Invisible Sun: The Path of Suns

So far I’ve been talking about mechanical parts of Invisible Sun, first the steps of character creation and then the basics of magical practices. Today I’m going to continue looking at what you need to start in on this game, but we’re pulling back a little to talk about the central core of the setting itself: the Path of Suns.

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Invisible Sun: Magic Practices

I’m back today with more information about Invisible Sun, the sprawling and infamous RPG from Monte Cook Games. Last time I was looking at character creation and so related the system a lot to the Cypher System. This time we’re getting into how magic works in Invisible Sun where we’re going to see more of Monte’s background in D&D coming out. Ready to jump in? No? Too bad!

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Sample Scion Band

In my review of Scion Origin I could only fit so much detail in there but there’s so much more to say! I’m going to try to make a three-person band for a Scion game and see how it turns out. I’ll be trying to break the system a little here so we’ll see what limitations crop up in the process. Join me!

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Pollution in Eberron

The Renegade Octopus recently posted an interesting series of articles on making magic more like technology in a fantasy setting. The last article discussed Fallout, the polluting effects of magic in this style of setting. Immediately I thought of Eberron… and then I kept going.

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