I’ve been thinking a lot about different sorts of games, and often about kids games. Reading stories to the little Mephling gets me thinking about playing RPGs with him eventually and what I’d want to start him on. The more I thought, though, the more I realized this is a tricky subject.
When I wrote about Upwind a few weeks ago, I mentioned the game Cairn which I called “quirky enough to be nearly unplayable.” I stand by that but I’d heard good things about Nocturnal Media before (for games like Pendragon and Belly of the Beast) that I wanted to give one of their other products a try before I crossed them off the list. Looking through their collection I saw Würm and thought, “Bingo.”
Thinking through the various stories of gods in the modern world for my Godlings Fiasco scenario, I started to wonder why all these tales seem to be snapshots of the past. If the gods are real and they’ve been around since the beginning of civilization then what have they been up to for two thousand years?
I love starting off campaigns with things already in motion but sometimes you’re starting something new and you need to take it slow. My preferred compromise is the Active Session Zero, a “pre-campaign” session where your gaming group can build characters together but also actually play the game. Today, we look at an Active Session Zero for Red Markets, the game of roaming zombies and cutthroat capitalism.
It’s time for another part of the Invasion of Earth campaign for Mutants & Masterminds. Last time, I outlined the option to recruit allies and build up the defenses of Earth in the face of this invasion, but now I’m presenting the challenges to that. While the PCs are looking for friends and creating a strong Palladion Initiative, there are foes and enemy scouts constantly landing on Earth to drive home the danger.
Happy Thanksgiving week, everyone! While I’m looking forward to a big dinner and relaxing with Mrs. James and the Mephling, I do recognize that there are some issues surrounding this holiday. And so I offer you a game scenario with the ultimate source for cultural appropriation: mythology!
Do you ever realize you stopped talking in the middle of a sentence? That happened to me recently when I looked back at ancient blog posts and realized I hadn’t finished a series of three posts I’d planned out early on. These were to look at the fantastic spy information of Night’s Black Agents and use that information to deepen the espionage aspects of Eclipse Phase. I went through the Adversary Pyramid and Conspiracies and today I’m digging up my old notes to bring you some ideas for creating thriller storylines in Eclipse Phase.
The new RPG City of Mist is part of the Powered by the Apocalypse family, a superhero game that blends the definition of the genre into high fantasy. It’s a complicated idea but I’ll get into all of that below as we start our dive head-first into Amít Moshe’s awesome game!
Being a Dungeon Master is hard work, especially if you want to create a deep and engaging setting for your players. There’s no need to do it all yourself, though, you can get your players to help you with the worldbuilding. Not only does this help you with your workload for the game, but it builds buy-in from the players. Win-win!