I got my Kickstarter copy of Gods of the Fall from Monte Cook Games not too long ago and I’ve been wanting to try it out. Today’s the day! I’m about to become a god, boys and girls.
Month: June 2016
More Nouns for No Thank You, Evil!
After hanging out with my son on Father’s Day last weekend, I thought I’d put some thought into games built for kids. The one I’m most excited about playing with him when he’s older is No Thank You, Evil!, a Cypher-system game for children using the same engine as Numenera and The Strange.
Firewall Cell Roles
Continuing with the adaptation of Night’s Black Agents to Eclipse Phase, the vampire conspiracy game has a list of backgrounds for clandestine spy groups that would work well for a Firewall cell. As an Eclipse Phase GM, one of the first questions people ask me are “what are the classes” or “what positions are there?” People want to make sure their group has all bases covered, but I don’t really have a set list for them. In part it depends on what the game’s focus will be but it would be handy to have a starting point.
I like to give my players choices, which is why I have a house rule for allow custom muses if players like. I use a muse template, originally borrowed from Consumerdestroyer on the Eclipse Phase forums with added material by The Alexandrian, that lets my players create just the sort of companion they want. This extends to handy AIs as well, though, which gives me some life-preservers to throw to floundering PCs.
Scenarios for Achtung! Cthulhu
I really love the Achtung! Cthulhu setting for Call of Cthulhu from Modiphius Press. It’s also for Savage Worlds (using Realms of Cthulhu), but I started into the mythos through the original game and it just doesn’t feel like Cthulhu to me unless I’m rolling percentile dice.
Modiphius has put out two amazing long-term campaigns (Shadows of Atlantis, which I’m currently running, and Assault on the Mountains of Madness which is eagerly awaiting a chance at the table) as well as a series of short scenarios that can be part of a linked campaign or stand-alone. Already looking to expand the options, however, I went through other published Call of Cthulhu scenarios looking for scenarios that you could easily use for an Achtung! Cthulhu game.
Mutant Year Zero: Character Creation, Part Two
Well, at this point I have my Ark and I have my first player character, so it’s time to fill out the ranks a little more. I’m going to spare you a drawn-out process and just throw three more PCs at you with some thoughts and then dive into relationships and big dreams.
Continue reading “Mutant Year Zero: Character Creation, Part Two”