Last time I posted about the player characters of Star Trek Adventures, the main focus of the story, but there’s one character present in every Star Trek series that we haven’t talked about: the ship. Fans of Star Trek know that the bridge crew are people you come to love (or love to hate) but whenever there’s a battle or emergency that threatens to destroy the ship, that is when you’re on the edge of your seat. Star Trek Adventures understands that and makes sure that the ship is a fully-fledged character both narratively and mechanically.
In my first post about Star Trek Adventures, I went over just the basics of the game: the orbital view of what you can expect from a campaign with this game line. This already gave some people a good idea of whether they were interested in buying the game (now available on Drive Thru RPG!) but others will be looking for a little more detail. If you want a real blow-by-blow you should check out the Philippine gamer‘s in-depth Let’s Study series but today I’m going to talk generally about one of the most important aspects of this game. The focus of every story, whether on the screen or in the mind’s eye, is always the same: the characters.
A few weeks back, I posted some thoughts about Star Trek: Adventures by Modiphius and then the other day I got a semi-final copy of the pdf from them. If you’ve read through that post you know I had some concerns about the direction things might be headed and now I get to see if those were justified or not. Let’s lay in a course!
About a year ago, I started thinking about a new Star Trek RPG. First I made my own version (based on the Cypher System) but I’ve since taken that down. I still really want to play in the Star Trek universe, however, and I’m hoping for an RPG whose design is a little more recent than the Decipher version which is why I’m eagerly watching the updates of the new Star Trek: Adventures RPG from Modiphius.