I’m here today to tell you about a recent release from Monte Cook Games: Path of the Planebreaker. I first encountered Monte through his work on the Planescape D&D setting so I’ve been eager to see what this setting is like. Come with me into the wilds of the multiverse!
Continue reading “Path of the Planebreaker Review”Tag: Monte Cook Games
Expanding Weaver Aggregates
I’m returning to the Actuality of Invisible Sun to look at the unique magic of Weavers. The freeform aggregates of the Order of Weavers are awesome and should be straightforward but it can be intimidating to make up without many guidelines. So here is some advice to start with!
Continue reading “Expanding Weaver Aggregates”Stealing Stories for the Devil Review
This update is going up late thanks to a massive snowstorm at Mephit HQ, but I’m here today to talk about the newest Monte Cook Games game system, Stealing Stories for the Devil. This enigmatic heist game has mind-bending qualities and mechanics the are fun and flexible. Just what you’d expect from MCG.
Continue reading “Stealing Stories for the Devil Review”First Responders Review
Today’s review is a detailed look at Monte Cook Game’s First Responders sourcebook, a setting/rules book for their Cypher System aimed at telling the stories of the frontline servicepeople stopping and mitigating disasters.
Continue reading “First Responders Review”Ten Things to Know About Invisible Sun
I just wrapped up Season 1 of my Invisible Sun campaign last week, taking a break from campaign play to be more flexible this summer. Given this experience I wanted to take a minute and give the Ten Things to Know treatment to Invisible Sun as well.
Continue reading “Ten Things to Know About Invisible Sun”We Are All Mad Here Review
Though it came out in September, I’ve had limited time to look through We Are All Mad Here, the fairytale sourcebook for Monte Cook Game’s Cypher system. This isn’t because I wasn’t interested in it, but more because I wanted some time to give it the attention it deserved. Today, let me tell you what I think about this beautiful book by the amazing Shanna Germain.
Continue reading “We Are All Mad Here Review”Invisible Sun’s Apostates
There are four Orders in Invisible Sun: the vances, the makers, the weavers, and the Goetics. So why are we back with another post about magic users in the game? Well, not everyone plays by the rules and today I’m here to tell you about the bad boys and girls of Satyrine: the apostates
Continue reading “Invisible Sun’s Apostates”Invisible Sun’s Makers
Welcome again to the heady world of Invisible Sun and the fantastic city of Satyrine! Last time we looked at the vance, spellcasters who memorize spells like D&D wizards. Today we’re looking at another type of spellcaster in the world of Invisible Sun, the magical forgers known as makers.
Continue reading “Invisible Sun’s Makers”Review of the Revised Cypher System Rulebook
A while ago Monte Cook Games came out with a revised version of the Cypher System Rulebook and I’ve been taking my time going through it. As always it’s a beautiful product, but does it actual improve the game! The answer is a qualified yes, but read on to see for yourself.
Continue reading “Review of the Revised Cypher System Rulebook”What’s the Deal with Cypher Shorts?
So Monte Cook Games recently released a product called Cypher Shorts, a version of the Cypher System that means “You could be playing ten minutes from now!” as the tagline relentlessly says. The product is available for free so there isn’t really a question of whether you should get it, but really why would you want to consider Cypher Shorts?
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