When I reviewed the Origin book for Scion Second Edition, I went over character creation separately in a post outlining a sample band of characters. Now that I’ve given my thoughts on Scion: Hero (and the pantheons), I wanted to circle back around and look at that same band of characters at the Hero level. I don’t need as much space to discuss character creation this time around but why not take the time to explore how you step up a character from Origin to Hero and make a brand new character from scratch as well?
Today we’re rounding out the band of City of Mist characters that I’ve outlined previously. So far there’s been Alexis Liddel, Anna Rose, and Heather Dunbroch, all of them inspired by various female characters from Disney films. Today is no exception since Ophelia is very much inspired by her Disney counterpart but, I think you’ll agree, with a pretty different take on things.
I’m back today with another character in my City of Mist series. The story and the gang are getting more involved (as things are designed to go) and this character is a barista working for Alexis and a confidante of Anna Rose. She’s also the first real vigilante I’ve done in this series and making someone really badass is fun in any system. Without further ado, here is Ms. Heather Dunbroch.
Since it was released, Star Trek Adventures seen a number of different supplements. I had some earlier posts about how to create adversaries and NPC starships in Star Trek Adventures (links below) but I thought I’d revisit the subject and see how things have shifted with the Beta Quadrant Sourcebook, the Command Division Supplement, the Operations Division Supplement, and the adventure compendium These Are the Voyages… Read on to see what tweaks have happened in the game’s first year!
I’m back with more City of Mist inspiration! Here’s another member of Alexis Liddel‘s crew, the book-loving veterinary student Anna Rose. I have to say that hiding little Easter eggs is a big part of the fun in making these characters. Sometimes they’re super-obvious and surely you’ll find some of those here. I wasted a lot of time covering my tracks on some, though, so if anyone can tell me why Anna’s father’s hospital is named “St. Vedast’s” or why her father left her a prototype energy core then you get ten Mephit points (redeemable at your local Mephit James Sandwich Emporium).
Here is the first of my City of Mist characters for the game I outlined last time. I’ve decided not to do a walkthrough of how I created this character but let me sum it up by saying that this process (in true PbtA fashion) is so fun. It is pretty much a storytelling session where you make up a genius character complete with powers, allies, foes, faults, and a life outside of being a living legend. So great.
Last time I came at you with some Fate rules for Dinotopia, I took the broad approach to making characters. This time I’m drilling down on something that’s very important for all characters and a little different from other Fate games: species. Characters’ species in Dinotopia likely affects nearly every facet of the character. Mechanically, it comes up in two ways: the character’s skill array and their species aspect.
After moving and finding old books packed away on shelves, I’m rereading Memory, Sorrow, and Thorn by Tad Williams and loving it even more than when I read it in middle school. I also learned that Tad Williams has been putting out more books in the setting so now I’m even more jazzed to get back into the world of Osten Ard. What better way than to create an RPG?
I love starting off campaigns with things already in motion but sometimes you’re starting something new and you need to take it slow. My preferred compromise is the Active Session Zero, a “pre-campaign” session where your gaming group can build characters together but also actually play the game. Today, we look at an Active Session Zero for Red Markets, the game of roaming zombies and cutthroat capitalism.