Invisible Sun: Advancing Characters

Back today with some more Invisible Sun action, this time looking at how you advance characters in the game. During quarantine I’m finally getting around to binging through the rest of A Woman With Hollow Eyes and the development of characters in that game have convinced me that I really need to explain the magic of growing vislae. Pun intended.

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City of Mist: Laney Dearborn

We’re back! I wasn’t really thinking that things might be worse or more stressful when I came back in April but… well here we are. Dr. James, the Mephling, and Little Grue are all healthy and well, but we’ve got some serious cabin fever being stuck at home all day, every day. And so (even though I’m still feeling a bit overwhelmed by life, the universe, and everything) I’m very happy to be returning to the escapism of creating gaming resources.

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Invisible Sun’s Apostates

There are four Orders in Invisible Sun: the vances, the makers, the weavers, and the Goetics. So why are we back with another post about magic users in the game? Well, not everyone plays by the rules and today I’m here to tell you about the bad boys and girls of Satyrine: the apostates

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Lifepath System for D&D

I love lifepath generation. Similar to an active session zero, using lifepath generation lets you start a campaign with mechanics and a colorful backstory. In my experience it gives you a richer character whether you’re new to the game or a veteran. Lifepath generation hasn’t been an option for D&D before so I’m doing it myself! This is a preview of a product that I’m creating for The DM’s Guild. Let me know what you think!

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Invisible Sun’s Weavers

I’ll be using a pregenerated character again this time. Palome is a Stalwart Stoic of the Order of Weavers who Explores the Nöosphere which makes him an exciting character to play in a campaign, not least because she’s got an open freakin’ book as a head. I created Gemma Frostwhistle for a campaign but when I wanted to try a weaver in a separate campaign Palome was just too interesting to pass up.

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City of Mist: David Marcus

So I’ve been reading a great book called Irish Tales of Mystery & Magic with the Little Mephling. It’s a really fun book that lets me explore the tales of my ancestors (Dia dhuit, gaeilgeoirí ar bith!) and its casual storytelling has given me a new appreciation for Fionn mac Cumhail. There’s nothing left to do with an appreciation like that than to create him in City of Mist!

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Invisible Sun’s Makers

Welcome again to the heady world of Invisible Sun and the fantastic city of Satyrine! Last time we looked at the vance, spellcasters who memorize spells like D&D wizards. Today we’re looking at another type of spellcaster in the world of Invisible Sun, the magical forgers known as makers.

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Invisible Sun’s Vances

It’s been a while (six months) since the last time I talked about Monte Cook Game’s Invisible Sun. At the time I talked about the high price, which is still a bit of a sticking point for me, as well as the complexity of the game materials. Now with some extra time I’ve been able to grasp it more and try out the game myself so I’m back to go in depth into the Orders of Invisible Sun, starting with the Vance!

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Character Pitches for City of Mist 2

I’m back with more character sketches based on random articles from the Fairytale Wikiand the Mythology Wiki. It’s really helpful doing these, not really because I’m making characters that I’d like to use in a campaign but because it’s handy to stretch my imagination a little. I encourage you to do it, and to steal these characters if they interest you.

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