Last time we looked at Kids On Bikes we focused on characters and collaborative worldbuilding. This is how things look from the players’ side of the table and is an important part of the game, but today we want to look at the other half of the equation. What tools does the game provide for GMs (on or off bikes)?
Kids getting in over their heads with some crazy adventure is a genre that has too many classic examples to really list: Stand By Me, The Goonies, E.T., Jumanji, Zathura, and Home Alone just start the list. Then, of course, there are the recent series Stranger Things, The OA, and Runaways which all combine the kid/teen model with the sort of obsessive binge-watching we all know and love today. If you want to harness that sort of power at your gaming table, then Kids On Bikes is the game for you.
Over the holidays I got the last of James Gurney’s amazing books in the Dinotopia series. If you don’t know anything about this series, drop what you’re doing and go check it out now. It’s beautiful and imaginative and captivating and was a big part of my childhood. I’ve been thinking for a long while about how to adapt this to an RPG and this time, immersed again in the wonder of Gurney’s world, it all started to finally click.
Continue reading “Dinotopia RPG, Part 1”