One thing that I’ve really enjoyed creating for Star Trek Adventures is writing options for non-Starfleet campaigns. It’s a big ask, though, to start a brand new campaign just to try playing Klingons, Cardassians, or Romulans. There’s another option, though: a crossover!Continue reading “Crossovers in Star Trek Adventures”
Here’s a small module I made for Star Trek Adventures, something to facilitate Klingon-centered campaigns. My previous post set up things for playing Klingons but there are more changes required for it to really feel like a Klingon campaign. Below is the first tool in making that happen.Continue reading “Klingon Reputation”
Dear readers, I want to know what you’re up to. Since writing about the new Numenera core books, Discovery and Destiny that one (in three parts), I’ve been mulling over the extra options that were added to the Ninth World. Do they work? How have campaigns shifted? What are people playing now? After my recent review of Building Tomorrow I was talking with a friend and decided to try and get a handle on that. Behold! A survey!
Well, I’ve already published some guidelines for expanding Star Trek Adventures to cover Klingon and Romulan crews. Today, I’m going to push the space-horizon a little further with the perennial adversaries of Deep Space Nine, the Cardassians.
So you’re a superhero, ready to defend the world from dangers untold. Across the globe, valiant heroes with amazing powers do the same and together you keep evil and crime at bay. There’s just one problem: the world is going to end in about six months. Eight, if you’re lucky.