A Session Zero is the first session of a campaign that is about building characters more than advancing the plot. You get together and create your characters as a group to better meld them into a party and to help each other out. I highly recommend this if you’re going to do an ongoing campaign, but if you want to try something a little more engaging you should try telling a story at the same time. One of the best games to use this with is my favorite sci-fi RPG, Eclipse Phase.
Last time I posted about Transhumanity’s FATE, I mentioned that I was working on a character sheet for the system. If you want this too, here’s the finished product!
I also have a few pregenerated characters:
Since Tuesday’s post was pretty big so hopefully you’ll excuse this short one today.
I’m still mulling over Transhumanity’s Fate after making Piotr LeFleur. It’s an interesting task to be looking at a new version of an existing game, not least because there’s already lost of material to update. I understand why they had only a smattering of morphs in Transhumanity’s Fate (although why that would include the neo-pig and not some other favorites is beyond me) but the internet isn’t restrained by such needs. If I want to give you a slew of morphs that may-or-may-not be useful to you, then I’m perfectly free to.
And so, here’s a slew of morphs for Transhumanity’s Fate! Continue reading “New FATE Morphs”
The newest publication from Posthuman Studios, the FATE version of their acclaimed Eclipse Phase setting called Transhumanity’s Fate, has been at the top of Drive Thru RPG’s best-selling list for weeks. And with good reason! While the book doesn’t cover everything in the post-apocalyptic transhuman setting, it does a good job of hitting the highlights. Specifically, they were trying for the “high-octane technothriller” aspects of Eclipse Phase (or “Jason Bourne in an octomorph” according to co-author Ryan Macklin in the developer notes), and in that respect they do an awesome job.