It’s time for the next stage of Bedtime Heroes! Right now this is the last installment that I have planned but who knows what the future holds! Last time I wrapped up some guidelines for creating villains that your heroes can thwart and this time I’ve got sidekicks to help them out and plots for them to enact. Try them out and let me know what you think!Continue reading “Bedtime Heroes, Part 4: Sidekicks and Plots”
I’m very excited to bring you this review today for a game that I love very, very much. While I’ve actually never played the Sentinel Comics deck-building game, I’ve always heard really good things… Plus the company is in my city so there’s some civic pride there. When I saw the Sentinel Comics RPG come up on Kickstarter, though, I eagerly joined on and… Let me just cut to the chase and say I have a new favorite superhero RPG.Continue reading “Sentinel Comics RPG Review”
Superheroes are big right now and that is true for kids as well as adults. My little gamers-in-training are obsessed with some kids superhero shows and I decided to lean into it by adapting No Thank You, Evil! for the purpose.Continue reading “Bedtime Heroes, Part 1: Creating Heroes”
Back today with a look at the newest supplement for Mutants & Masterminds, the Superteam Handbook. This book sets you up to play a team of heroes all working together, which technically is something that could be done with the base game. This book, though, purports to set you up with everything you need to have an awesome superteam.Continue reading “Superteam Handbook Review”
March is a stressful month for me job-wise so I’ve decided to give myself a break on Thursdays and also give some prompts for you, the readers! Today I have a list of posts that I’ve written which are about superheroes in various ways. Check out this past posts for topics you might have missed, might have forgotten about, or that might want to give a second look!Read more
I really like the feel of a detailed, rich setting for superhero games. I’ve talked about it before but I’ve been thinking about it again as I listened to the awesome podcast Protean City Comics. Their worldbuilding episode is a really fun listen and it got me thinking about the best way collaboratively create a world of superheroes.
Craig Campbell is the founder and lead designer for Nerdburger Games, a professional RPG author for nearly two decades who just recently published his first game Murders & Acquisitions. Now that Craig’s starting his second Kickstarter he graciously agreed to answer some questions about the new game: CAPERS!
Right now is one of the biggest moments for the 1980s, and I’m very much including the actual 80s. Between Stranger Things, the Ghostbusters remake, 80s-inspired bands, the recent Terminator sequel, the upcoming Top Gun sequel, and (of course) the sequel Star Wars trilogy, there’s plenty to make you take a look back at the 1980s (even if you never lived through them). You can add to that list the most recent Cypher System sourcebook Unmasked.
Last time, I laid out the general plan for my Cosmic Invasion campaign where aliens are headed for Earth and it’s up to your superheroes to gather together an army to meet them from the supers of the world. Next up? How the heck you might actually accomplish that.
So you’re a superhero, ready to defend the world from dangers untold. Across the globe, valiant heroes with amazing powers do the same and together you keep evil and crime at bay. There’s just one problem: the world is going to end in about six months. Eight, if you’re lucky.