Almost four years ago I put up a post outlining the custom muses that I let my players develop for Eclipse Phase. With the game now in its second edition those rules are outdated but I really want to keep using them. These are my rules for creating custom muses in Eclipse Phase 2e, or really any Artificial Limited Intelligence (ALI). They’re a first draft but this should give you the ability to add custom ALIs of all sorts to your game and make the setting feel more lived-in.Continue reading “Custom Muses for Eclipse Phase 2e”
Happy 2018! Hopefully this year is a little better than last year and at the moment it is full of possibility… Full disclosure, I’m writing this in 2017 so I’m a little nervous that something is going to happen between now and then but in the mean time I’m focusing on ways that we can all improve our gaming experience in the new year.
Along with the Federation and the Romulans, the Klingon Empire is likely to be one of the factions your players might like to try out in Star Trek Adventures. What might that look like at your table? Well, it’s a tall order to cover in a single post but these resources should get you started!Continue reading “Klingon Campaigns”
One of the items I’ve been considering this week for Star Trek Adventures is the lowly runabout. Introduced in Star Trek: Deep Space Nine, the runabout is large for a small personnel-carrier but its adaptability make it a real asset to a ship. Here are some more options for even more adaptability!
I’ve been enjoying Star Trek Adventures a lot and think it’s well-poised to become the sort of sweeping Star Trek RPG that Last Unicorn Game’s Star Trek RPG was. To do this, though, it needs to expand beyond Federation starships and into territory that Star Trek fans are interested in and don’t necessarily have an on-screen model for. To help with that process, I’m starting with a short guide on how to play STA as everyone’s favorite xenophobes: the Romulans.Continue reading “Romulan Campaigns”
In the new Star Trek Adventures game from Modiphius Entertainment, your crew will probably be spending as much time on away missions as they will onboard their starship. Previously, I went through the process of making your very own spaceframe and last week I laid out guidelines for making new adversaries. Today those two missions come together with guidelines for making new NPC ships to challenge your players.
Star Trek Adventures has a lot of great material in it but no game is beyond homebrew expansion. In fact, for me the better the game the more I want to write new material for it as well. Certainly, Modiphius has plenty of supplements planned so we’ll definitely see more but if you want to make more in the meantime where do you start? Allow me to offer some suggestions…