There are four Orders in Invisible Sun: the vances, the makers, the weavers, and the Goetics. So why are we back with another post about magic users in the game? Well, not everyone plays by the rules and today I’m here to tell you about the bad boys and girls of Satyrine: the apostatesContinue reading “Invisible Sun’s Apostates”
Welcome again to the heady world of Invisible Sun and the fantastic city of Satyrine! Last time we looked at the vance, spellcasters who memorize spells like D&D wizards. Today we’re looking at another type of spellcaster in the world of Invisible Sun, the magical forgers known as makers.Continue reading “Invisible Sun’s Makers”
A while ago Monte Cook Games came out with a revised version of the Cypher System Rulebook and I’ve been taking my time going through it. As always it’s a beautiful product, but does it actual improve the game! The answer is a qualified yes, but read on to see for yourself.Continue reading “Review of the Revised Cypher System Rulebook”
So Monte Cook Games recently released a product called Cypher Shorts, a version of the Cypher System that means “You could be playing ten minutes from now!” as the tagline relentlessly says. The product is available for free so there isn’t really a question of whether you should get it, but really why would you want to consider Cypher Shorts?Continue reading “What’s the Deal with Cypher Shorts?”
I was talking with friends recently about intentionality and how it applies to gaming. There are so many things in life that people just “go along with” but if you want a truly great gaming table then you have to be purposeful in how you approach things. Specifically, do you have the trust of your players that you’re all telling an amazing story?Continue reading “Consent in Gaming Review”
I’m back today with more information about Invisible Sun, the sprawling and infamous RPG from Monte Cook Games. Last time I was looking at character creation and so related the system a lot to the Cypher System. This time we’re getting into how magic works in Invisible Sun where we’re going to see more of Monte’s background in D&D coming out. Ready to jump in? No? Too bad!Continue reading “Invisible Sun: Magic Practices”
I was gifted a copy of Invisible Sun, the new and somewhat infamous game from Monte Cook Games. While it was published previously as a massive Black Cube they recently published it as a PDF version and a friend thought I’d enjoy pouring through it. While it’s just as intricate as the physical Black Cube, I think I’m finally getting a handle on this thing. That means you all get to take this journey with me!Continue reading “Invisible Sun: Playing It”
The last articles covered a lot of ground and in particular detail but it really just covered Parts 1 and 2 of Numenera Destiny. The book promises to expand options and flavor in your Numenera campaign and this is where we take a look at all that. Come with me into the heady world of building a settlement a billion years in the future!
Back when I was contributing to Castles & Cooks, I reviewed the original Numenera game in one of my first big book reviews. It will surprise no one that my interest in Cypher remains, so when Monte Cook Games announced an update of the Numenera core books I eagerly signed up. As they recently announced they sent copies out to backers so you guys are in for a shiny new review!
Alright, so let me get this out there first: this video is pretty terrible. This is my first real attempt at a video like this and I can already tell that I have a lot to learn… Still, people have been asking about The Ninth World: A Skillbuilding Game for Numenera and the content here is just fine. You can buy the game starting yesterday at the Lone Shark Games online store!
Let me know how you like this and, if people appreciate some multimedia on here, I’ll make more in the future!