Hello there! A quick update today to present something that I’ve been sorely missing since the appearance of the Klingon Empire Core Rulebook for Star Trek Adventures. That book introduced the mechanic of Great Houses for your characters to utilize (check out my review of that portion here) and this elevates these pillars of Klingon society into characters in their own right like starships or Supporting Crew. To give the Great Houses their due in your game, I invite you to make use of this form-fillable pdf that I made up for the Great Houses in your campaign. Enjoy!Continue reading “Klingon Great Houses Sheet”
Ever since their revamp in The Next Generation, Klingons in Star Trek have been partially characterized by the constructed language they use on screen. There are phrases in other species’ languages (the Romulan phrase “jolan tru” and the Cardassian drink “kanar” come to mind) but nothing rivals the Klingons for non-English dialog. If you’re using the Klingon Empire core rulebook, you probably want to do the same but you might be intimidated by this dense language. I’m a novice myself but here are some phrases you can start using today!Continue reading “Klingon Phrases for STA”
Back again with more Klingon action! I covered the first half of the book in Part 1, then a deep dive into Klingon Houses in a second post. We’re going to finish up the review today with a look at the equipment of Klingon characters, the GM’s side of things, and then some of the adventures in the book.Continue reading “Klingon Empire Core Rulebook Review, Part 2”
Today we’re back with another review of the Klingon Empire Core Rulebook, looking deeply into the section on creating and running a Great House of the Klingon Empire. This is such an important part of the book and a change from a Federation game that I wanted to give it its own post.Continue reading “Klingon Great Houses”
So last week, Modiphius surprised the Star Trek Adventures community with a brand new core rulebook! Periodically gaming companies will release new core books with mechanical tweaks and the same fluff or a little extra. This is the opposite, though: mechanically identical but designed to be played with Klingon crews!Continue reading “Klingon Empire Core Rulebook Review, Part 1”
Here’s a small module I made for Star Trek Adventures, something to facilitate Klingon-centered campaigns. My previous post set up things for playing Klingons but there are more changes required for it to really feel like a Klingon campaign. Below is the first tool in making that happen.Continue reading “Klingon Reputation”
Along with the Federation and the Romulans, the Klingon Empire is likely to be one of the factions your players might like to try out in Star Trek Adventures. What might that look like at your table? Well, it’s a tall order to cover in a single post but these resources should get you started!