So, I’m way late on this but I just got a chance to flip through an awesome campaign setting for 5e. Primeval Thule was first published in 2014 by Sasquatch Games when it came out with a version for Pathfinder and Savage Worlds. Last year a 5e version came out so I’m going to treat it like it’s a lot newer than it really is!
Norse mythology and culture is a rich well for drawing inspiration from, but it doesn’t always work out that way. For every thoughtful Norse game like Yggdrasill there’s a crazy horn-helmet-fest like Avalanche Press’s Viking Age and the Vikings Campaign Sourcebook for AD&D. In the end, there’s nothing wrong with playing to stereotypes for fun but it misses the bigger picture of what’s out there. An upcoming game from Swedish company RiotMinds, however, is firmly in the first category and is an original and detailed fantasy setting rooted in Nordic lore.
The “Roaring Twenties” was a time of extremes in the United States. While Prohibition had outlawed alcohol, drinking and vice were on the rise in secret speakeasies. Police officers might be everywhere enforcing the morality laws of the day but the attention pushed criminals to organize and grow more powerful than ever. Some women were out marching for the right to vote but others were flinging balls of lightning with their bare hands.
This is CAPERS.
Naming NPCs is one of the hardest parts of GMing. I know that when I write an adventure I can plan everything out, thinking up plots and enemies and grand castles, but when it comes up to naming people I either name them one of my favorites or a nonsense name that I’m never fully satisfied with. Best to leave it for the professionals.
I’ve been giving some thought lately to rules lite games after a friend of mine sent me the RPG he’d been working on. Anyone who’s tried to get friends interested in a game of Arkham Horror or calmly explained the family trees of Game of Thrones to their parents: these people know that it’s better to start small with some folks and then work your way up. If you’re in this position at your gaming table, here are a few products I’d heartily recommend.
Hey, everybody! Today’s post is actually an announcement that I’m really excited to share. I’ve been invited to be a regular contributor on Continuing Mission, a gaming blog specifically aimed at exploring the Star Trek Adventures RPG from Modiphius. The team on this site includes some folks from Marvel Plot Points and well-known creators from around the net like Jester David (whose work I talked up here). It’s a cool opportunity for me, but what does it mean for you? Well a few things.
Along with the Federation and the Romulans, the Klingon Empire is likely to be one of the factions your players might like to try out in Star Trek Adventures. What might that look like at your table? Well, it’s a tall order to cover in a single post but these resources should get you started!
Last time, I laid out the general plan for my Cosmic Invasion campaign where aliens are headed for Earth and it’s up to your superheroes to gather together an army to meet them from the supers of the world. Next up? How the heck you might actually accomplish that.
One of the items I’ve been considering this week for Star Trek Adventures is the lowly runabout. Introduced in Star Trek: Deep Space Nine, the runabout is large for a small personnel-carrier but its adaptability make it a real asset to a ship. Here are some more options for even more adaptability!