I love starting off campaigns with things already in motion but sometimes you’re starting something new and you need to take it slow. My preferred compromise is the Active Session Zero, a “pre-campaign” session where your gaming group can build characters together but also actually play the game. Today, we look at an Active Session Zero for Red Markets, the game of roaming zombies and cutthroat capitalism.
In my post on character creation in Dark Horizon, I explained that your character will have the descriptor, type, and focus common to all Cypher System characters but also a Species and Culture that will make them more unique with more options for abilities. This is the first of those options, a Species template for the octopus-like dupalans. There are five more of these in store so let me know what you think of this one before I get too off base!
The character focus Needs No Weapons (Cypher System Rulebook, p. 153) represents a master of martial arts, someone whose entire character concept is based around their ability with unarmed combat. Some campaigns, though, might want everyone to have some martial arts ability which is where this flavor comes in.
About a month ago, I finally started a regular campaign using D&D Fifth Edition. It’s been a lot of fun and it’s prompted me to think about what the creators have changed in the game for this edition and how it plays out. Something that wasn’t changed, and I don’t think it needed to be, was alignment. But, my id started to whisper to me, what if it was?
I got my Kickstarter copy of Gods of the Fall from Monte Cook Games not too long ago and I’ve been wanting to try it out. Today’s the day! I’m about to become a god, boys and girls.
After hanging out with my son on Father’s Day last weekend, I thought I’d put some thought into games built for kids. The one I’m most excited about playing with him when he’s older is No Thank You, Evil!, a Cypher-system game for children using the same engine as Numenera and The Strange.
Well, at this point I have my Ark and I have my first player character, so it’s time to fill out the ranks a little more. I’m going to spare you a drawn-out process and just throw three more PCs at you with some thoughts and then dive into relationships and big dreams.
This past weekend I got my copy of the latest Mutant: Year Zero supplement, called Mutant: Genlab Alpha. It’s so new, in fact, that it’s not for public release yet; I got it back joining the Kickstarter. If you’re looking forward to this, though, you can live vicariously with me as I make a character with this new book.
Last time I posted about Transhumanity’s FATE, I mentioned that I was working on a character sheet for the system. If you want this too, here’s the finished product!
I also have a few pregenerated characters:
Since Tuesday’s post was pretty big so hopefully you’ll excuse this short one today.
After making an Ark for Mutant Year Zero it’s about time I made some mutant “heroes” to fill it up. I use heroes in quotes because this isn’t D&D or Exalted… hell, it’s not even Eclipse Phase. The people here aren’t heroes, they’re survivors. It’s assumed from the start that they’ll do whatever it takes to keep the Ark alive. Where the line between that mission and doing “what’s right” might be the subject of a mission or two but it’s not the center of the story by any means.