After I posted my last thoughts about Sci-Fi adaptations, I got a few very helpful responses from people. In an effort to leave no moonrock unturned (see what I did there?) I’m back with a few more additions.
Hey, everybody! Today’s post is actually an announcement that I’m really excited to share. I’ve been invited to be a regular contributor on Continuing Mission, a gaming blog specifically aimed at exploring the Star Trek Adventures RPG from Modiphius. The team on this site includes some folks from Marvel Plot Points and well-known creators from around the net like Jester David (whose work I talked up here). It’s a cool opportunity for me, but what does it mean for you? Well a few things.
Along with the Federation and the Romulans, the Klingon Empire is likely to be one of the factions your players might like to try out in Star Trek Adventures. What might that look like at your table? Well, it’s a tall order to cover in a single post but these resources should get you started!
Last time, I laid out the general plan for my Cosmic Invasion campaign where aliens are headed for Earth and it’s up to your superheroes to gather together an army to meet them from the supers of the world. Next up? How the heck you might actually accomplish that.
One of the items I’ve been considering this week for Star Trek Adventures is the lowly runabout. Introduced in Star Trek: Deep Space Nine, the runabout is large for a small personnel-carrier but its adaptability make it a real asset to a ship. Here are some more options for even more adaptability!
I’m going to call it: we’re living through an epidemic. Since the debut of Dungeons & Dragons 5e there have been several products adding advanced technology to your campaign. In the past year we’ve gotten Ultramodern5 and Hyperlanes and the Pathfinder world has responded with last spring’s Aethera Campaign Setting, the dystopian Hypercorps 2099, and the much-hyped Starfinder that just released. It’s starting to feel crowded!
I’ve been enjoying Star Trek Adventures a lot and think it’s well-poised to become the sort of sweeping Star Trek RPG that Last Unicorn Game’s Star Trek RPG was. To do this, though, it needs to expand beyond Federation starships and into territory that Star Trek fans are interested in and don’t necessarily have an on-screen model for. To help with that process, I’m starting with a short guide on how to play STA as everyone’s favorite xenophobes: the Romulans.
So you’re a superhero, ready to defend the world from dangers untold. Across the globe, valiant heroes with amazing powers do the same and together you keep evil and crime at bay. There’s just one problem: the world is going to end in about six months. Eight, if you’re lucky.