it more and try out the game myself so I’m back to go in depth into the Orders of Invisible Sun, starting with the Vance!

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Invisible Sun: The Path of Suns

So far I’ve been talking about mechanical parts of Invisible Sun, first the steps of character creation and then the basics of magical practices. Today I’m going to continue looking at what you need to start in on this game, but we’re pulling back a little to talk about the central core of the setting itself: the Path of Suns.

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Invisible Sun: Magic Practices

I’m back today with more information about Invisible Sun, the sprawling and infamous RPG from Monte Cook Games. Last time I was looking at character creation and so related the system a lot to the Cypher System. This time we’re getting into how magic works in Invisible Sun where we’re going to see more of Monte’s background in D&D coming out. Ready to jump in? No? Too bad!

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