We’ve discussed two alien species so far for Dark Horizon: the Jurganna and the dupalans. Both of these are strange and unfamiliar creatures, though their motivations and cultures might have familiar aspects. Now let’s flip things and look at humans, a species we all know pretty well but which sees the galaxy in a very strange way…
One thing that I’ve been thinking about frequently when designing Dark Horizon is how things actually work. There are galaxy-spanning powers but they rely on a network of interspatial tunnels the require hops through all these different systems like some weird island-hopping military campaign. I’ve worked it out in my head over the course of thinking about this for years but it deserves a long discussion in order to establish the setting. Here’s a preview of a sidebar discussing the intricacies. Feedback welcome!
In my post on character creation in Dark Horizon, I explained that your character will have the descriptor, type, and focus common to all Cypher System characters but also a Species and Culture that will make them more unique with more options for abilities. This is the first of those options, a Species template for the octopus-like dupalans. There are five more of these in store so let me know what you think of this one before I get too off base!
Having introduced everyone to the background elements and the long-running history of Dark Horizon, I’m back with some actual game mechanics. Or, sort of. This post is to clue everyone in to how player characters are designed in the setting and why they are slightly different from other Cypher characters.
Last time I went over the history of the Dark Horizon setting and today I’m back with more! Since the last post was so long (#selfpromotion) it might surprise you that there were zero humans in the whole thing. Even discounting the long history of the galaxy before this timeline begins, there is nearly eight hundred years of setting events before we even get to humans. Since you all are humans, though, you might be interested in what happens after that happens.
Last week I gave you a short list of things that you could expect from Dark Horizon, something to give you a sense of what the basics of the game are. Today I’m going to go a little more in-depth, showing you the history (well the first part) of how the galaxy got to where it was today. We had some interesting questions last time so maybe this will illicit some more!
When I announced that Star Trek: Cypher wouldn’t be part of the site anymore, I told you all that I was planning on focusing that energy into reviving an old sci-fi setting that I have been playing around with for years. Called Dark Horizon, it was among my first creations for roleplaying games and I’m really excited to give it some new life.