Craig Campbell Talks about CAPERS!

Craig Campbell is the founder and lead designer for Nerdburger Games, a professional RPG author for nearly two decades who just recently published his first game Murders & Acquisitions. Now that Craig’s starting his second Kickstarter he graciously agreed to answer some questions about the new game: CAPERS!

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Ten Things to Know About Vampire the Requiem

Last week I gave you guys Ten Things to Know About the Chronicles of Darkness as a quick way to get your gaming group up to speed on this rich setting. I’m now spending time on each of the game lines to round things out. There were seven items on the last list; this time we’re circling back to the splats and then including some specific items about vampires.

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Ten Things to Know About the Chronicles of Darkness

Campaigns (or, more properly, “chronicles”) in the World of Darkness involve a lot of different elements. These gamelines have been celebrated for decades as rich storytelling systems that have huge followings but they also are notoriously dense in lore. If you want to start a new campaign using the Chronicles of Darkness, here is a short list of items to get your gaming group up to speed.

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Kids On Bikes Review, Part 2

Last time we looked at Kids On Bikes we focused on characters and collaborative worldbuilding. This is how things look from the players’ side of the table and is an important part of the game, but today we want to look at the other half of the equation. What tools does the game provide for GMs (on or off bikes)?

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Six Campaign Seeds for Space Stations

Star Trek Adventures is designed for starships warping around the galaxy, chasing down adventure on strange new worlds and contacting new life and new civilizations. One of the challenges in creating a campaign centered on a space station is a feeling of being stuck. What do your players do when you can’t head off into the final frontier? Well, here are a few ideas to consider.

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Kids On Bikes Review, Part 1

Kids getting in over their heads with some crazy adventure is a genre that has too many classic examples to really list: Stand By MeThe GooniesE.T.JumanjiZathura, and Home Alone just start the list. Then, of course, there are the recent series Stranger ThingsThe OA, and Runaways which all combine the kid/teen model with the sort of obsessive binge-watching we all know and love today. If you want to harness that sort of power at your gaming table, then Kids On Bikes is the game for you.

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Going Beyond “Yes, and…”

There is a tried and true improv method called “Yes, and…” that can make it really easy to make a roleplaying situation more dynamic and fun. The Mythcreants have a good article about it’s use in RPGs and Geek & Sundry has a good article about games that make it really easy to use this option. Chris Perkins uses this all the time in the Acquisitions Incorporated series and it’s one of the reasons those are so much fun to watch. This is just the tip of the iceberg, so read on to up your GM game.

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More New Crews for Firefly RPG

It’s been a while since I first posted some crews and ships updated from the Serenity RPG to the Firefly RPG. That original article, though, is something that people have seemed to like and I’m back with some new editions for your enjoyment: the Haphazard and the Huntingdon’s Bolt.

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The New World for 7th Sea, Review

I’ve always been on the outskirts of 7th Sea. Before I even knew it was a campaign setting, I bought Swashbuckling Adventures and mined it for material in a 3.5e D&D campaign with lots of ships and pirates. Reading through there, it was clear that the authors had a whole world that they were working with and so I started poking into the original system (which uses a roll-and-keep mechanic) and discovered a fun, semi-familiar world to enjoy. I never ran a game with the first edition (or d20 edition) but the newer Second Wave edition I’m back into it again. I’ve played in a few short scenarios with the new edition but the release of The New World has me racing to find a more substantial connection.

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Alloy of Law Review

Normally I don’t bother with reviews unless they are about new products, but the Alloy of Law supplement for the Mistborn Adventure Game has a curious lack of reviews around the internet. This is especially curious because I feel it is everything I wanted the original setting to be and so it actually makes me interested in running the game. If you also like the Mistborn series of novels but been less than enthusiastic about the RPG, allow me to sell you on taking a second look.

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