Character Creation

Having introduced everyone to the background elements and the long-running history of Dark Horizon, I’m back with some actual game mechanics. Or, sort of. This post is to clue everyone in to how player characters are designed in the setting and why they are slightly different from other Cypher characters.

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History of Dark Horizon – Part 2

Last time I went over the history of the Dark Horizon setting and today I’m back with more! Since the last post was so long (#selfpromotion) it might surprise you that there were zero humans in the whole thing. Even discounting the long history of the galaxy before this timeline begins, there is nearly eight hundred years of setting events before we even get to humans. Since you all are humans[citation needed], though, you might be interested in what happens after that happens.

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History of Dark Horizon – Part 1

Last week I gave you a short list of things that you could expect from Dark Horizon, something to give you a sense of what the basics of the game are. Today I’m going to go a little more in-depth, showing you the history (well the first part) of how the galaxy got to where it was today. We had some interesting questions last time so maybe this will illicit some more!

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Introducing Dark Horizon

When I announced that Star Trek: Cypher wouldn’t be part of the site anymore, I told you all that I was planning on focusing that energy into reviving an old sci-fi setting that I have been playing around with for years. Called Dark Horizon, it was among my first creations for roleplaying games and I’m really excited to give it some new life.

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