We’re back on our tour of the World of Darkness, this time looking at Promethean: the Created. Previously we looked at commonalities in all the different Chronicles of Darkness games, then took a specific look at vampires, werewolves, mages, and changelings. Now it’s time for the Created.
Last time I came at you with some Fate rules for Dinotopia, I took the broad approach to making characters. This time I’m drilling down on something that’s very important for all characters and a little different from other Fate games: species. Characters’ species in Dinotopia likely affects nearly every facet of the character. Mechanically, it comes up in two ways: the character’s skill array and their species aspect.
Short update today but it involves some homework. I’ve been a longtime fan of the One Shot Podcast Network which features a whole constellation of great shows with amazing actors, master GMs, and great alternative viewpoints. The most recent (I think?) podcast on the network is Character Evolution Cast and the first episode features James D’Amato talking about character voices.
You guys. It’s great.
The first 28 minutes is about James’ gaming philosophy and experience which is a great listen, but the best part for me was the second two thirds where he reviews voice acting tips and demonstrates techniques. I was worried that this would be too abstracted and dry but it was a fascinating listen and had me practicing various character voices in my car on the way to work. An amazing episode and I highly, highly recommend giving it a listen even if you don’t think you’re someone who wants to do character voices.
A while ago, Modiphius released a “beta version” of some rules entitled Red Alert. This is a rules supplement for the Star Trek Adventures RPG that (probably) is a preview of something they are rolling out in their upcoming Operations Division Supplement. It’s a more tactical version of the combat rules in STA and it doubles as a miniatures wargame. I’ve been interested in dissecting it for a while but haven’t had the chance. Well, today’s the day!
I really like the feel of a detailed, rich setting for superhero games. I’ve talked about it before but I’ve been thinking about it again as I listened to the awesome podcast Protean City Comics. Their worldbuilding episode is a really fun listen and it got me thinking about the best way collaboratively create a world of superheroes.
Last time we looked at the world of Bloodlines and Black Magic, an engaging combination of worldwide conspiracy and urban magic. At the center of all of this (unsurprisingly) are the bloodlines that rule the world, the seven sources of arcane power that we’ll be looking at today.
Governments have a political structure but that doesn’t mean they have a particular leaning or policy. The political stance of a system’s government, or its stance towards a particular subject, can also be a useful tool in detailing the star system.
We’re back with another “Ten Things” about a Chronicles of Darkness game, this time for Changeling: the Lost. This is currently in the process of getting a Second Edition but I don’t think it’ll change things much. Like the “Ten Things” posts for Vampire, Werewolf, and Mage this is more of a “general themes” list than anything. It builds off the original list of seven items, with specifics for Changeling below!
After moving and finding old books packed away on shelves, I’m rereading Memory, Sorrow, and Thorn by Tad Williams and loving it even more than when I read it in middle school. I also learned that Tad Williams has been putting out more books in the setting so now I’m even more jazzed to get back into the world of Osten Ard. What better way than to create an RPG?