There are four Orders in Invisible Sun: the vances, the makers, the weavers, and the Goetics. So why are we back with another post about magic users in the game? Well, not everyone plays by the rules and today I’m here to tell you about the bad boys and girls of Satyrine: the apostatesContinue reading “Invisible Sun’s Apostates”
A lot of people are celebrating holidays this week, so there’s no better time to review the magical supplement for Good Society. While Sense, Sensibility, & Swordsmanship explored combat and duels in regency storytelling, Pride, Prejudice, & Practical Magic looks at Georgian-era tales of sorcery and mystery in the vein of Jonathan Strange & Mr. Norrell or Shades of Milk and Honey. Get ready for social climbing and magical cottages!Continue reading “Pride, Prejudice, and Practical Magic Review”
Pigsmoke is a Powered by the Apocalypse game that… well frankly that I didn’t understand reading the blurbs. It looked intriguing and I kept seeing it suggested, but I also found it impossible to pin down even digging into it a little bit. If you’re in that boat, or if this review is the first time you’ve heard of Pigsmoke but you’re willing to stick around, then allow me to say why you should check this game out.Continue reading “Pigsmoke Review”
It’s been a while (six months) since the last time I talked about Monte Cook Game’s Invisible Sun. At the time I talked about the high price, which is still a bit of a sticking point for me, as well as the complexity of the game materials. Now with some extra time I’ve been able to grasp it more and try out the game myself so I’m back to go in depth into the Orders of Invisible Sun, starting with the Vance!Continue reading “Invisible Sun’s Vances”
So far I’ve been talking about mechanical parts of Invisible Sun, first the steps of character creation and then the basics of magical practices. Today I’m going to continue looking at what you need to start in on this game, but we’re pulling back a little to talk about the central core of the setting itself: the Path of Suns.Continue reading “Invisible Sun: The Path of Suns”
I’m back today with more information about Invisible Sun, the sprawling and infamous RPG from Monte Cook Games. Last time I was looking at character creation and so related the system a lot to the Cypher System. This time we’re getting into how magic works in Invisible Sun where we’re going to see more of Monte’s background in D&D coming out. Ready to jump in? No? Too bad!Continue reading “Invisible Sun: Magic Practices”
In my review of Scion Origin I could only fit so much detail in there but there’s so much more to say! I’m going to try to make a three-person band for a Scion game and see how it turns out. I’ll be trying to break the system a little here so we’ll see what limitations crop up in the process. Join me!
The Renegade Octopus recently posted an interesting series of articles on making magic more like technology in a fantasy setting. The last article discussed Fallout, the polluting effects of magic in this style of setting. Immediately I thought of Eberron… and then I kept going.