I’ve written before about how I love the Cypher System kids’ game No Thank You, Evil! and it’s ability to be whatever sort of game you want. My own son, Little Mephling, is currently obsessed (obsessed) with Mouse Guard and so I wrote some new nouns for NTYE to play mouse characters. Today I’m back with some options for that other classic icon of mischief: goblins.
The first major sourcebooks for Star Trek Adventures are out! The game has seen a core book, adventures, pregenerated characters, and custom dice but not much in the way of official expansions of mechanics and options. There are two books releasing next month but if you have the PDF Collection then you’ve already gotten links to them. The first one (alphabetically) is a sourcebook outlining the Beta Quadrant, home to the Klingons, Romulans, Orions, and other nasties. What is the book like? Well read on and find out.
Craig Campbell is the founder and lead designer for Nerdburger Games, a professional RPG author for nearly two decades who just recently published his first game Murders & Acquisitions. Now that Craig’s starting his second Kickstarter he graciously agreed to answer some questions about the new game: CAPERS!
Last week I gave you guys Ten Things to Know About the Chronicles of Darkness as a quick way to get your gaming group up to speed on this rich setting. I’m now spending time on each of the game lines to round things out. There were seven items on the last list; this time we’re circling back to the splats and then including some specific items about vampires.
Campaigns (or, more properly, “chronicles”) in the World of Darkness involve a lot of different elements. These gamelines have been celebrated for decades as rich storytelling systems that have huge followings but they also are notoriously dense in lore. If you want to start a new campaign using the Chronicles of Darkness, here is a short list of items to get your gaming group up to speed.